Follow TV Tropes


Video Game / Trove

Go To
From left to right; A Dracolyte in Dragon form, a Knight and a Candy Barbarin.

Trove is a free-to-play voxel-based action MMORPG developed by Trion Worlds. It was first released for PC on July 9th, 2015, and was then ported to Xbox One on December 13th, 2016 and to Playstation 4 on March 15th, 2017.

The game takes place long after a war between the Sun Goddess and the Moon Goddess. To protect her people, the Sun Goddess shattered the realms in a brilliant light. But now, evil has returned, and you have taken up arms to take back your would, one multicolored block at a time.

Similar to Minecraft and Cube World, Trove features procedurally-generated Wide-Open Sandbox worlds that can be broken down and explored. What makes Trove different is a focus on grinding up for better gear to become powerful enough to take on some of the highest challenges in the game, these the being Shadow Towers and Battle Arena.

Since its launch, the game has received multiple updates, such as new classes, events, and biomes, as well as new weapon styles, class-specific costumes, and mounts.

Now has a Character page.

Tropes present in this game:

  • Angelic Aliens: The Geodians are varying humanoid alien races, all of which bear a light-based theme.
  • Anti-Climax: The Luxion is Missing event has you searching for the dragon merchant after he fails to make his rounds in the hub on the usual schedule. Though it's assumed he was kidnapped or worse, what actually happened was that he'd recently become a father and traveled to Geode, where Gabbro would be able to monitor the kids with his expertise.
  • Big Bad: The Moon Goddess.
  • Big Boo's Haunt: The Cursed Vale biome is dark and dank in appearance, with undead mobs roaming around.
  • Boring, but Practical: While not sounding important at first, most players agree that Jump is one the most important stats you can get in general. Due to how the terrain of the worlds can be set and the emphasis on verticality in both dungeon and cornerstone design, every class can feel useless without at least a few points into jumps.
  • Benevolent A.I.: Despite being a dragon, Rhom-10 runs on a self-programmed AI code which he rewrote after Yoshimi's heroic will inspired a change of heart in him, eventually becoming an administrator of the Resistors.
  • Benevolent Monsters: The dragons are more than enough indication that the Trovians have friends in high places, up to and including Valkizer, their king. The Resistors are also primarily led by Crisopeia, the original Kami.
    • There's also the Kamis, representatives of species assimilated by the Neon City which now act as administrators to the Resistors.
  • Built with LEGO: The whole game. Ludini takes this up to eleven as they're a Shout-Out to actual LEGO, and is made entirely out of similar bricks.
  • Cast from Hit Points: All of the Revenant class abilities.
  • Charlie and the Chocolate Parody: The Candorian Factory with the chocolate river inside it seems to be a nod to Willy Wonka.
  • Cowardice Callout: Played for laughs. One side quest you'll get in the Jurassic Jungle is specifically titled "Fight a T-Rex, you coward", because the quest giver is insistent on the idea that because you didn't look to do it the moment you showed up means you're trying to avoid doing it at all.
  • Critical Existence Failure: Anything that dies (including you) is blown into hundreds of tiny bits.
  • Cyberspace: The Neon City biome has a strong TRON aesthetic, with rivers of glowing blue fluid resembling Tron Lines, computer chips in place of grass, and Mecha-Mooks.
  • Damager, Healer, Tank: Notably mostly averted. Most classes have something to contribute to two or even all three roles. Party building is more focused on combinations that control enemy movement, deal damage, or buff/heal more effectively than the two could separately.
  • Dark Is Not Evil:
    • The Tomb Raiser and Revenant classes are both tied to the undead and utilize dark magic. They are also always heroic.
    • The characters related to the Despoiled Divinity material are themed after shadows and the moon like other Shadow Tower loot, but every individual is a proud hunter of the Shadows, and Ohlukoi in particular blesses whoever she passes by at night, whether they are resting, working, or out in the fray.
  • Dem Bones: Viking skeletons, miner skeletons, giant parrot skeletons, tiny cube-like skeletons...
  • Determinator: The dragons are frequently described in such terms. In particular, this is what caused Crisopeia to remain allied with the Trovians and join the Resistors, and also what convinces Rhom-10 to leave the rulers of the Neon City.
