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"It's time to split!"
Sgt. Cortez
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In which universe can a player waltz about through time, sometimes masquerading as everything from an astronaut to a mobster to an explorer, wield P90s, Laser Beams, and Blunderbusses, shooting up monkeys, gingerbread men, snowmen, gangsters, robots, lions, cowboys, and Russian Soldiers?

TimeSplitters, that's which one.

The TimeSplitters series are a series of first person shooting games developed by the now-defunct British development studio Free Radical Design.

If these games cause you to draw comparisons to the heralded Nintendo 64 first person shooter games GoldenEye and PerfectDark, then that's expected. When Rare completed both of these projects in the year 2000, much of the core team for both games left the studio: namely directors David Doak and Steven Ellis, a majority of the developers, and the composer. Within a few months of Free Radical Design's founding, TimeSplitters was released for the then-brand new PlayStation 2 console, its release coinciding with the launch of said console in Europe. This game would be followed up by two sequels: The second, releasing with critical and commercial acclaim in 2002, and Future Perfect in 2005, a game many consider to be the most polished out of the series in terms of mechanics, story, and customization options.

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While the second and third installments introduced more complex levels and overarching objectives, the main premise of each level in a TimeSplitters game mostly remains the same: travel to a specific time period (ranging from 1930s Chicago to 1800s Old West to 2019 Neo-Tokyo and 2280 Planet X), apprehend the time-specific foes that dare cross your path, arm yourself with the then-latest in weaponry, complete the objectives the game instructs you to do, and advance to the next stage. While the first game involved you simply stealing an item and returning to your spawn point (making the experience, for lack of a better word, glorified Capture The Flag with bots), 2 and Future Perfect introduced an overarching story, involving Vin Die—er, Sergeant Cortez collecting Time Crystals sought after by the series' titular TimeSplitters, a race bent on the erasing of human history as we know it.

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While the gameplay for the story varies greatly among the three games, persistent features of the game include MapMaker, a simple grid-based level editor (predating Halo 3's Forge Mode by seven years), Multiplayer modes including the traditional Deathmatch and Capture the Flag-type games, as well as other more original modes such as Flame Tag where one player is put on fire and must tag another player to pass the flame onto them, Challenge mode, available in all games of the series, consists of sets of single player challenges. The challenges range from collecting bananas as a monkey to shooting cardboard cutouts, and monkeys. Loads and Loads of Monkeys.

As aforementioned, the games in the series include:

  • TimeSplitters: Exclusive and Launch Title for the PlayStation 2 in Europe (was intended to be a Nintendo GameCube title as well, but Free Radical could not obtain a translated developers kit). Short missions and lack of story (unless you read the manual). Loved for its fast-paced action and in-depth multiplayer, but was criticized for long loading times and lack of a plot.
  • TimeSplitters 2: The sequel basically did everything the first game did, only better. A better story involving time crystals, a war, and many characters. More varied missions with actual objectives. The multiplayer added even more characters and levels. The game itself was closer to GoldenEye, to the point of being considered the Spiritual Successor. Regarded as the best game in the series by fans.
  • TimeSplitters: Future Perfect: The series' biggest mainstream hit. WAY deeper story, more characters, more upgrades, more comedy. However it was now more like a standard FPS and wasn't as fast-paced as the second game, although much more varied. Had the same awesome multiplayer and online capabilities, now with even bigger maps.
  • TimeSplitters 4: One of gaming's most tragic tales of Development Hell. The status on this game is unknown after Free Radical Design went belly-up as a result of the recession and the horrible response to their incredibly adequate PS3-exclusive title Haze. They were subsequently bought out by by Crytek. It is not known how the story will unfold or if there will even be one, as Future Perfect conclusively wrapped up the three-game long saga. The studio formerly known as Free Radical has announced it is publisher shopping for a sequel, and if publishers aren't interested in the TimeSplitters name we may wind up with a Spiritual Successor instead. Crytek has also stated interest in doing a 4th game, making it a matter of "when". However, On September 5, 2011 it was revealed that this installment of the franchise was in Indefinite Postponement. Fan campaigns have since appeared to convince Crytek to make the game, including one ran by the Voice Actor for series protagonist Cortez. With the announcement on August 15, 2018 that THQ Nordic bought the series, the future may yet have hope. In the meantime...
  • TimeSplitters Rewind: A fanmade "Best Of" Updated Re-release being developed by a 25-man team with the approval of Crytek UK and Crytek Frankfurt. This game aims to capture all the best moments of the trilogy with the benefit of modern technology (specifically CryEngine 3). The game is planned to initially ship with multiplayer only, although the team hopes to eventually be able to add both the singleplayer and co-op campaigns from the first 2 games.

