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Video Game / Vaporum

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Vaporum is Dungeon Crawler game, developed for PC and released on Steam in 2017 by Fat Bot Games. Unlike most examples of the genre, it is set in the Steampunk / Dieselpunk world, on the small island in the ocean where your protagonist winds up after their ship gets wrecked, and their memory is lost. They head to the only thing of note on the island - the enormous metal tower that is the Ara Vaporum research facility. It was once a crucial top-secret object, but now it's abandoned and most of the inhabitants are hostile bots, and it's up to you to solve the mystery about this facility, and why it suddenly feels so familiar.

Tropes present in Vaporum:

  • Amnesiac Hero: The protagonist is one.
  • Blackout Basement: One of the levels is pitch-black, and you lack in light sources.
  • Call A Hitpoint A Smeerp: Health is called Integrity here, since it's the exosuit that matters, and not the squishy body inside it. There are no health potions or first aid kits either - only the repair kits.
  • Drop the Hammer: There are two-handed warhammers, which are much more effective on the mechanical enemies than on the organic ones.
  • Dual Wielding: Melee weapons of a similar type can be wielded together, if you choose to forgo the protection offered by the shield.
  • Evilutionary Biologist: Ara Vaporum's scientists just couldn't forgo the chance to observe how fumium affects various living beings. While they learned their lesson a long time ago, you are still forced to deal with the consequences.
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  • Faceless Goons: All of the human enemies wear helmets that completely cover their faces.
  • Fighter, Mage, Thief: At the start, you choose between a defence-oriented Heavy rig, a specialist Thauma one geared towards the fumium powers, and a damage-dealing combat rig.
  • Golem: Some of the most powerful mechanical enemies in the game are essentially this.
  • Green Rocks: Fumium, the treasured resource extracted in Ara Vaporum. Amongst other things, it acts as an equivalent to the conventional experience points, allowing further upgrades to the exosuit once enough units of it have been collected.
  • Guns Akimbo: Ranged weapons can be wielded in both arms, provided they are similar to each other.
  • Level-Up Fill-Up: An treasured way to heal, given how scarce the means to do so are.
  • Luckily, My Shield Will Protect Me: You can block attacks with a shield, and there's a separate skill governing how successful you are at it.
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  • Mecha-Mooks: Many of the enemies are these, to the point the weapons are sub-divided into those for the traditional organic foes, and those better suited for the mechanical ones.
  • No-Gear Level: Unlike most examples, which happen as a result of the player getting captured, here they are forced to navigate an area so radioactive, there's no way to get through safely inside an exosuit. You'll have to don a specialized suit instead, but doing so deprives you of all the cool weapons and powers, forcing you to sneak by monsters or lure them into the traps.
  • Over Penetration: Some firearms can go through the entire row of enemies.
  • Playing with Fire: One of the elemental powers available.
  • Powered Armor: The Exoskeleton. You choose one of the three types at the start, where it essentially acts as your character class.
  • Shock and Awe: One of the powers you may use, thanks to fumium. Of course, many of the mechanical enemies will also let sparks loose at you at the first opportunity.
  • Short-Range Shotgun: Since the game is already a cramped dungeon crawler, even a typical game shotgun range would have been equivalent to the other firearms. Thus, it's even shorter here.
  • Shotguns Are Just Better: Still, shotguns do have a hefty chance to stun the enemy to compensate for their range limitations.
  • Spikes of Doom: Spiked pits are just as hazardous to the dieselpunk exosuit as they are to the typical fantasy adventurers.
  • Story Breadcrumbs: Most of the story, the world's background and such is conveyed by the notes and the audiologs you find and save inside the rig's interface.
  • Super Spit: Large mutated insects will spit out acid.
  • Video-Game Flamethrowers Suck: The flamethrowers used by some of the human guards are so short-ranged they are practically melee weapons.


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