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apparently it's free now


The original game can be bought on Website/GogDotCom, but is also [[https://www.myabandonware.com/game/war-wind-47j available]] on the {{Abandonware}} websites.

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The original game can be bought on Website/GogDotCom, but is also [[https://www.myabandonware.com/game/war-wind-47j available]] on the {{Abandonware}} websites.
obtained for free from Website/GogDotCom or Platform/{{Steam}}.
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updated wick


''War Wind'' is a somewhat obscure RealTimeStrategy game developed by [=DreamForge=] Intertainment [sic] and published by Creator/StrategicSimulationsInc for Windows [[UsefulNotes/IBMPersonalComputer PCs]] in 1996. The game was highly reminiscent of ''VideoGame/WarcraftII: Tides of Darkness'' which was then at the height of its popularity. Despite obvious imitation of ''Warcraft II'' and not-too-polished gameplay, the developers managed to recreate some of ''Warcraft II'''s charm, as well as add many interesting things of their own.

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''War Wind'' is a somewhat obscure RealTimeStrategy game developed by [=DreamForge=] Intertainment [sic] and published by Creator/StrategicSimulationsInc for Windows [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PCs]] in 1996. The game was highly reminiscent of ''VideoGame/WarcraftII: Tides of Darkness'' which was then at the height of its popularity. Despite obvious imitation of ''Warcraft II'' and not-too-polished gameplay, the developers managed to recreate some of ''Warcraft II'''s charm, as well as add many interesting things of their own.
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Link to new SSI creator page


''War Wind'' is a somewhat obscure RealTimeStrategy game developed by [=DreamForge=] Intertainment [sic] and published by Strategic Simulations, Inc for Windows [[UsefulNotes/IBMPersonalComputer PCs]] in 1996. The game was highly reminiscent of ''VideoGame/WarcraftII: Tides of Darkness'' which was then at the height of its popularity. Despite obvious imitation of ''Warcraft II'' and not-too-polished gameplay, the developers managed to recreate some of ''Warcraft II'''s charm, as well as add many interesting things of their own.

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''War Wind'' is a somewhat obscure RealTimeStrategy game developed by [=DreamForge=] Intertainment [sic] and published by Strategic Simulations, Inc Creator/StrategicSimulationsInc for Windows [[UsefulNotes/IBMPersonalComputer PCs]] in 1996. The game was highly reminiscent of ''VideoGame/WarcraftII: Tides of Darkness'' which was then at the height of its popularity. Despite obvious imitation of ''Warcraft II'' and not-too-polished gameplay, the developers managed to recreate some of ''Warcraft II'''s charm, as well as add many interesting things of their own.

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* ProudScholarRaceGuy:

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* ProudScholarRaceGuy:ProudScholarRace:



* ProudWarriorRaceGuy:
** The Obblinox are pretty much defined by this trope, which is why they became the Tha'Roon empire's military wing. They don't like the idea of fighting against defenseless slaves, though, which is why they eventually rebel.
** The human Marines in the second game are also like this.

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* ProudWarriorRaceGuy:
**
ProudWarriorRace: The Obblinox are pretty much defined by this trope, which is why they became the Tha'Roon empire's military wing. They don't like the idea of fighting against defenseless slaves, though, which is why they eventually rebel.
** %%** The human Marines in the second game are also like this.%%How?

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* DressingAsTheEnemy: There is a unit modification which allows to disguise as an enemy unit. This can be applied both by you and your computer opponents.



* DressingAsTheEnemy: There is a unit modification which allows to disguise as an enemy unit. This can be applied both by you and your computer opponents.

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In 1997 a sequel to ''War Wind'' was released, called ''War Wind II: The Human Onslaught''. The Shama'Li failed to summon [=NagaRom=], but the Eaggra managed to overthrow the Tha'Roon and the Obblinox. The two races allied to form a faction called [[FunWithAcronyms S.U.N. (Servants Under NagaRom)]]. The Tha'Roon managed to come to terms with the Obblinox, and together they also created a faction called the Overlords. Over time, the Overlords managed to gain an enormous technological edge over the S.U.N., and once again they went to war with them. The defeat of the S.U.N. seemed assured if not for the sudden arrival of humans from Earth, who proceeded to fight the Overlords, giving the remnants of the S.U.N. time to escape. The humans also split into two factions, the Marines who wanted to conquer Yavaun, and the scientists (called the Descendants) who wanted to return to Earth.