It's Time To Trope!:

    open/close all folders 

    All games 
  • 100% Completion: Besides the campaign you had both Arcade leagues and challenge modes to complete.
  • Action Girl: Several. Corporal Hart springs to mind, and Amy Chen.
  • Affably Evil: Khallos, definitely in Future Perfect. His TimeSplitters 2 biography tells us that he has a lot of trouble with people making fun of him, claiming that he wears the eyepatch just to look cool, and that his real name is Archibald. Most of his villainy is implied to be petty vengeance toward such detractors.
  • A.K.A.-47: This became more widespread as the series wore on. While the first game allowed use of the Uzi, M16 and Mauser Pistol, Future Perfect ended with the Machine Gun, Soviet Rifle and Kruger 9mm.
  • BFG: The series has lots of them. A flamethrower (where people set on fire run around), rocket launcher, homing rocket launcher, minigun... Well you name it!
  • Bloodless Carnage: Timesplitters 1 and 2 have no blood at all, making them a bit more family-friendly than FP
  • Bond Villain Stupidity: Khallos revels in it.
  • Comeback Mechanic: The "Monkey Assisstant" mode in multiplayer provides the player with the lowest score with an army of monkeys to help them out. There's also "Shrink mode" where the lower your score, the smaller you are and thus the harder you are to hit.
  • Escort Mission: Fairly common, and in Future Perfect, often involves yourself!
  • Everything's Better with Monkeys: Be they cyborgs, ninjas or zombies. Monkeys are really the series face nowadays.
  • Fair Cop: Lt. Christine Malone, who ends up looking more like a cop-themed stripper in Future Perfect.
  • Fanservice: Mary Beth Casey, Cyberfairy, and pretty much every female having very, er, high-caliber guns.
  • Foreshadowing: There's actually subtle hints as to the true nature of the Timesplitters (finally revealed in the third game) dating all the way back to the plotless first entry.
  • Game-Breaking Bug: All three games suffer from occasional freezing, usually in the above mentioned mapmaker. The frequency of freezing seems to vary from disc to disc. It also tends to be more common in the GCN and Xbox ports, likely due to porting issues.
  • Guns Akimbo: Most pistols, SMGs and assault rifles can be dual-wielded. Oddly enough, you have to pick up a specific weapon to dual-wield it; picking up two of the same exact weapon won't do.
  • Hitler's Time-Travel Exemption Act: Cortez travels all over the relatively recent past, but never gets involved with Hitler - the closest you get are Prussian goons from World War 1. It's probably for the best.
  • Incredible Shrinking Man: The Shrink powerup, as well as the Shrink gametype, can transform players into tiny, near-impossible-to-hit targets. Doubly effective if playing as a monkey.
  • Kicking Ass in All Her Finery: Lady Jane doesn't mind wearing fur coats when going in guns blazing.
  • Leitmotif: All over the place, but one that fits very well with this trope is the Astro Lander melody's opening notes, which appear in the NeoTokyo level (where the Astro Lander cartridge is found) and the MapMaker Industrial tileset (which borrows its aesthetic from part of NeoTokyo).
  • Level Editor: A rare example in a console series. They even allowed you to create story missions with their own objectives and AI programming for enemies.
  • Loads and Loads of Characters: 64 in the first game, 126 in the second, and a whopping 150 in Future Perfect.
  • Magic Skirt: Everyone except Jo-Beth Casey uses the "lots of shadow" type.
  • Maniac Monkeys: The monkeys, of course.
  • More Dakka:
    • The SPB-90 (much like GoldenEye (1997)'s RCP-90) from the second game has the highest firepower of any weapon in the game, is among the most powerful guns, has extremely high accuracy and a scope. Did I mention you can have two? Incidentally, it's based on the real-life P90.
    • The longer you hold the trigger with the Plasma Autorifle, the quicker the rate of fire becomes, until it finally overheats.
  • Mooks: Yeah this game is made out of them. Different mooks for all the different time-periods, too!
  • Multi-Platform: The first game was a PS2 exclusive, but the next two were on all three 6th gen home systems.
  • Pretty in Mink: Lady Jane wears different fur-trimmed jackets in the games, but all show her wealth.
  • Put on a Bus: The majority of the hero characters from the first Timesplitters never made it to the second game, and only Eight characters were in all three: Captain Ash, Harry Tipper, Chastity Detroit, The Badass Cyborg, Robofish, The Chinese Chef, The Gingerbread Man, and Duckman Drake.
  • Rank Inflation: The challenges and arcade league matches have unlisted platinum medal targets to attain, in addition to the gold, silver, and bronze targets.
  • Robot War: Differs from the usual norm in there were humans and robots on both sides.
  • Shout-Out: Look here.
  • Silent Protagonist: Subverted. Cortez won't say a word while in gameplay, but talks plenty in cutscenes. Interestingly, some levels in FP have him interacting with past/future versions of himself, so you can encounter the future you, who will talk, then later be the future you and not talk.
  • Stable Time Loop: Played straight in various vignettes throughout the third game, but averted for the overall plot arc.
  • Stock British Phrases: With a Victorian/Edwardian twist. Intended as parody, since the developers are in fact British.
  • This Banana is Armed: The Brick may sound stupid at first, but has a tendency to do a massive amount of damage.
  • Throw Down the Bomblet: The Grenadiers use this as their main attack.
  • Timey-Wimey Ball: Comes with the territory.
  • Token Minority:
    • A member of the Jones family makes an appearance in every game.
    • Chastity Detroit, one of a handful of characters to appear in all three games.
  • Tron Lines: Some of the future levels, and the virtual-reality tilesets in Mapmaker.
  • Troperiffic: The games, particularly Future Perfect, are basically built around every trope, fad and cliché you can find. Each time period is packed with as many staples of its fictional genre as possible.
  • Updated Re-release: TimeSplitters Rewind is a free PC remake of all three game's multiplayer modes. Due to technical limitations, split-screen play will not be included.

