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aka: Ubersoldier 2

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Maria: Who are you? Tell me now, or I'll put a bullet through your head!
Karl: My name is Karl Stoltz. That's all I can remember.

Ubersoldier (Восточный Фронт, Eastern Front) is a First-Person Shooter developed by Russian studios Burut Creative Team in 2006.

Europe, circa World War II - Karl Stoltz, a German army sergeant killed in a partisan ambush, has his body recovered by his Nazi superiors to be used as part of the UberSoldier project, headed by Nazi Mad Scientist Dr. Schaeffer, which resurrects the dead and converts them into mindless zombie Super Soldiers with powerful mental abilities, enhanced strength and speed, and will "obey the first person that gives him an order... and no one else".

Expectedly, Dr. Schaeffer was to be the first person present in Karl's revival. But when resistance forces stages an ambush on the Ubersoldier facility, with partisan heroine Maria Schneider interrupting Karl's reconstruction resulting in his premature awakening, Karl - the Player Character - inevitably regains his pre-death memories, and begins questioning his allegiance. Gradually, Karl decides to fight for the side of good.

A sequel titled Ubersoldier II (Ubersoldier II: Crimes of War or The End of Hitler in some regions) was released in 2008. The second World War's coming to an end, with Karl and Maria spearheading the Allied resistance forces, but a dreadful new batch of Ubersoldiers, led by the ruthless Commander Dietrich, is carrying out widespread massacres of both Allied and Germans. Bent on domination over Europe, Karl must penetrate the last Ubersoldier facility hidden in Tibet.

Besides kicking ass with the usual assorted firearms common in FPS games, players as Karl can also tap into his mental abilities, fueled by rage, which allows him to either hurl enemies halfway across the battlefield telepathically, become invincible, or regain health by stabbing the guts out of a Nazi.


The Ubersoldier duology contains examples of:

