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War of the Visions: Final Fantasy Brave Exvius is a Free-to-play game in the eye-searingly popular Final Fantasy series.

It is a spinoff tactical RPG of Final Fantasy Brave Exvius. It was announced on December 2, 2018 and released in Japan on November 14, 2019, followed by the worldwide release on March 25, 2020. Just as how Final Fantasy Brave Exvius is the Brave Frontier to the Final Fantasy series, War of the Visions seems to take some cues from another Gumi tactical RPG, The Alchemist Code.

The story is set in the distant past of Lapis in Brave Exvius, on the continent of Ardra, which is enveloped in a net of conflicts between nations. When a carriage transporting princess Machérie of the Hourne Kingdom is besieged by thieves inside Leonis territory, prince Mont of Leonis is sent to lend aid, only to find himself and the princess trapped in what now is an open war between the Leonis kingdom and Fennes, their sworn enemy. Further complicating the matters is the net of alliances (Hourne has recently allied to Fennes as part of a treaty, which involves Princess Machérie's marriage to King Muraga of Fennes), and the involvement of the Crystal Sanctum, which seeks to advance the war to their own purposes.

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War of the Visions: Final Fantasy Brave Exvius contains examples of the following tropes:

  • Anti-Frustration Feature:
    • The Version 2.0.0 update saw the addition of a pity mechanic, guaranteeing an Ultra Rare after every 5 pulls. It also guaranteed 3 shards for every featured unit and Vision Card in the Whimsy Shop, lessening the time it takes to level them. Both mechanics were introduced to the Global version months after the Japanese version.
    • The game gives every player a copy of Mediena, one of the strongest Ultra Rare mages in the game, after about a week of playing. Even Day 1 players who never pulled her got a copy.
    • The game has a separate step-up banner guaranteeing most top-tier Vision Cards (and all espers) after 10,000 Visiore.
  • Arranged Marriage: Princess Macherie of Hourne is engaged to King Muraga of Fennes as part of an alliance between the two nations and the story begins with her trying to travel through Leonis to get to Fennes for the wedding.
    • Also as part of the alliance, Macherie's younger brother, Dario, is already married to Muraga's "daughter", Vinera.
  • Badass Army:
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    • There are several named Divisions in the story, but the one held in highest regard appears to be Hourne's Solidus, with their presence being the tipping point in several battles in the story so far. Serjes even notes that Wezette's Equito would need Leonis's sacred relic to match Solidus. We get a nice demonstration of what Solidus is capable of during King Robb's Big Damn Heroes moment for the Nitor division.
    • And then there's the army of Rundall, whose strength is such that Sadali started manipulating the war to make sure they were out of his way, and Sosha deserted (and eventually joined Leonis) because the battles were getting boring.
  • Battle Couple: Vinera and Dario fight alongside one another against assassins from Fennes.
  • Big Damn Heroes: As Nitor (alongside Shadowlynx and Kitone) are being overwhelmed by the forces of the Crystal Sanctum, King Robb and Solidus arrive to turn the tide.
  • Boring, but Practical: While Hourne and Leonis's sacred relics allow for Summon Magic, Fennes's sacred relics are ultimately just magical telephones. While not as flashy as summoning heroes or espers, this gives Fennes a massive logistical advantage against other nations
  • Chick Magnet: Both of the twin princes of Leonis have shades of this. Etre, Yerma, and Nasha all enlisted in Fortem for the chance to court Sterne, and Mont is implied to have the affections of Macherie, Glaciela, and Kitone.
  • Color Motifs/Color-Coded Armies: Each main army has a color attached to themselves; Leonis is red, Hourne is a strong magenta, Fennes is gold and purple, Wezette is blue.
  • Died Standing Up: Sir Owe's fate. Dorando and Gargas don't even notice he's died until they get closer.
  • Elemental Rock–Paper–Scissors: Fire beats Ice, which beats Wind, which beats Earth, which beats Lightning, which beats Water, which beats Fire. Light and Dark are effective on each other and have no elemental resistances.
  • Face–Heel Turn: Sterne, whose frustration and resentment at Oelde's refusal to field him in battle turns into outright patricidal rage after he and his mother are left behind while Oelde flees the kingdom. He willingly joins Sadali for the opportunity to murder Oelde.
  • False Flag Operation: When the princess's carriage is attacked, suspicion falls on a neighboring country; however, some quick discussion puts it into doubt, with no (immediate) clue as to who's actually behind the event. Eventually they realize Fennes was behind this event to get a reason to invade Leonis.
  • Greater-Scope Villain: In Arc 1, much of the warmongering between Leonis, Hourne, Fennes, and Wezette is sparked by the growing threat of Rundall: a massive military nation which recently conquered the entire west half of Ardra. All signs point to Rundall planning to continue their advance east until all of Ardra is under its rule, and the four eastern nations all seem to recognise that only a united army has a hope of defending themselves, leading to plots to unify eastern Ardra through diplomacy or military force.