    TimeSplitters 
  • Excuse Plot: The game has barely any plot at all, and the little it has is barely related to the gameplay. The only story you get is a short blurb on the back of the game's box explaining that the Timesplitters were trapped in another dimension and escaped, and the story mode is a story mode in name only as the gameplay is nothing more than "find an item hidden somewhere in the stage and take it to a certain point", with the Timesplitters appearing for no good reason once you pick up the item, and the different stages being completely unrelated to each other.
  • Guns Akimbo: You can dual-wield miniguns.
  • I Want My Jet Pack: All of the future levels in the first game have dates unrealistically close to the what was the "present" at the time. The sequels have the dates spread out farther.
  • More Dakka: There is a simple exploit you can do with the Pistol that makes it absolutely devastating. It delivers decent damage when used normally, however due to the fact that it fires as quickly as you press fire (R1) or secondary fire (R2), it is possible to fire extremely fast by alternating between the R1 and R2 buttons with a certain rapid rhythm, spending the entire clip in a couple of seconds. It also reloads very quickly, they are nearly pinpoint accurate and it is possible to dual wield them. With practice you'll be able to defeat any unfortunate foe who crosses anywhere near the center of your screen.
  • Speedrun: The premise of the game's campaign.
  • Villain Protagonist: The "Chemical Plant" and "Docks" levels, where you play a pair of crooks who are fighting the police as well as a rival gang to recover stolen jewels in the former, and fighting the army to steal a Briefcase Full of Money in the latter.

