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Video Game / Toilet In Wonderland

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"Only a select few suffer from constipation... And only those select few get to visit a world like this. It's a shame though, because one of them is going to have their world come to an end..."
- MJ, yes that MJ
The laws of defecation means nothing.
When a young girl suffering from constipation, called Mira, attempts to go to the toilet, she mysteriously finds herself inside of a surreal world inhabited by strange beings. Alongside a walking muscular butt person, a nameless being, and a white rabbit she must find magical toilets and obtain laxatives in order to relieve herself from constipation.

The game was created for the annual VIP RPG Red-and-White 2010 festival by Team Nonsense. The game is heavily inspired by the book Alice's Adventures in Wonderland and other surreal RPG's like Yume Nikki, Ao Oni and Earthbound.

A translation was made by fan translation group Memories of Fear that can be found here

Toilet In Wonderland contains examples of:

  • Animate Inanimate Object:
    • A fire extinguisher that Mira picks up in one area turns out to be sentient, as revealed when it gets annoyed with Mira for not properly knowing how to use it.
    • When doctor was a child he was friends with a sentient soccer ball, the white part of a nail, and salty water.
  • Art Initiates Life: In the flashbacks seen before the battle against the Avatar of Irregularity, it is revealed that Bottom was a character originally created by Mira's brother, Colin, in a drawing.
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  • Ass Kicks You: The muscular butt person, Bottom, certainly kicks some ass. You later enter a world inhabited by an entire race of butt people who devote their lives to being bullies toward another race of stereotypical nerds.
  • Big Damn Heroes:
    • The fire extinguisher returns to save Mira from a group of Marios at the end of one area.
    • Salmon also pulls this twice, once to save Mira from her giant tongue father and once in a flashback to help defeat the doctor's father.
  • The Big Guy: Bottom serves this role, using his raw strength to get Mira out of multiple jams. It doesn't help him against the final boss, however.
  • Breaking the Fourth Wall: Many examples:
    • After clearing a minigame where you have to kill a certain number of NPCs under a time limit, you are informed by the NPC that triggers the mini-game that you don't get a reward since he didn't add an event.
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    • One cow that blocks your path says it would be hard to get him to move since he isn't equipped with walking sprites.
  • The Cameo
    • Mira is able to befriend Alice from Alice In Wonderland by dancing with her.
    • IGN's Peer Schneider from the popular Japanese meme Gaijin 4koma appears in reaction to Mira blowing up a cow with a Bullet Bill.
    • Mario himself appears as a major obstacle in one of the areas. He kills you on touch. Later in the area, you are chased by several Marios.
    • Luigi also appears in the same area, but fails to be an obstacle in any way, being knocked out of the way when Mira runs into him. If you return to the area after exiting via the toilet he can be collected as an item.
    • The wrestler Akebono falls from the sky in front of Mira. Which Mira picks up as an item.
  • Chekhov's Gun:
    • The White Part of a Nail serves as part of the The Power of Friendship moment for the Child Doctor. Which is particularly odd, since you pick up the Nail in the present day but that moment is (maybe) a flashback. Also, it has nothing to do with YOU, but hey.
    • The Fire Extinguisher is used to put out the fire (duh), but then comes back a short time later to save you from the horde of Marios. Then it comes back again to save you from the final boss.
    • The NPC you can name will show up a couple times later, thanking you for giving it importance so it can live past its segment. It even gets to join your party and saves Mira from certain death during the final boss, at the cost of its own life.
  • Dwindling Party: The Final Boss kills off your party members one by one - first Ribbon, then Bottom, then the NPC you named dies Taking the Bullet for Mira. Finally, the Fire Extinguisher (who wasn't officially part of your party) makes a Heroic Sacrifice to destroy the boss.
  • Exposition Fairy: Of all people, Michael Jackson serves this role, popping up a couple of times to drop exposition about the world.
  • Expy: The final boss of the game is an expy of the Kirby villain Zero. The music that plays during the battle is a remix of Zero-Two's battle theme.
  • The Faceless:
    • When traversing the last zone in the game, Mira gets stalked by faceless versions of herself.
