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Video Game / The Simpsons: Bartman Meets Radioactive Man

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The Simpsons: Bartman Meets Radioactive Man is the third Licensed Game based on The Simpsons, released on the Nintendo Entertainment System and the Game Gear. It was developed by Imagineering and released by Acclaim in December 1992.

Radioactive Man has been imprisoned in the Limbo Zone, which revolves around a black hole. While reading a comic where the hero doesn't appear, Bart meets Fallout Boy and he tells Bart about the situation. Bart becomes Bartman, and heads out to save Radioactive Man. To do so, he has to battle three supervillains, recovering Radioactive Man's stolen powers and returning them to the superhero before taking on Brain-O the Magnificent.


Tropes appearing in this game:

  • Absurdly Spacious Sewer: The second part of "Swamp Hag's Junkyard of Doom", which is also The Maze.
  • Badass Cape: Bartman's cape blows briefly in the wind, when there isn't any.
  • Badass in Distress: Radioactive Man is imprisoned in the Limbo Zone, and it's up to Bartman to rescue him.
  • Boss-Only Level: Brain-O the Magnificent.
  • Bottomless Pits: Frequent in Swamp Hag's stage. Interestingly, a camera shift can reveal that at least one of the pits does have a bottom, but without any way to climb out of it Bartman would effectively be stuck, costing a life.
  • Brain in a Jar: Brain-O the Magnificent, but he's on wheels! And he can jump!
  • Breath Weapon: Cold Breath, acquired by picking up a snowflake. Only five shots per pickup and one shot on screen, but they travel the length of the screen. They're required to battle both Swamp Hag and Lava Man.
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  • Convection Schmonvection: Lava Man's stage is explicitly called "20,000 Miles Under the Earth", and both the first section and the boss fight have Bartman getting rather close to active magma.
  • Eye Beams: Acquired by picking up a lightning bolt. 20 rounds of ammo with generous clip size per round, but they don't go very far.
  • Invincibility Power-Up: A Tornado Icon.
  • Level Goal: There's a glowing exclamation mark with a "B" inside it that takes you to the next level.
  • Marathon Level: Each stage has a fair amount of length to them, but Dr. Crab's segment has five sections to traverse before you finally fight him. By contrast, Swamp Hag has three and Lava Man has only two.
  • The Maze: Aside from the aforementioned sewer, the third section of Dr. Crab's stage has you navigate one in the dark. The only light in the room will also harm you if the crosshair touches Bartman. Another one lies in the second part of Lava Man's stage, and it requires a lot of trial and error to figure out which door goes where.
  • Mercy Invincibility: It's frustratingly short.
  • One-Hit Kill: There are gigantic crab claws in Dr. Crab's second and fourth sections which will kill Bartman if he gets caught in one.
  • Punched Across the Room: More like up and across and the room, but beating Dr. Crab requires you to punch him into the ceiling and into the far wall when he tries to pounce on you. It takes three hits to send him through the wall, where you have to enter through his Impact Silhouette to continue the fight. Beware his pet crab on the floor, though, and if you take too long to continue forth, Dr. Crab will return to the room, forcing you to send him back through the wall.
  • Puzzle Boss: Brain-O can't be directly attacked by your eye laser. You have to bounce shots off his tank and up to Radioactive Man, whom will bounce the shots off of him and onto Brain-O.
  • Recycled Soundtrack: The final boss battle is the same song as the sewer level.
  • Scenery Porn: All the levels are quite detailed.
  • Super Not-Drowning Skills: "The Water-Logged Lair of Dr. Crab" stage is almost exclusively swimming.
  • Video Game Flight: Outside of an autoscroller in Swamp Hag's stage, there are static B-icons that grant temporary flight, giving surprisingly good mobility.
  • Warp Zone: Of sorts, doubling as a Brutal Bonus Level. There exists a nebula icon hidden in each chapter that transports Bartman to the Limbo Zone (said icon is also the only animated pick-up outside of Radioactive Man's symbol when a boss is defeated). Collecting everything allows the player to warp ahead to the next section (and keep the powerups), but failing via falling out of bounds (or running out of time / health) will send you back to a checkpoint. You only get one shot at it, as well, since the icon will disappear.
  • A Winner Is You: Once you defeat Brain-O, Radioactive Man thanks you, and there's a picture of Bartman standing triumphantly.
  • Would Hurt a Child: Superhero or not, Bart is still a ten year old boy and enemies have zero problems attacking and hurting him.


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