    TimeSplitters 2 
  • Awesome, but Impractical: The Electrotool. It's a weapon that fired a beam of electricity at your opponent. It sounds cool, but it doesn't do that much damage. The only use for it is during story mode where it's required for a story objective, and it can stun Chassisbots.
  • Bait-and-Switch Comment: The biography of Stumpy, a midget clown:
    "Stumpy is the adopted son of Sergio the Magnificent. The strongman despairs of Stumpy's errant nature and malicious pranks, but hopes in his heart that one day Stumpy will grow up to be a little taller."
  • The Computer Is a Cheating Bastard: AI players aren't affected by the Plasma Rifle's overheating mechanic, and often fire at full speed at all times.
  • Creepy Cathedral: Notre Dame has zombies.
  • Down in the Dumps: The Scrapyard, a futuristic robot dump that houses a massive complex underneath (only accessible in Assault).
  • Guns Akimbo: Taken to a simply silly degree, as you can dual wield shotguns. It's best not to ask how you reload them.
  • Missing Secret: The Gas Mask Mooks fought near the end of the Siberia level can never be unlocked. The same applies to one of the civilians in Chicago, and all the civilians in Neotokyo.
  • Optional Stealth: Some missions have an optional stealth objective. The Neo Tokyo level is the only one with a compulsory stealth objective (trailing a hacker) for every difficulty level.
  • Powder Trail: The player character is required to do this to get an NPC out of a wild west jail. One must create a powder trail from underneath a lantern inside the jail to a wagon loaded with powder barrels pushed against the wall outside, then shoot the lantern off the ceiling.
  • Stalking Mission: The first half of Neo-Tokyo.
  • The Unfought: There are plenty of characters who seem like they should have appeared in a certain level, but don't. Examples:
    • Capt. Pain, Trooper White, and Trooper Grey are absent from Siberia. Trooper White's role is instead filled by an unplayable Palette Swap of him.
    • You never fight any Gargoyles in Notre Dame.
    • Ample Sally and Lean Molly are referred to as members of The Colonel's gang, but don't appear in Wild West.
    • There are no Dinosaurs in Aztec.

