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Video Game / The First Olympic Tidy Up

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The First Olympic Tidy Up is a Puzzle Game by Tonuzaba Entertainment for computers running Windows released in 2008. The Olympics are about to be held in the honor of Zeus, but the organisers decide to get wasted and trash the place up, which infuriates Zeus, so he asks a party coordinator to clean up their mess.

The game's a variation of Spider Solitaire where you have to stack amphoras, with the higher-numbered ones going on top. Amphoras can be put on those of different colors if their numbers fit, but they can't be moved alongside the differently colored ones below. Getting rid of amphoras by completing all stacks finishes the level, after which you can buy power-ups that mostly serve the purpose of switching amphoras around.


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This game provides examples of:

  • Anachronism Stew: Despite the game being set in ancient Greece, there is a basketball net and an Arabic numbers display in the sports hall. Also, Zeus has a TV.
  • Excuse Plot: The people organising the olympics got drunk and trashed the place, Zeus is pissed, clean the place up. That's about it.
  • Gray Is Useless: After a power-up is used, the pillar it's standing on turns gray to signify that it needs to recharge before it can be used again.
  • Hint System: Pressing the orange question mark button shows where you can move the amphoras.
  • Impossible Hourglass Figure: The woman has a very curvy figure as part of the Greek aesthetic.
  • Marathon Level: The last levels of the few last sections can have more than a hundred amphoras to clear, which can take more than 15 minutes.
  • Money for Nothing: It's possible to max out all power-ups by the time you reach the penultimate section, making all money earned afterwards have zero purpose whatsoever.
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  • The Olympics: The game's about the olympics in ancient Greece, or more specifically, cleaning up the place so they can actually take place.
  • Power-Up: You can buy six power-ups with money earned from clearing stacks that can be upgraded up to gold level.
  • Randomly Generated Levels: Each level's amphoras are placed randomly within certain limitations.
  • Themed Cursor: The game uses a Greek-like blue arrowhead cursor with yellow markings.
  • Unintentionally Unwinnable: It's possible to make the game unwinnable if you have no useful valid moves left and haven't bought any power-ups and quit the game while playing, making it impossible to undo a move or restart the level.

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