  • Door to Before: When a boss is beaten, a two-way portal opens leading back outside. If you see a portal outside a dungeon, you know it's been beaten.
  • Dracolich:
    • Dracoliches and Ancient Dracoliches can spawn as lair and dungeon bosses in the Permafrost biome.
    • There's also the Bone Dragon Souls, which unlock 3 of these as mounts and another as an ally (though whether or not they're actually undead is unclear).
  • Dragon Hoard: Implied with some of the Dragonfire Peaks decorations. Also, consuming enough Dragon Souls of a certain type or unlocking a Legendary Dragon will permanently increase your chance to find more valuable items.
    • Luxion of the Golden Hoard is a golden dragon that will sell you random items such as tomes and mounts on the 15th to the 18th.
  • Eldritch Abomination: Q'bthulhu.
  • Empty Shell: It's been stated that Carys is nothing in the current state of the world, having been a patron saint of sorts to a realm that's gone completely silent and mostly desolate. Luckily, simply exploring the more tranquil environments will help you help her see better days.
  • Evil Knockoff: The Gigastormers, robotic versions of the Shadow Tower bosses that serve C455-ANDRA.
  • The Fair Folk: The Faes.
  • Fishingfor Sole: You can fish up Old Boots that can be crafted into companions.
  • Floating Continent: The Sky Realm biome, which is only accessable via a crafted portal.
  • Flunky Boss: Most bosses use this in some form.
    • The Spike Walker spawns Spikebots later in the fight.
    • The Weeping Prophet spawns massive amounts of Floateyes.
    • The Vengeful Pinata God spawns several Minatas - both ranged and melee - when it takes certain amounts of damage.
    • The Shadow Hydrakken's spit attacks can all spawn Hydrasneks to fight with it.
    • The Daughter of the Moon is a minor example; halfway through the fight, she'll throw down her gun, which continues shooting and is invulnerable. In her final phase she can also throw Moon Disks, which serve more as environmental hazards than enemies.
    • Flakbeard can do this too, spawning Pirate Cannons at random.
    • In addition to the major bosses, minor dungeon bosses spawn two related Mooks as soon as they notice the player.
      • Both dungeon bosses and Elite Mooks can get boss modifications that allow them to spawn various minor enemies or weaker clones of themselves too.
  • Flying Flightless Bird: The Birds of Paradise can't fly, as they resemble fantastic versions of Real Life flightless birds. The only exception to this is Ganda, whose carpet of yellow blocks makes him the only source of infinite airtime in the game.
  • Gangplank Galleon: The Treasure Isles biome.
  • Genius Loci: Hoshizora was born from the collective heroic wills of the more esoteric Resistors and essentially acts as this to the group, while fighting alongside Crisiopeia.
  • Ghost Pirate: A common enemy and a costume for the Pirate Captain class.
  • Ghost Ship: A literal ghost ship can be bought as a player mount.
  • Golem: There's a type of enemy model labeled Golems, but beyond that none of them are actually golems.
  • Gotta Catch Them All: One of the most extreme examples. Hundreds of weapon styles. Hat styles. Face styles. Mounts. Pets. Mag Riders. Dozens of fish. Crafting recipes. There's a collections menu to tally up everything you've found, and it's really, really expansive.
  • Green Hill Zone: The Peaceful Hills and Medieval Highlands biomes.
  • Head Pet: Many hat skins are just a creature (or even a tiny version of one of the classes) sitting on your character's head.
  • Heroic Lineage: Galenor and his daughter Wyntegra, both of which are Winter Dragons. Of note is that Wyntegra is the only playable named descendant, as Luxion (likely a descendant of Luxaron, the current named Golden Hoard dragon) is a sort of Intrepid Merchant.
  • Hub World: Upon logging into the game, players are taken to a hub world from which they can access other worlds.
  • Impossibly Cool Clothes: Mostly Averted outside of most of the high-value costumes in the store.
  • Improbable Weapon User: Exaggerated beyond all reasonableness. If anyone has ever thought to bludgeon someone with it, it's probably a melee "style" (weapon skin) in the game. The other weapon types get the same treatment.
  • Intrepid Merchant: Once every month, Luxion will arrive in the hub selling exotic goods from all over the realms. Sometimes it's draconic, sometimes it's stuff from the Shadow Tower, sometimes it's Chaotic loot, but they're all fetched from the most dangerous and far-out of places. Though one would wonder why one of Trove's dragons would have any business in those parts of the world, collecting riches and unique items is in his blood - he's not part of the Golden Hoard for nothing.