    TimeSplitters: Future Perfect 
  • The '60s: The levels involving Harry Tipper fits this trope.
  • Abandoned Catchphrase: The Hero Cortez had a catchphrase, 'Time to Split' which he always loudly exclaims before shifting to another time. Viciously played upon in the third game, where this is met with blank stares and disbelief by his partners in time, sometimes causing Cortez to falter and just give up. It could be an example of Characterization Marches On, since the characters in Timesplitters 2 were pretty one-dimensional, until Future Perfect, in which the characters actually have personalities and dialogue.
  • Affably Evil: Jacob Crow. His goal is achieving eternal life. All of his villainy is just a side-effect of his careless methods of going about his research. He's mostly just an ignorant moron.
  • Anti-Frustration Features: The Virus missions are much easier than the ones in TimeSplitters 2, since the non-infected AI players actually try to avoid the one that's "it", plus the weapons are better, the first one has One Hit Kills, and there's only two missions as opposed to three. There's also the Geiger counter that indicates how far away the nearest infectee is, and the radar is always active in both missions.
  • Bathos: In the form of an Uncomfortable Elevator Moment. In the scene, Cortez and Amy Chen had just fought their way through the U-Genix security forces and are preparing to attack the secret laboratory when the following exchange happens:
    Amy Chen: This should take us to Crow's secret lab!
    Cortez: Gragh! I'm ready! (presses elevator button a few times)
    Amy Chen: I pressed it already!
    Cortez: Yeah, right...gragh... (watches slow-moving elevator light) So...been with the agency long?
    Amy Chen: Um, yeah. Uh, three...three years in May.
    Cortez: Huh. (beat) You get dental?
    Amy Chen: Yeah...yeah...
    Cortez: Huh, that's good...(they both shift around uncomfortably)
  • Big Bad: Jacob Crow, a Mad Scientist obsessed with achieving immortality through the use of the time crystals. Every mission is spent fighting mooks or monsters that are related to him in some way, and his experiments are revealed to be the origin of the timesplitters themselves.
  • Body of Bodies: "The Creature" or "Princess" from the mansion levels.
  • Book-Ends: The last act of the game involves returning to the island of Urnsay in the 1920s, almost at the exact time you left it at the end of Scotland the Brave, and fighting off Crow's time assassins in 2401, against the backdrop of the game's first mission.
  • Broad Strokes: Future Perfect tends to ignore or alter many things from TimeSplitters 2. A few examples would be:
    • Harry Tipper went from policeman to secret agent earlier in Future Perfect, and was apparently never possessed by Cortez, as Cortez does not recognize him.
    • The TS2 and TSFP versions of Jo-Beth Casey are vastly different in appearance and personality, and exist several decades apart.
    • Cortez himself looks rather different, and the ship he arrives in at the beginning of the game looks nothing like the ship he escaped in at the end of TimeSplitters 2.
    • The TimeSplitter race is revealed to be an artificial race created by Crow in his bid for immortality, whereas the previous game implied they were alien invaders.
  • By Wall That Is Holey: Early into Scotland the Brave, the side of an old brick house topples over onto Captain Ash. Thankfully, he just so happened to be lined up with its window.
  • Card-Carrying Villain: Khallos and Crow.
  • Catch-Phrase: "Time to split!" "Dammit!"
    • The former usually getting a confused or creeped out reaction, the latter once being shouted so loudly that, despite being shouted in the 22nd century could be heard in the 1960s.
  • Chained to a Railway: Kitten Celeste, in Khallos Express. The mission itself takes place on the train set to run her over.
  • Chekhov's Gun:
    • A minor example is the dart gun in You Genius, U-Genix... it turns out to be the weapon that one-shots the mutants in said level.
    • A major example is the entire island in Scotland the Brave. It really was the answer Cortez was looking for, but the crystals were under the island, deep below sea level.
  • Chivalrous Pervert:
    (The characters are looking down an incredibly deep and dark ladder, with the sounds of something sloshing around and gurgling)
    Jo-Beth: You go first.
    (camera pans down to Jo-Beth's incredibly short skirt)
    Cortez: ...Okay.
    Jo-Beth: (Stops, thinks, shrugs)
  • Cloud Cuckoolander: R-110 becomes one after getting severely short-circuited.
    R-110: An Electro-Tewl!! Yull need dat!!
    R-110: I'm pretending all these robots are humans! Robots are FAR superior to humans, you know! Humans go "Squish" at the slightest touch!
    R-110: I'll catch up! Don't kill anything without me!
    R-110: EAT MY LASER! EAT IT! (which is quickly changed to "EAT MY PRIMITIVE PROJECTILE" as the time period shifts to the past).
  • Creative Closing Credits: Let's see... We have a muscled space-marine that bares a striking resemblance to Vin Diesel. He goes on an epic quest throughout time to destroy a race of evil alien mutants before they even come into being, and what does he do at the end? He goes to a disco club in the sixties and dances the night away.
  • Deadpan Snarker: Anya, most of the time.
  • Demoted to Extra:
    • The timesplitters themselves, oddly enough, barely feature in this installment at all - the only timesplitter variety that appears are Berserker Splitters, and while the plot concerns their creator, Jacob Crow, the timesplitters are never battled outside of Cortez' native time period of the 2400s.