    • Some background figures also sometimes lack their face.
  • Foreshadowing:
  • Heroic Sacrifice: In all the endings, the fire extinguisher sacrifices itself in the battle against the avatar of irregularity to destroy it.
  • Hero of Another Story: The lonely Doctor who saves Mira gets a flashback(?) where he gets his own moment, facing down his own blue tongue-father (who is just a palette swap of Mira's red tongue-father) with the help of his own friends.
  • Jump Scare: There are a few during the Mario section of the game. They can be avoided, however.
    • Hemorrhoids will also get up-close and personal with you when you first meet it.
  • One-Hit Kill: Many of the different ways that Mira can die are a result of this.
    • Mario will kill Mira on contact. Since he's quite fast and there are sometimes multiple copies of him, this can be particularly difficult to avoid if you aren't expecting it. Certain events in the house he appears in can cause him to appear too quickly to be dodged, such as looking at the Mario painting or entering the wrong locker combination.
    • The Unsafe Haven's Absolute God of Violence takes the form of a giant fist that can crush Mira or any other inhabitant of the Haven into a fine paste with one punch.
    • Salmon will often appear out of nowhere to instantly kill Mira.
    • The two people who repeatedly try and fail to pass one another in one area will squish Mira into a bloodstain if she gets trampled by them. Averted in this case; Bloodstain!Mira is inexplicably capable of walking (or rather, sloshing) around just fine, and she's back to normal after the next area transition.
  • Mental World: The entire game takes place in one. Though not created by Mira's mind, but through Mira's heavy constipation.
  • Mind Screw: Boy howdy! Why does constipation teleport Mira into this bizarre dreamworld? Why are there so many talking inanimate objects? What's with the trippy environments? Why did a random wrestler fall from the sky without comment? Why is Michael Jackson here?!
  • Nominal Importance: One NPC, identical to many others in the same area, asks Mira to give him a name before she escapes from that area. This allows him to survive return later, and he even joins Mira's party. He makes it all the way to the Final Boss, but fails to survive the encounter.
  • Picky Eater: Mira gets accused of being one in a flashback for not eating a fish because she felt sorry for it.
  • Random Events Plot: The Game; it at least starts out kinda making sense, with Mira's intense constipation sending her into a dream realm, but from there the game devolves into wandering from one random plot point to the next with little-to-no transition.
  • Shout-Out: The game over screen is a reference to Takeshi's Challenge.
  • Stuff Blowing Up: Usually when things crash into cows. Sometimes the cows will blow up, too.
  • Stylistic Suck: The game is made on the RPG Maker engine, which is notorious for its ease-of-use resulting in droves of low-effort games. Appropriately, the vast majority of assets this game is made from are stock RPG Maker assets, assets taken from other games, stock images and art, and crude MS Paint-esque scribbles. Despite this, there are a handful of well-made original assets, the others are used cleverly, and the game's quirky premise, writing, and sheer unadulterated weirdness gives it a degree of charm that still makes it engrossing.
  • Surreal Humor: Most of the game consists of this. The rest...
  • Surreal Horror: It's pretty low-key, but some bits of the game clearly show the Yume Nikki inspiration and can be pretty unnerving. The Mario segment, of all things, manages to temporarily turn the game into Survival Horror.
  • Toilet Humor: Obviously a game called "Toilet In Wonderland" would contain this type of humor, but surprisingly, it's downplayed. There are a few references in dialogue, a "Constipation" stat and collectible laxatives, and a character named Constipation, but beyond that, it's more or less devoid of this kind of humor, instead relying more on Surreal Humor and sheer Mind Screw.
  • Trial-and-Error Gameplay: Figuring out how to avoid the sudden instant death events (see below for an example) often comes down to this.
  • Troll: Salmon keeps popping out from out of nowhere in one area to kill Mira, often showing up again from another direction even after you think you've successfully avoided him.
  • Zero-Effort Boss: Fully enforced with the closest thing the game has to "bosses." the Doctor's blue tongue-father's encounter plays out entirely on its own with no input from the player, Mira's own tongue-father is defeated by an NPC with no input from the player, and the final boss battle progresses all the way through to its conclusion with no input from the player.


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