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Video Game / WWF Wrestle Mania The Arcade Game

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A 1995 combination Wrestling/Fighting arcade title based on WrestleMania. Developed by Midway Games, it could be seen as a mashup of Mortal Kombat's fighting style with the extreme speed and over-the-top insanity of the NBA Jam series.

WWF WrestleMania: The Arcade Game provides examples of the following tropes:

  • Batter Up!: Shawn Michaels hits the opponent with a wooden baseball bat in one of his special moves.
  • Button Mashing: For recovering from a run into the ropes or being slammed.
  • Comeback Mechanic: If a wrestler is pinned and has a full super bar, they can kick out for Second Wind, continuing the match one strike away from falling.
  • Critical Hit: High risk attacks hit harder, as well as first attacks.
  • Denser and Wackier: The wrestlers go from merely larger-than-life to having superpowers and "bleeding" themed objects like fishes and hearts.
    • The sequel, WWF In Your House, takes this even further with themed stages for each of the characters.
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  • Digitized Sprites: Every wrestler was digitized in a fashion similar to MK.
  • Dummied Out: Sal Divita confirmed that Adam Bomb is indeed a hidden character within the game, but also stated that the character was incomplete and there would be no point in unlocking him.
  • Fighting Clown: Literally in Doink the Clown.
  • Finishing Move: The Undertaker has his own special pin that can be done under certain conditions.
  • Hand Blast: Yes, projectiles are present. The Undertaker in particular has a couple variants.
  • Launcher Move: Uppercuts in this game function similarly to MK. That is to say, your opponent will go flying.
  • Machete Mayhem: Fittingly, Razor Ramon gets one that he uses in his special moves.
  • Mirror Match: Commonplace, given the small roster.
  • Mundane Made Awesome: While the WWE is known for having a flair for the dramatic, this game cranks it Up to Eleven in terms of the moves, making even the lightest punches seem like a major attack.
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  • One-Hit Point Wonder: Wrestlers can attain a Second Wind when downed with a full super meter. If they activate second wind, they get back up one chip away from being knocked out. There is no third wind.
  • Partial Transformation: Certain attacks will morph the limbs in use into various objects, like hammers or chainsaws.
  • Playing with Fire: Bam Bam Bigelow makes use of this power in his special moves.
  • Shout-Out: Vince McMahon, on commentary, would occasionally belt out a "Boom-shakalaka!", a reference to the NBA Jam series.
  • Three Round Deathmatch: Best two out of three falls wins the match, much like a traditional fighting game.
  • Up to Eleven: Everything in-match is over-exemplified and over-the-top. Everything.


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