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Video Game / The Museum Of Anything Goes

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The Museum of Anything Goes is a very surreal game from 1995 made by Wayzata Technology.

Perhaps best characterized as an Environmental Narrative Game minus the narrative, the game presents the player with the eponymous museum, where they can enter the various paintings strewn about and come across quirky FMV clips and interactive segments. The FMV clips were primarily filmed around the Chicago area.

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"You're a real smarty, aren't you?"

  • Bleak Level: The dark stone hallway in the back of the museum has grimmer painting along its walls, including the infamous coffin corpse scene.
  • Conspicuous CG: The non-FMV assets are typically made with very obvious prerendered CG.
  • Dem Bones: You come across many reanimated skeletons of people and animals, including on one of the first screens of the game:
    Skeleton: Don't go in there! Look what happened to me!
  • Full Motion Video
  • Monster Clown: One painting features a playroom with a mural on the back wall of an evil-looking clown's head.
  • Mood Whiplash: While browsing the paintings, you can go from goofy clips of animals with funky sound effects to depressing collections of nihilistic poems and dead letters.
  • Museum of the Strange and Unusual: The whole thing is literally this trope in software form, except that all the weirdness came from the minds of the creators rather than real life. The real life stuff is pretty mundane, though it's often presented in a lovably bizarre way.
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  • Puzzle Game: Some of the paintings have simple puzzles, including several jigsaw puzzles.
  • Waddling Head: Many of the CG creatures have this design.
  • Word Salad Lyrics: You can come across some very surreal songs.
    pulsating within distortion's electrifying presence
    disfigured beyond imagery's symbolic recognition
    inversely reversed inside out contrary to contradiction
    i'm just a vibration

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