    • The third incarnation of Gretel, despite being a playable character in the previous two campaigns, is only a multiplayer cameo in Future Perfect, while the third incarnation of her partner R-100 is Cortez' teammate for several missions in the endgame.
  • Denser and Wackier: The plot of Future Perfect is overall silly compared to the more serious plot of the second game.
  • Drought Level of Doom: The Zombie Apocalypse level, The Mansion, doesn't have as many ammo drops as the other levels. Subverted in that the existing ammo drops still hand out plenty of ammo.
  • Elaborate Underground Base: Crow's time crystal mine/fortress of Kronia, beneath the waves of Urnsay island in the 1900s. Anya muses that the facilities must have taken centuries to build, but "that's the beauty of time-travel; you start construction on something, and then come back when its finished."
  • Enemy Chatter: Used hilariously, such as the drunk guards.
    Drunk Russian: I am best... Bestest guard!
  • Fanservice:
    • Arial da Vinci moans orgasmically when you select her, and is dangerously close to naked.
    • And Jo-Beth Casey has a skirt that is basically a sleeve's worth of fabric held on by a belt.
  • Fast-Roping: The security guards in the "Breaking and Entering" mission do this, busting through windows from the outside.
  • Foreshadowing:
    • In Scotland the Brave, set in 1924, you pick up a strange-looking SMG and Anya notes the gun isn't on file for the time period. She posits it may have been custom-built. Yeah, by time travellers with technical knowledge from the 1960s.
  • Game-Breaking Bug:
  • Genre Throwback : Just about every level is a pastiche of another first-person shooter.
    • Time to Split: Doom (particularly Doom 3), Halo and other sci-fi space marine shooters
    • Scotland the Brave: historical shooters, particularly around World War I, though it does include elements for the then-marketable craze of World War 2 shooters.
    • The Russian Connection: James Bond and the GoldenEye (1997) video game adaptation.
    • Mansion of Madness/What Lies Below: zombie games, especially the first Resident Evil.
    • Breaking and Entering: stealthy and near-future shooters.
    • You Genius, U-Genix: Half-Life with splashes of Doom 3.
  • Getting Crap Past the Radar:
    • In the second 60's level, Harry Tipper's radio callsign is 'Shower of gold'.
    • "But first... it's time to get out my... big... weapon... *Snickers*"
  • Groin Attack: Jo-Beth Casey gives Cortez a swift kick to the 'nads when they first meet. "You're no zombie!"
  • Hacked by a Pirate: In What Lies Below, when Cortez checks the files on Crow's computer and the self-destruction sequence starts, an animation appears with Crow wagging his finger and the caption "You didn't say the magic word".
  • Hotter and Sexier: Just about all the female characters would make innuendo or moan suggestively when selected. Even the robots.
    Gretel MK.3: (Machine Monotone) With a bit of lubrication, I'm ready for anything.
  • Idiot Ball: Cortez grabs this at the end of You Genius U-Genix, when he explains to the main villain his entire evil scheme, at a time before the main villain had even learned of the time travelling antics his alternate selves were up to. This means that when a younger Crow arrives, they're able to skip the Info Dump and immediately escape into the timestream together.
  • Immediate Sequel: The game kicks off right where TimeSplitters 2 had left off - Cortez in a shuttle, travelling back to Earth with the time crystals he had collected from that game's story missions.
  • Immortality Immorality: It's revealed the entire time war was the result of one man's obsession with discovering the secret of immortality.
  • Instant Soprano: Cortez squeaks out a high-pitched "Yeah" shortly after being kicked in the groin before his voice goes back to normal.
  • Lampshade Hanging: Done in some of character descriptions, and probably elsewhere as well.
    • Corporal Hart's presence as a multiplayer character. She dies near the end of TimeSplitters 2, but her Future Perfect description lampshades her presence anyway, even stating that it should no longer a factor as you have completed Future Perfect's storyline, as it is required to unlock her, since the whole TimeSplitter war would have never happened to begin with... Then it asks why there is a Timesplitter character... Foreshadowing? Joke?
  • Lighter and Softer: In this installment, the cutscenes flesh out the characters more, and with much more humor.
  • Locomotive Level: Khallos Express takes place on a train armed with nuclear missiles.
  • Ludicrous Gibs: The mutants in You Genius, U-Genix. The Injector is also guilty of this as well.
  • Mook Carryover: It turns out that the steampunk mooks from 1920, and the time assassins that attack Cortez in 2401, are all Khallos' Russian henchmen from the 1960s, recruited by the Brotherhood of Ultra-Science and temporally displaced to help Crow mine the time crystals from below Urnsay island.
  • More Dakka: The Monkey Gun fires off 64 rounds (its entire clip) in a around 2 seconds. Using it properly has less to do with aiming at your opponent, and more to do with lining up two targets in a line.
  • invokedNarm: Cortez's Catch-Phrase is regarded as this in-universe, frequently being met with blank stares and embarrassed silence.
  • Ninja Pirate Zombie Robot: With monkeys! The game has a Ninja Monkey, a Robot Monkey and a Zombie Monkey. They're all separate monkeys, but they're all playable characters that you can use side by side in arcade mode.
  • Paradox Person:
  • Revolvers Are Just Better: Played with. The Revolver is a slow-firing weapon with a very loud and distinctive sound, and lacks a Hollywood Silencer. It bizarrely shares its programming with the game's assortment of Short Range Shotguns, meaning its damage output scales depending on how close the target is. This makes the Revolver useless for long-distance firefights, though in close quarters it becomes more akin to a Hand Cannon.
