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Video Game / The Wayhaven Chronicles

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There's a saying in Wayhaven that if you don't know what's going on, you just have to ask the person next to you.

The Wayhaven Chronicles is a Interactive Fiction game written by Mishka Jenkins and hosted by Choice of Games' user submitted label Hosted Games.

You play as a newly-promoted detective in the town of Wayhaven, whose first case turns out to be a lot stranger than expected, and introduces them to a larger, more supernatural world.

The first book of the series is available here. A demo consisting of the first six chapters of the second book can be found here.


Book One contains examples of:

  • Alien Among Us: Many supernaturals (including F) originally came to our world from the Echo World, and then became trapped here.
  • Almost Kiss: Pretty frequently, as this is a slow-burn romance. Most notably in the detective's room before the attack on the apartment, their chosen RO almost kisses them before they're interrupted.
  • The Alleged Car: The detective's car is kind of a junker.
  • And I Must Scream: The fate of supernaturals who don't follow the Agency's treaty.
  • Big Bad: The vampire known as Ethan Murphy.
  • Blessed with Suck:
    • Vampires have heightened senses of taste, touch, hearing, and vision, including being able to see in the dark. However, they can become overstimulated, and have to learn to dampen these abilities somewhat. For example, M faces immense discomfort at the hospital, and if the detective pulls the fire alarm on the thralls, the loud noise is painful to the vampires.
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    • The detective has a mutation in their blood that makes them immune to the influence of the supernatural, such as vampire's pheromones, but makes them a target, as it also means their blood gives the supernatural a power boost.
  • Boy Meets Ghoul: All of the potential romances in the game are between a human and a vampire.
  • Character Customization: The player can determine the detective's name, gender, and sexuality, as well as various physical descriptors, style of clothing, why they joined the police, and what skills they have.
  • Close-Knit Community: Wayhaven is this.
  • Dramatic Irony: Because of shifting viewpoints, readers are aware from very early on that both Unit Bravo and the killer are vampires, but the detective is not.
  • Fantastic Racism: Vampires unnerve a lot of people, including human agents in the Agency. Many of them would rather work with demons than vampires.
  • Forgotten First Meeting: Sort of. The detective doesn't forget their first meeting with Unit Bravo, they just don't realize that they were the strangers at the warehouse. F gleefully reminds them.
  • Holy Burns Evil: Averted. Holy items have no effect on vampires.
  • Intergenerational Friendship: The detective's friendship with any of the vampires would qualify as this, since they are at least decades older than the detective's mother. The friendships between the members of Unit Bravo may also qualify as this since their ages are currently unknown.
  • Interrupted Intimacy: Due to the slow burn romance, Book One is full of this, especially if the detective is forward with their flirting.
  • Interspecies Friendship/Interspecies Romance: The detective's friendships and romances with the members of Unit Bravo are technically this (though all of them except F were once human).
  • Love Triangle: It’s possible for the detective to have one with A and N, which is its own route, separate from either of their individual routes.
  • The Masquerade: The Agency hides the supernatural world from ordinary people.
  • Mayfly–December Friendship: Regardless of who (if anyone) the detective romances, this applies to their relationships with the members of Unit Bravo in general.
  • Mayfly–December Romance: The detective with any of their possible romances. All of the members of Unit Bravo are immortal unless killed, and will almost certainly outlive the detective by decades.
  • Meaningful Look: Usually exchanged between A and N.
  • No Social Skills:
    • The only one on the team with functional social skills is N. A can't work with others outside of their team, and immediately butts heads with the detective, M dislikes people in general, and is generally rude to anyone but their teammates, and F just blurts out whatever is on their mind, regardless of whether or not it's appropriate.
    • The detective can be played as this, if the player chooses the difficult and impulsive or shy and withdrawn options.
  • Our Vampires Are Different: Vampires in Wayhaven differ from the vampires in mainstream media in several ways. For example, crosses and garlic have no effect on them.
  • Purely Aesthetic Gender: Played straight for the most part with the detective, Unit Bravo, and Bobby, though there are a number of minor (mostly flavor) differences based on what gender they are.
  • Romance Game: Although it is possible to play the entire game while avoiding romantic interactions, romance is a large focus.
  • Shipper on Deck:
    • Tina encourages the detective to pursue romance with Unit Bravo throughout the game.
    • F also supports the various romances between their teammates and the detective, albeit with lots of teasing.
  • Statuesque Stunner: All of the female Unit Bravo members other than Farah qualify; Nat is 6'0", Ava is 5'8", and Morgan is 5'7".
  • Strapped to an Operating Table: The detective, by Murphy.
  • Super Strength: All the vampires, but particularly A.
  • Vampire Bites Suck: If Murphy is able to bite the detective either on the neck or the wrist during the final battle, he's described as tearing into their flesh, and it leaves faintly visible scars even in the second book.
  • Vegetarian Vampire: Averted. The vampires must be sustained on blood to survive.
  • Weakened by the Light: Played with. Vampires are weaker during the day, but still strong enough to protect themselves.


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