    • And then in Arc 2, Rundall arrives on the eastern front... and it is revealed that it is attempting to unite Ardra to fight against an even greater Greater-Scope Villain.
  • The Highwayman: A royal convoy is attacked, and the 'bandits' try to appear to be highwaymen to help hide who's actually behind the attack.
  • In Love with the Mark: Vinera with Dario.
  • Interface Spoiler: The monthly login bonuses in Global tend to go ahead of upcoming banners and give Unit Shards for the month's featured UR unit, which might now be out for even a week into the month, as is the case with Glaciela, for example.
  • Item Farming: Most of the in-game events revolve around item farming. The collaboration event forces the player to farm event currency and then trade it to either shard or crafting recipes and materials. The raid event is basically repeating normal quests to get a random chance to fight a raid boss to get event currency which can be traded with recipe and materials to craft UR-rarity item. Moreover, there are also events to farm materials to upgrade the crafted equipment. With the exception of collaboration events, some of these events are repeated once every several weeks.
  • Late-Arrival Spoiler: The release of Sterne, Knight of Ruin, spoiled his Face–Heel Turn against Leonis. Much like in Final Fantasy Brave Exvius, the character is publicly made available with full promotion.
  • Mechanically Unusual Fighter: Some units have very simple, defined roles to build around. Others, like Kitone and Whisper, are best built around more obscure stats like evasion and attack resistances. This usually requires extremely specialized gear and Vision Cards to pull off, but they become powerful if you can build them to their stat.
    • While the first Final Fantasy Tactics units focused on their conventional roles, the second batch primarily focused on dealing debilitating status effects like Disable and Stop.
  • Power Equals Rarity:
    • Downplayed, as far as units go. The gap between some Ultra Rare units and Mega Rare units exists, but is rather small for casual play. Mont is considered on par with an Ultra Rare unit, and other easy-to-obtain Mega Rares like Gaffgarion, Shadowlynx, and Rairyuu are considered close behind low-end Ultra Rares. Salire, the only Mega Mega Rare unit, is outright on par with Ultra Rares. Phoebe and Chell are strong support mages despite their rarity, while Mia is a good thief at Rare. On the other hand, the early 100-cost units, whose shards cost twice as much in the shop, are considered to be at best a minor upgrade to the best Ultra Rares. Thancred is an egregious case, since he is limited-time, has no Limit Burst (not to mention an underpowered kit), and his Trust Mastery Reward has no ability attached to it. Gilgamesh used to suffer from a low HP pool, and got underestimated due to slight Masterof None issues. Winged One is split between ATK and MAG skills. It took six months for Gumi to release a cost-100 unit that was considered the best in his class, and even then some questioned whether or not he was worth it because of Gumi's track record.
    • Subverted with Vision Cards. Vow of Love, which is widely accepted to be one of the best Vision Cards in the game, is a Mega Rare. An Ultra Rare card with more party ATK exists, but most use Vow on their tank because of its Hate increase. Leonis Castle is a very strong defensive vision card, while Hourne Castle provides gobs of ATK to its user. Both are Rare cards. In contrast, some Ultra Rare cards are considered niche or unusable trash.
  • Repeating Ad: The title screen automatically shows an animated promotional trailer for the game. If you click on the screen to close it, it automatically replays the ad after five seconds of inactivity. The developers eventually patched how much it repeated.
  • Summon Magic:
    • Espers are recruitable by summoning the Vision Card of the esper through the gacha system. In the story, Machérie can summon Ifrit.
    • Just like Rain from Final Fantasy Brave Exvius, Mont, the main character, can summon Visions to aid him in battle. Others, like Jayden, can as well.
  • Tech Points: Called 'job points' here. Every time you battle (or level) with a character you get points that can buy stat boosts, extra attacks/abilities, or boost ones you already have.
  • Temporary Online Content: Unlike most Final Fantasy gacha games, actual units from the franchise are limited. Their shards cannot be farmed through Hard Quests, and they only appear in the shop when their banners are available. Global Original units like Fryevia are also limited-time.
  • The Computer Is a Cheating Bastard: The AI does not take friendly fire damage from AoE attacks, while you do.
  • Time to Unlock More True Potential: All visions have multiple ratings in the form of Limit Breaks and awakening levels. The Limit Break level and awakening level of each vision determines the level cap, stats, equipment, and ability that they can use in battle.
  • To Be Continued: The plot is released episodically, with new areas released over time (usually biweekly). Wherever the story missions end is where the message is displayed. The Japanese version of the game is a few chapters ahead of the international version.
  • Villain Episode: More than a few missions have the player standing in as the villain side fighting the heroes.


Alternative Title(s): War Of The Visions

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