  • Amazon Brigade: The sequel has the UberMacht's personal guards, an all-female Nazi Gestapo unit who's more agile and tanks far more damage than regular mooks. They can even execute a devastating kick attack at close range.
  • Anti-Air: Works both ways - one stage sees Karl manning a Gatling turret on a captured German submarine to fend off enemy bombers, while another have him infiltrating a Nazi fort and destroying the various AA-cannons with timed explosives for Allied aircrafts to land.
  • Assist Character:
    • In both games, stages with Maria around have her shooting Germans with a pistol while providing backup for Karl. Expectedly for a partisan sergeant, she's quite good at her job.
    • Some levels in both games have partisan members helping Karl (there's a yellow marker on them indicating they're on Karl's side), though they're nothing more than redshirts.
    • Dietrich in the sequel actively helps Karl battle Dr. Schaeffer in the climatic showdown.
  • Attack Reflector: Karl's telepathic shield, besides stopping bullets in mid-air, also reflects them back into their shooters.
  • Back from the Dead: Karl is basically a revived zombie soldier as result of the Ubersoldier project. And the first game ends with him using the same machine that revives him to revive Maria after she's been shot by Dr. Schaeffer.
  • Battle in the Rain: In the sequel, the big battle in Berlin where Karl and the Allies takes on the remaining Germans is set during heavy rain. It was raining again when Karl infiltrates the Agartha facility in Tibet and takes on enemy guards around the compound.
  • Big Bad:
    • Ubersoldier has the Nazi Mad Scientist, Dr. Schaeffer, whose research in the titular project leads to Karl's predicament and have goals to usurp leadership from his superiors.
    • Ubersoldier II: Crimes of War has Commander Dietrich that leads the rogue Ubersoldier unit who turns out to be Maria's brother and merely a pawn of Dr. Schaeffer, who survived getting shot by Karl in the first game. And subsequently Ganon-ed when Schaeffer resumes the lead antagonistic position.
  • Boss Banter: The sequel ends with Karl battling Schaeffer in his supertank, and the boss simply refuses to shut up.
    Soon you will die! Only one of us is going to walk out of here, and that will be me! I am the face of your death! Your death is closer than you think! You shouldn't have come here! These are the last minutes of your life! Unfortunately, you'll die too fast! This is my world! You don;'t belong here! You're a nobody! Die!
  • Bullet Dodges You: One of the many mental abilities Karl has, where he can project a temporarily force-field around him that stops bullets (albeit draining his energy level).
  • Bullet Time: The sequel's Ubersniper mode (achieved by three consecutive Boom, Headshot! in a row) allows him to move super-fast, and all onscreen action will be in slow-motion.
  • Camera Abuse: Tends to happen in both games, when Karl receives damage and the screen gets bloody briefly. The sequel notably starts with an intense vehicle chase where the camera gets knocked over with mud hitting the lens.
  • Car Chase Shoot-Out: The sequel's first stage is an intense chase across the German-French border, with Maria driving a jeep and Karl manning the heavy machine-gun behind as enemy jeeps and armored vehicles gives chase.
  • Collapsing Lair: Both games ends with the destruction and explosion of Ubersoldier facilities, the first having Karl Outrun the Fireball behind him. In the sequel, both Karl and Maria outruns the flames.
  • Cutscene Boss: Dr. Schaeffer in the original game is simply shot in a cutscene, with the game ending with Karl fighting the last Ubersoldier prototype. Schaeffer is a far more competent boss in the sequel.
  • Dead to Begin With: Karl dies as early as the first game's opening FMV, from a partisan ambush. His corpse is collected by Dr. Schaeffer's men to be recreated as part of the titular project.
  • Deadly Gas: The German chemical plant in the first game has tanks that leaks deadly toxic gas that damages Karl's health. The game will remind players to stay away.
  • Doom Troops: Dietrich leads a platoon of dangerous, gasmask-clad, superpowered Ubersoldiers in the sequel, where they're dangerous Elite Mook enemies who doesn't even slow down in the slaughter of a lab facility filled with unarmed scientists.
  • Enemy-Detecting Radar: There's a mini-map onscreen in the first game that detects enemy mooks within Karl's vicinity. Oddly enough it's gone in the sequel.
  • Evil Overlooker: The cover art and poster for 2 depicts Dietrich in this manner.
  • Face–Heel Turn: The leader of the Opposition, Klaus, leaves and becomes a bad guy in the second game.
  • The Faceless: Dietrich in the sequel never removes his gasmask, not even when he dies giving his life to destroy Schaeffer and the Ubersoldier project for good.
  • Fire-Breathing Weapon: The game has one modeled after the flamethrower from Return to Castle Wolfenstein, which ignites mooks and sends them running while screaming. The first game also has one Nazi flamethrower operator, who becomes far more common in the sequel.
  • Hotterand Sexier: Ubersoldier 2 sexualizes Maria in the comic book cutscene in contrast to the first game.
  • La Résistance: The local partisans who oppose the Nazi regime and is axctively sabotaging their Ubersoldier project. One of the partisan leaders, Maria, managed to stop Karl's complete conversion, otherwise there wouldn't be much of a game left.
  • Leave No Survivors: After Dietrich and his Doom Troops took over the T9 facility, he had all the personnel lined up and massacred, which Karl sees through glass panels.