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In 1997 1997, a sequel to ''War Wind'' was released, called ''War Wind II: The Human Onslaught''. The Shama'Li failed to summon [=NagaRom=], but the Eaggra managed to overthrow the Tha'Roon and the Obblinox. The two races allied to form a faction called [[FunWithAcronyms S.U.N. (Servants Under NagaRom)]]. The Tha'Roon managed to come to terms with the Obblinox, and together they also created a faction called the Overlords. Over time, the Overlords managed to gain an enormous technological edge over the S.U.N., and once again they went to war with them. The defeat of the S.U.N. seemed assured if not for the sudden arrival of humans from Earth, who proceeded to fight the Overlords, giving the remnants of the S.U.N. time to escape. The humans also split into two factions, the Marines who wanted to conquer Yavaun, and the scientists (called the Descendants) who wanted to return to Earth.



* AngryGuardDog: Available for the Marines after building a kennel. As you could suppose, it is not very useful on a planet inhabited by all kinds of monsters and alien races using heavy weaponry.



* AngryGuardDog: Available for the Marines after building a kennel. As you could suppose, it is not very useful on a planet inhabited by all kinds of monsters and alien races using heavy weaponry.

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* AngryGuardDog: Available for the Marines after building a kennel. As you could suppose, it is not very useful on a planet inhabited by BadassBiker: The equivalent of cavalry in Obblinox army, recruitable at an inn.
* BioAugmentation: The units of
all kinds of monsters and alien four races using heavy weaponry.use so-called Bio-Upgrades to enhance their combat abilities. The Tha'Roon, the Obblinox and the Eaggra all use some variants of Tha'Roon technology to enhance themselves - the Tha'Roon themselves use so-called "organic cybernetics", the Obblinox simply cut off their limbs to replace them with mechanical ones, and the Eaggra use chemistry. The Shama'Li, on the other hand, use magical artifacts to enhance themselves.



* BadassBiker: The equivalent of cavalry in Obblinox army, recruitable at an inn.
* BioAugmentation: The units of all four races use so-called Bio-Upgrades to enhance their combat abilities. The Tha'Roon, the Obblinox and the Eaggra all use some variants of Tha'Roon technology to enhance themselves - the Tha'Roon themselves use so-called "organic cybernetics", the Obblinox simply cut off their limbs to replace them with mechanical ones, and the Eaggra use chemistry. The Shama'Li, on the other hand, use magical artifacts to enhance themselves.
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* EnergyWeapon - A few elite units use laser weapons, which do considerable damage and have a long range of attack. The latter advantage makes them very useful in softening the advancing enemy before he reaches your main defence force, especially when you place the laser-equipped unit in a watchtower.

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* EnergyWeapon - EnergyWeapon: A few elite units use laser weapons, which do considerable damage and have a long range of attack. The latter advantage makes them very useful in softening the advancing enemy before he reaches your main defence force, especially when you place the laser-equipped unit in a watchtower.

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I don't think complaining in the summary is allowed.


The game also introduced the concept of Clan Leader, a unique unit that was present in every mission and basically represented the player on the battlefield. If the Clan Leader died, the mission was lost. Each race's Clan Leader had some unique special abilities, for example, the Eaggra Clan Leader could harvest resources and construct buildings like any other worker, and the Shama'Li Clan Leader could learn the same spells as their race's spellcasters. The Clan Leader also had some other abilities to manage your economy.

The game also introduced a lot of neutral monsters. Some attacked you on sight but stayed in plain view, like the Snipethorn, others disguised themselves as trees or rocks before attacking you. The Dinge Vermin did not attack you but stole resources from your courthouse (read: Town Hall). Then there were the rhino-like Bonca, who were normally non-aggressive, but packs of their young often roamed nearby and could attack your buildings. If you retaliated, they started to squeal, and any adult Bonca nearby also charged you.

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The game also introduced the concept of Clan Leader, a unique unit that was present in every mission and basically represented the player on the battlefield. If the Clan Leader died, the mission was lost. Each race's Clan Leader had some unique special abilities, for example, the Eaggra Clan Leader could harvest resources and construct buildings like any other worker, and the Shama'Li Clan Leader could learn the same spells as their race's spellcasters. The Clan Leader also had some other abilities to manage your economy.

The game
economy. There are also introduced a lot of neutral monsters. Some attacked you on sight but stayed in plain view, like the Snipethorn, others disguised themselves as trees or rocks before attacking you. The Dinge Vermin did not attack you but stole resources from your courthouse (read: Town Hall). Then there were the rhino-like Bonca, who were normally non-aggressive, but packs of their young often roamed nearby and could attack your buildings. If you retaliated, they started to squeal, and any adult Bonca nearby also charged you.



The second game did not gain a lot of popularity because at that time other, more advanced RTS games were released, as well as an incredibly dumb new feature, which simply made every unit irreplaceable, removing the Inn which spawned new units. Needless to say, it was received very poorly.
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Comment out a ZCE. Type Labels Are Not Examples, what make them fit those archetypes?


