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The cover, and the opening.
The Meteor, the Stone and a Long Glass of Sherbet is a 1996 Interactive Fiction game by Graham Nelson (under the Pen Name Angela M. Horns).
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You play as an ambassador visiting the Northlands as the guest of the Empress. You start the game trapped on a terribly boring elephant ride with your chatterbox tour guide, Lady Amilia, and you're desperate to get away.

The game is set in the Zork universe.

Contains examples of:

  • Baleful Polymorph: The Ambassador is transformed into a wolfhound at the climax of the game.
  • Beneath the Earth: The game involves discovering the remnants of the Old Empire.
  • The Cameo: Casting 'azzev' in the treehouse shows that J. R. R. Tolkien was a visitor there at some point in the past.
  • The Ditz: Asking Amilia about most things will produce the response: "What Amilia doesn't know would fill a whole game in itself." If you hand her the telescope, she'll look through the wrong end.
  • Götterdämmerung: Magic has been gone for a long time... but it's been rediscovered.
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  • Epigraph: The story begins by quoting the final paragraph of "The Road Not Taken" by Robert Frost.
  • Evil All Along: Amilia is seeking power, and will dispose of you if you get in her way.
  • Hint System: An Infocom-style one that gives you progressively bigger bits of information on a subject.
  • Long Title: Just look at it.
  • Multiple Endings: Depending on what you manage to do about Clotspinner and/or the meteor.
  • Obfuscating Stupidity: Amilia is actually sharp-minded.
  • Philosopher's Stone: The titular "Stone".
  • Significant Anagram: Not in the game itself, but "Angela M. Horns" is an anagram of Graham Nelson.
  • Spell Book: You use one to perform magic.

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