  • Rule of Fun: Dozens of the playable characters in multiplayer are completely nonsensical. Examples include a giant sock, a six-foot severed hand with giant matchsticks for arms and legs, a man-sized floating whale in a bowler hat surrounded by a school of fish, and four types of monkeys.
  • Running Gag: Almost every level (except Time To Split, Something to Crow About and Future Perfect) has a rambling drunk guy hidden in it somewhere. Some are hidden; some are on your path.
  • Sequel Difficulty Drop: Pretty much everything is much easier to handle than in TimeSplitters 2. The infamous Virus Arcade League missions are much easier (and take place in the Honorary League instead of the Amateur League), the aiming system is more precise, the story mode's Hard difficulty isn't as mercilessly difficult as the one in the previous game, ammunition is excessively plentiful, and more characters and features are unlocked at the start.
  • Shoo Out the Clowns: This is the only game in which the goofy, Zeerust-fueled time period of 2280AD is completely absent, and of its native characters only Koozer Mox (a mere Mook) makes an appearance in multiplayer.
  • Sniping Mission: Common, especially the occasional annoying Escort Mission variety.
  • Subverted Catchphrase: Just before leaving Jo-Beth Casey for U-Genix:
    Cortez: It's time to s- [beat] I gotta go.
  • Taxidermy Terror: The Deerhaunter, a taxidermied moose head on a monstrous undead body that sports blades for hands. In Mansion of Madness it appears as a miniboss, and you can unlock a smaller version of it as a multiplayer character.
  • Uncomfortable Elevator Moment: See Bathos above.
  • The Unfought: Like the previous games, there characters that are not in the story mode and only appear in the multiplayer:
    • Doctor Peabody and Nurse Gulag are only seen on propaganda posters during The Russian Connection.
    • Nurses Tourniquet and Sputum's absences in the mansion levels are Handwaved by a computer log claiming zombies "Ate all the nurses".
    • Neophytes Constance and Lucian can only seen on advertising screens in the distance in the first section Breaking and Entering. Strangely enough, Constance's model is used for the Spoiled Brat in The Russian Connection.
    • Envirosuit and Tin-Legs Tommy aren't in U-genius, U-Genix. You'll also only ever fight Female Inceptors.
    • The black colored Insetick model is neither fought in Machine Wars nor in Something To Crow About.
    • John Smith is fought plenty of times in the last few levels, but his brother Jim Smith is nowhere to be seen.
  • Unwinnable: Toward the end of Something To Crow About, you must use the Electrotool to power segments of a Hard Light energy bridge. If you run out of Electrotool ammo halfway across, you'll be stranded on a divider between the segments with no way to go but down, down, down.
  • Voice with an Internet Connection: Anya, through the Temporal Uplink.
  • Wall of Weapons: "Wow, this is such a guys' room!"
  • What the Hell, Player?: A few times. Using the research equipment on the mutants in U-Genius U-Genix and exposing the scientist to tests in What Lies Below are probably the two biggest examples. You can also shoot a monkey Khallos has locked in a jail cell. Anya will flip if you take a pause from stopping a nuclear missile launching and igniting a war between the US and USSR (and by extension, stopping the Timesplitters)... to play a slot machine.
  • You Already Changed the Past:
    • This is done at least once a time period with a minimum of a future Cortez and a past Cortez (and sometimes a few more Cortezes as well). The interesting part is you'll find your future self which will save you from some disaster while you simultaneously fulfill a certain situation, then you'll go back in time and commit the act the future self did to save you while a past version of yourself does the mindless task you did already at that point in time. Regardless, it seems Cortez has already traveled back into the past by the time his past self arrives.
      • One of the earliest examples. You come to a door with no way in, effectively barring you from continuing. Before Cortez can get frustrated, he is greeted by himself. Future Cortez hands him the key to open the door through a floor grate, and you continue. Later, you come across a portal and step inside. Now you're on the top floor and greet your past self, giving your past self the key, and moving on. As you can imagine, after these sequences are done there is a lot of moments similar to this where it occurs to you that this key was never found by you, it was given to you, so where did it come from?.
    • This trope also applies to the villains: It turns out that the mysterious human enemies from the first level of the game were time-travelling assassins dispatched by Crow from his fortress in the 1900s, during the last act of the game. Needless to say, it doesn't work out.
    • This is also subverted at the end. During the game Future Cortez and Past Cortez meet constantly, but then suddenly when you fight Crow, Anya has you fight alongside yourself. This wouldn't be weird if A) you are future Cortez and you never play as Past Cortez in this fight. B) after finishing the fight you go back to the future and the time splitters are destroyed. C) The world suddenly becomes lush and green. This effectively means that time travel does not have to be a case of "You Already Changed the Past" and more or less a choice of whether you already have or if you're going to screw the rules.


Alternative Title(s): Time Splitters Future Perfect, Time Splitters 2, Time Splitters Rewind

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