* ACommanderIsYou:
** Tha'Roon - Elitists
** Obblinox - Brute Force
** Shama'Li - Rangers (the magic kind)
** Eaggra - Spammers

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* %%* ACommanderIsYou:
** %%** Tha'Roon - Elitists
** %%** Obblinox - Brute Force
** %%** Shama'Li - Rangers (the magic kind)
** %%** Eaggra - Spammers

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon - A few elite units use laser weapons, which do considerable damage and have a long range of attack. The latter advantage makes them very useful in softening the advancing enemy before he reaches your main defence force, especially when you place the laser-equipped unit in a watchtower.



* FrickinLaserBeams - A few elite units use laser weapons, which do considerable damage and have a long range of attack. The latter advantage makes them very useful in softening the advancing enemy before he reaches your main defence force, especially when you place the laser-equipped unit in a watchtower.

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* KlingonPromotion: You may kill the Prime Minister of Death at the end of the Tha'Roon campaign, and thus succeed him as the ruler of the Empire.

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* KlingonPromotion: You may kill the Prime Minister of Death as an optional objective at the end of the Tha'Roon campaign, and thus succeed him as the ruler of the Empire.Empire in a special ending.

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** The Shama'Li represent the Mystical version, as they live in harmony with Yavaun's ecosystem, have natural magic abilities, and genuinely strive for peace and harmony among all races on the planet (including humans in the second installment). All this doesn't mean they cannot be a dangerous foe in combat, especially when it goes about the weak and oppressed.

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** The Shama'Li represent the Mystical version, as they live [[InHarmonyWithNature in harmony with Yavaun's ecosystem, ecosystem]], have natural magic abilities, and genuinely strive for peace and harmony among all races on the planet (including humans in the second installment). All this [[GoodIsNotSoft doesn't mean they cannot be a dangerous foe in combat, combat]], especially when it goes about the weak and oppressed.

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''War Wind'' is a somewhat obscure RealTimeStrategy game developed by DreamForgeIntertainment [sic] and published by StrategicSimulationsInc for Windows [[UsefulNotes/IBMPersonalComputer PCs]] in 1996. The game was highly reminiscent of ''VideoGame/WarcraftII: Tides of Darkness'' which was then at the height of its popularity. Despite obvious imitation of ''Warcraft II'' and not-too-polished gameplay, the developers managed to recreate some of ''Warcraft II'''s charm, as well as add many interesting things of their own.

to:

''War Wind'' is a somewhat obscure RealTimeStrategy game developed by DreamForgeIntertainment [=DreamForge=] Intertainment [sic] and published by StrategicSimulationsInc Strategic Simulations, Inc for Windows [[UsefulNotes/IBMPersonalComputer PCs]] in 1996. The game was highly reminiscent of ''VideoGame/WarcraftII: Tides of Darkness'' which was then at the height of its popularity. Despite obvious imitation of ''Warcraft II'' and not-too-polished gameplay, the developers managed to recreate some of ''Warcraft II'''s charm, as well as add many interesting things of their own.


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The original game can be bought on Website/GogDotCom, but is also [[https://www.myabandonware.com/game/war-wind-47j available]] on the {{Abandonware}} websites.

Changed: 1014

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Added image.


''War Wind'' is a somewhat obscure RealTimeStrategy game developed by DreamForgeIntertainment [sic] and published by StrategicSimulationsInc in 1996. The game was highly reminiscent of ''VideoGame/WarcraftII: Tides of Darkness'' which was then at the height of its popularity. Despite obvious imitation of ''Warcraft II'' and not-too-polished gameplay, the developers managed to recreate some of ''Warcraft II'''s charm, as well as add many interesting things of their own.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/war_wind.png]]
''War Wind'' is a somewhat obscure RealTimeStrategy game developed by DreamForgeIntertainment [sic] and published by StrategicSimulationsInc for Windows [[UsefulNotes/IBMPersonalComputer PCs]] in 1996. The game was highly reminiscent of ''VideoGame/WarcraftII: Tides of Darkness'' which was then at the height of its popularity. Despite obvious imitation of ''Warcraft II'' and not-too-polished gameplay, the developers managed to recreate some of ''Warcraft II'''s charm, as well as add many interesting things of their own.



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* FusionDance: [[spoiler:A planet-wide one occurs after you summon [=NagaRom=] at the end of the Shama'Li campaign, with all four of Yavaun's sentient races merging into one]].


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* KlingonPromotion: You may kill the Prime Minister of Death at the end of the Tha'Roon campaign, and thus succeed him as the ruler of the Empire.
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* XenoFiction: Humans are completely absent from the first game. Averted in the second game (it isn't called ''Human Onslaught'' for nothing).

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