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Video Game / The Simpsons: Bart vs. the World

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The Simpsons: Bart vs. the World is the second of two Platform Games released by Acclaim in 1991 based on characters from The Simpsons. Originally developed by Imagineering (who also developed the game's predecessor, Bart vs. the Space Mutants) for the Nintendo Entertainment System, it was ported to the Amiga, Atari ST, Sega Master System and Game Gear.

The game sends Bart on a tour of three continents, ostensibly for winning first prize in a dubious art contest hosted by Krusty the Clown, but really as a plan for the contest's judge and sponsor, Mr. Montgomery Burns, to fulfill his vendetta against Bart and his family.


Tropes appearing in this game:

  • Bar Slide: One Mini-Game includes jumping over drinks that Moe slides down his bar, while catching the power-ups.
  • Bigfoot, Sasquatch and Yeti: The Abominable Snow Burns is a humanoid monster living in the Arctic.
  • Build Like an Egyptian: Egypt includes the obligatory Great Pyramid level.
  • Characterization Marches On: Understandable, considering that the game was released during the show's third season:
    • In the game's storyline, Krusty is bewildered that Bart is chosen as the winner of the contest and seems totally oblivious as to what Burn's plan is, which is consistent with his early portrayal as a grouchy but ultimately kind-hearted clown. Had the game been made later in the decade, odds are Krusty would be shown as willingly helping out Burns in exchange for a suitably large bribe.
    • Smithers is, if anything, even more gung-ho about getting the Simpsons killed than Mr. Burns is. While it's not as massively out of character as robbing a jeweller's store, it's hard to imagine the more kind-hearted Smithers of later episodes being so eager to even get Homer bumped off, much less his wife and children.
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  • Combat Hand Fan: Fu Manchu Burns uses one of these to deflect Bart's attacks back at him.
  • Dem Bones: Skeletons that throw their skulls.
  • Do Not Touch the Funnel Cloud: Beware of hopping mini-tornados.
  • 15 Puzzle: Sliding around pictures of the Simpsons cast, as a Mini-Game.
  • Generation Xerox: All of Mr Burns evil relatives are his spitting image despite being ridiculously distantly related (third cousin removed, grand uncle, etc.)
  • Guide Dang It!: Some of the unique Krusty items can be pretty difficult to find, one of these being in the first level, the Chinese Junk, where Maggie is hidden at the bottom of the ship by the rudder, which you'd have no reason to know is even there.
    • The Krusty Snowman in the North Pole is a pain too, its clearly visible but locked behind two stalactites. To reach it, you have to knock it loose with snowballs that Marge throws at you.
  • 100% Completion: To get the Good ending as well as an extra level of the game, you must collect all the unique Krusty souvenirs in each level. To do that, you must touch the Simpson family members who are spread out across the levels, which will cause the items to spawn elsewhere.
  • Improbable Weapon User: Eric Von Burns throws old-timey Hollywood director megaphones.
  • Level Goal: Most levels end at an exit door near a "MAP" sign.
  • Leaning on the Fourth Wall: The secret final level takes place in an animation studio where you're attacked by Itchy And Scratchy and The Happy Little Elves, but it could easily be seen as a Duck-Amuck style setting for the Simpsons themselves.
  • Magic Carpet: Ramses Burns is fought while he's flying on a magic carpet. Unlike the other bosses, there's no way to damage him personally, instead you have to unravel the carpet by pulling on a loose thread until he falls off.
  • Magical Mystery Doors: The coffin maze in the penultimate level.
  • Pop Quiz: The Simpsons trivia quiz Mini-Game.
  • Sequel Difficulty Drop: While it's still Nintendo Hard by any standards, the difficulty's a lot more reasonable than it was in Bart Vs. the Space Mutants. This time around Bart gets five hitpoints instead of just two, power-ups are much more plentiful, and the levels (aside from a couple of the latter ones) aren't nearly as absurdly long as they were in that game.
  • Shout-Out: For the trivia question, "Who is the Simpsons' family doctor?", the wrong answers are "Dr. Huxtable" and "Dr. J".
  • Stalactite Spite: The North Pole Ice Cave begins by deluging Bart with icicles.
  • Super Drowning Skills: If Bart falls into the water, he won't even try to get out, he will literally just stand there and drown.
  • Video Game Flight: Bart can become Bartman and fly for a limited time. Power-up only available in certain levels.
  • Whack-a-Monster: The Abominable Snow Burns pops out of three holes.
  • A Winner Is You:
    • If you beat the game without collecting all the special Krusty items you just get Krusty telling you "Great work there, Barto... But it's too bad you didn't find all the unique Krusty items. We had a special surprise planned for you. Oh, well. Don't blame me — You didn't do it!"
    • If you do complete the game with all the special items, you just get a cheap (albeit interactive) animation of Bart throwing cream pies at Burns and Smithers on Krusty's show. It didn't age well, but it was pretty cool back in the days when "A Winner Is You" was your standard reward for winning.
    • Turned Up to Eleven by the Master System and Game Gear ports of the game, where all you get after defeating the final boss is a screen reading "Well done. You have defeated the evil Mr. Burns."
  • World Tour: Bart goes to China, the North Pole, Egypt and Hollywood, California.
  • Would Hurt a Child: Mr. Burns and Smithers have no qualms about sending enemies to kill Bart, a ten year old boy.
  • Yellow Peril: Mr. Burns's third cousin in China, Fu Manchu Burns.


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