It was developed by Ludopium and released on May 28th, 2019 for PC and on Nintendo Switch the following day. Both versions feature drop-in multiplayer for up to four players, but so far, only the PC version allows the player to generate stages from their own music, or to use dance pads and electronic music instruments to control the cube.
Tropes present in Vectronom:
- Death Is a Slap on the Wrist: Dying sends you back to the start of the segment, which are quite short.
- Depth Perplexion: The game uses 2D isometric graphics, so certain block placements result in optical illusions.
- Floating Platforms: Practically all the levels are composed of these.
- Gameplay Grading: You are graded on how well you fit the rhythm, how many times you died, and on how many of the cubes you collected. Each stage also has three separate achievements for getting those perfectly - not dying once, getting all the cubes, and always moving in tune, respectively.
- Gotta Catch Them All: The cubes scattered throughout the levels.
- Hub Level: You select which levels to play through from one.
- Invisibility: There are some moments where you won't be able to see your cube at all, and so have to rely upon the beat more than ever.
- No Plot? No Problem!: There's absolutely no story as to what the shapes are or what they might represent.
- One Hitpoint Wonder: One missed jump, or getting caught between two crushing columns, and you'll be starting again.
- Temporary Platform: Some platforms will phase in and out in sync with the music.