  • Lethal Lava Land: Bafflingly, the last Ubersoldier facility in Agartha, Tibet is built atop a lava lake, with plenty of areas Karl can fall into and suffer A Molten Date with Death (his vision slows down and he'll need to get out, ASAP - otherwise he lose a life). Sometimes fiery fireballs will even pop out of the surface to roast Karl.
  • Lighter and Softer: Ubersoldier 2 is this compared to the original, since the levels are now set mostly in the outdoors and in daytime with plenty of light, cutscenes are now rendered as comic book pages, there's far more bantering between Karl and Maria, and it feels more like an adventure game than a gritty war drama (save for the big battle in Berlin). Additionally, the sequel sees Karl's latent Ubersoldier powers upgraded into new abilities, including a Berserker Mode for kicking way more ass.
  • Locomotive Level: The infiltration in Chimaera, a Nazi-owned armored train, to uncover its T-9 supply. Karl kills mooks aplenty along the way and even cling on the Chimaera's sides to infiltrate different carriages.
  • Long-Lost Relative: Dietrich, the Ubersoldier leader, turns out to be Maria's long-lost brother, supposedly killed in action only to be converted into Dr. Schaeffer's ruthless second-in-command.
  • "Mission: Impossible" Cable Drop: The first game's psychiatric hospital opening have Nazi reinforcements breaking through the skylight on cables. Several stages of both games will feature enemies dropping in this way, though Karl can shoot them before they land.
  • Neck Lift: In 2, this is how Dietrich, turning on Dr. Schaeffer, grabs and lifts Schaeffer out of his mini-tank. When Schaeffer taunts that Dietrich couldn't kill him because Dietrich's powers comes from Schaeffer's experiments, Dietrich simply crushes the villain's windpipes with his fingers.
  • Never Trust a Title: For some baffling reason, one of the many export titles for the sequel is The End of Hitler ('!!!), never mind you never really encounter Hitler at any point of either game.
  • One-Steve Limit: Played with in 2. Karl and Maria note that the new Ubersoldier commander Dietrich has the same name as her brother who died in the previous game, but it's of course a relatively common German name. However, the two do in fact turn out to be the same person.
  • Outside Ride: Karl infiltrates the Nazi armored train, Chimaera, by clinging on the engine of an Allied aircraft and jumping before landing on the train's back. Him climbing outside the Chimaera's carriages also counts.
  • Phlebotinum Rebel: Embodied entirely by the game's backstory, what with the player hero Karl being a product of Nazi experiments before turning on them.
    "They made you. Now you will make them suffer."
  • Politically Incorrect Hero: Several of the Opposition troops in the sequel complain about having to fight female SS due to them being women, complete with saying how women can't fight like men and should be "at home raising children".
  • Sniper Rifle: Karl can obtain one in both games for sniping enemies from a distance away. Especially useful against the sequel's Doom Troops.
  • The Squadette: Maria appears to be the lone female partisan member in both games. The Nazi on the other hand averts the trope with an all-female Gestapo unit in the sequel.
  • Stupid Jetpack Hitler: Yes, the Nazi can create superpowered zombies to help them take over Europe. Shocking isn't it?
  • Superpowered Mooks: Karl isn't the only Ubersoldier with telepathic abilities - some (uncommon) Elite Mook Ubersoldiers can project energy forcefields and hurl debris at Karl and the resistance without effort. They're expectedly among the most dangerous enemies in the game.
  • Super-Soldier: The titular Ubersoldier project, of course, which creates obediant, superpowered killing machines from dead military personnel. Karl himself was one of the project's by-products, while there are other ubersoldiers serving as Elite Mooks.
  • Sword Beam: Dietrich Schaeffer from 2 wields a high-tech blade attached to his right arm, which can release an electromagnetic beam with each swing. He'll spam this attack during his boss fight.
  • That Man Is Dead: When Dietrich from 2 is revealed to be Maria's brother and an earlier product of the Ubersoldier project, after his boss fight. Maria tries helping her brother regain his memories, to no avail.
    Dietrich: I'm not Dietrich Schneider anymore, Maria. Your brother's dead.
  • Turned Against Their Masters: The player protagonist, Karl, who was supposed to be the latest Nazi project only to regain his conscience and help the Allies. Then there's Dietrich in the sequel, who betrays Dr. Schaeffer and performs a Heroic Sacrifice to destroy the final Ubersoldier facility in Tibet.
  • Unstoppable Rage: Karl's Berserker mode, which is unlocked when he kills enough enemies with his knife alone. He becomes invincible and carves mooks like turkeys in a few swings, and his health even refills itself! Unfortunately it lasts only for a few seconds.
  • Villain in a White Suit: Dr. Schaeffer wears a thick white overcoat, with matching trousers in both games and he's the main villain behind the Ubersoldier project meant to conquer all of Europe. Besides being a Returning Big Bad in the sequel.
  • Vulnerable Civilians: Bystanders can be killed in the crossfire during both games - killing crucial personnel will result in Karl missing out certain clues.
  • We Have to Get the Bullet Out!: In the cutscene after the T9 facility's destruction, Maria digs out the bullets in Karl's back while listening to a briefing. Being an Ubersoldier, Karl doesn't even flinch.
  • You Don't Look Like You: For some reason Maria has a completely different face and hair color in the sequel.

Alternative Title(s): Ubersoldier 2, Ubersoldier 2 Crimes Of War, Ubersoldier 2 The End Of Hitler

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