  • La RĂ©sistance: Following the Neon City revamp, a group known as the Resistors can be found in the biome, looking to defeat the area's current rulers. Known members include Yoshimi, a human Vanguardian; Hoshizora, a Genius Loci; Crisopeia, a mechanized dragon that stayed heroic through sheer force of will; and Rhom-10, a loyal servant of C455-ANDRA until Yoshimi inspired a change of heart in him.
  • Level Ate: The Candoria biome has a bright and colorful terrain and sweets-themed monsters and dungeons.
  • Lethal Lava Land: The Dragonfire Peaks biome has rivers of lava flowing through it and dragon-themed mooks.
  • Lighthouse Point: One of the dungeon types found in the Lost Isles biome.
  • The Lost Woods: The Fae Forest biome.
  • Lunacy: The theme of the Lunar Lancer class, it's even the name of their passive.
    • Most classes have costumes that are moon-themed, as well.
  • Mushroom Man:
    • A common enemy in the Medieval Highlands biome.
    • They also have variants in the Cursed Vale and Shadow Tower.
  • Patchwork Map: You select your biome on the level select screen but walking far enough will take you to another biome but at the same difficulty as the one you entered.
  • Pirate: The Treasure Isles are full of them!
  • Shifting Sand Land: The Desert Frontier biome, a Wild West-themed area.
  • Shout-Out: Pretty much all the equipment in the game is based on either an Incredibly Lame Pun or this.
    • Two of the Fae Wilds dungeon are to Beauty and the Beast (a castle with a rose in a glass dome in the main hall) and Alice in Wonderland.
    • In the Neon City biome, one large dungeon has you enter through a coin slot in the side of an arcade and fend off monsters in stages lifted straight off Pac-Man, Q-bert and Donkey Kong. There's also a dungeon marked by a giant Identity Disc.
  • Slippy-Slidey Ice World: The Permafrost biome is covered in snow and slippery ice. Players using the Ice Sage class can keep their footing on ice better than others.
  • Super Spit: The Shadow Hydrakken and Thallasion will both attempt to drench the player in acidic spit during their fight.
  • Token Evil Teammate: Of all the Legendary and Ancestral dragons, Thallasion, Flakbeard, and Dracocolatl are the only ones with any explicit malevolence, as they are initially found hostile to the Trovians. They're still among many of the Trovians' many more eccentric allies, though.
  • Unintentionally Unwinnable: There is a bug that occasionally occurs after the game gets an update which causes all progress for all questlines to be reset, regardless of whether you've completed them before or not. With most questlines this is actually a good thing, as this allows you to replay them for some easy EXP and other neat rewards these tutorial quests offer. Amberine's Geode Cave Expertise questline is an infamous exception to this, however. This is because unlike all the other questlines, there will be several quests that will require you to craft or upgrade certain modules using items that can only be obtained as quest rewards from this questline, in order to proceed. If you've previously completed the first Upgrade Your GAS quest (which occurs around halfway of the questline), you'll find out that upon getting to this point again, you won't be able to proceed to the next quest, after upgrading your GAS again. This is because while the quest itself doesn't explicitly mention this, you're supposed to upgrade your GAS to level 2 specifically. And since you're now softlocked in the questline, you won't be able to proceed and get the other quest rewards needed to craft and upgrade the other modules, making these modules, and the maximum geode mastery (and it's accompanying achievement), essentially unobtainable. The only way to fix this situation is to submit a support ticket and ask the developer to advance you further into the questline manually. depending on how far you've gotten previously, you might have to contact them multiple times. If you've previously completed this questline before, you will still be unable to complete the questline a second time, but at least you won't be missing out on any exclusive items.
  • Umbrella Drink: A rather large one can be found sitting in the hub world near a blanket and watermelon during summer.
  • Wide-Open Sandbox: Adventure Worlds are large and feature a variety of biomes to explore, dungeons to raid, and monsters to fight. Club Worlds take it further, allowing the player and anyone else who joins the club (if they're given permissions) to alter the world as they see fit.
  • World Shapes: The Trovian Atlas shows planets to be cube-shaped.
  • Wutai: A lot of the Neon City decorations have this theme.