It uses the same "Aggression" combat system as his earlier game, Illusions Of Loyalty, where each of the four characters has 6 skills divided into 3 groups by their power, with the more powerful skills requiring both Stamina Points (SP) and "Aggression" built up by weaker attacks, or by taking damage. Moreover, the skills are often distinct from the usual fantasy ones, and come with unique trade-offs, requiring effective synergy at higher levels.
Meanwhile, its story begins at the end of the traditional fantasy narrative, as the human Hunter Swiftheart, Elven Hex Hunter (and Swiftheart's lover) Luna, Rebel Imp Iggy and rebel Death Magus Ark are Storming the Castle of the story's villain, Orion. The battles with his remaining loyal guards and their final confrontation all neatly detail how much power he used to have, and how he lost it all through being a massive jerk. You kill him in a worthy battle, and see the credits, over the scenes of the newly peaceful life.
Then, the story picks up a little while later, as Swiftheart is late to a date with Luna, and takes a trek through their peaceful town on the way, able to admire the beauty of the peaceful life. Suddenly, however, he undergoes a ridiculous Baleful Polymorph transformation (which thankfully leaves his combat capabilities unharmed) and same happens to Iggy. They suspect a prank from Ark's adopted son Theo at first, and show up to visit his old tower...only to discover all of its traps and defences have somehow been reset exactly to what they were before. Stranger events happen still, as the game slowly starts living up to its title.
It can be downloaded here.
NOTE: The game is rather short, and while the page here has spoiler tags, reading the names of examples before playing can nevertheless reveal notable story elements.
The End provides examples of the following tropes:
- Absurdly High Level Cap: Everyone starts at level 30. By the end of the game, theyll probably be in the high 50s.
- Absurdly Sharp Blade: One of the final boss attacks is described as Origins echoes an absurdly sharp blade.
- Actually Four Mooks: As is common in RPG Maker games, each patrolling enemy model on map typically represents about 3-4 enemies in practice, even as all four members of your party are represented on-map.
- All Your Powers Combined: The Final Boss, Origins (of the entire narrative), cycles through the unique powers of the preceding bosses.
- Anti-Magic: Luna can fire Purity Arrows that'll seal target's magic for several turns.
- Big "NO!": The final boss, Origins, i.e. the storyline itself, does it several times after its defeated, followed by WHY? and DONT WANNA, and lastly THE END.
- Bittersweet Ending: A darker variation than most. The entire world collapses into glitches and then nothing due to losing a reason to being, and the heroes are ultimately powerless to do anything besides going down fighting. They hug and comfort each other as they start to vanish, however, and ask the player to remember them. Afterwards, you are shown the beginning to another story as an example of what else might be.
- Blob Monster: Several types. From the Psychoslimes at the Ark's tower to much simpler black-and-white blobs at the forest.
- Chest Monster: There's a Mimic at the Dragon's cave as a Bonus Boss.
- Comically Missing the Point: When Swiftheart says at the start that it's time to "bag us a Demon King!", Iggy responds that "we might need a bigger bag".
- Counter-Attack: Iggy's Scurry both boosts evasion rate, and gives a 20% chance of outright blocking attacks, then countering them. This effect lasts up until an attack does get through.
- Critical Hit: Important part of the combat system, and many skills are outright separated by whether or not they can crit.
- Defiant to the End: The team under your command, as they even choose to challenge Origins, the very thing the entire narrative stemmed from, rather than go out quietly as the rest of the world is collapsing.
- Deliberately Monochrome: The game becomes this at one point, as a consequence of the world regressing as it's losing a reason to exist. It bounces back to color in the final level, where everything is glitching badly.
- Doomed Hometown: This is what happened to the elven village where Luna lived, as Orion killed them all, and burnt the town. You'll eventually have to show up at the burnt ruins to converse with the Doom Reaper.
- Drowning My Sorrows: One of the characters in the tavern says that he used to come here to drink away his sorrows from the Demon War. Now, however, the war has ended, yet he continues to come to the tavern as nothing's changed.
- Experience Booster: The Tome of Wisdom item fulfils this function.
- Flaming Sword: Swiftheart's sword is called Dragonsfire, and the Flavor Text calls it "A legendary sword made of solid Dragon fire. A gift from the King of Dragons as a symbol of peace".
- Flunky Boss: In the "post-ending" battles, allies are summoned by the Doom Reaper and the "reverted" Orion.
- Gale-Force Sound: Played with. One of Iggy's skills is Shriekwave, which is a defensive "wall" of sound that buffs the defence of whichever ally it's aimed at, at the expense of their agility.
- Grim Reaper: He is called Doom Reaper here, but otherwise looks and functions like you would expect. In the backstory, Orion struck a deal with him to get continually revived after death, so that he could extend his power forever. Thus, the heroes have made sure to force the Reaper into submission before storming Orion's castle. when they visit Doom Reaper later on, he's no longer bound by the pact as the world is falling apart already, and so he chooses to take revenge on the party and attack them all.
- Happily Ever After: Several minutes of the game are devoted to showing this after you defeat Orion. The rest shows it some unexpected consequences, first hilarious, then more serious, until the entire world is wiped out, as there's no longer a narrative reason for it to exist.
- Healing Potion: The Herbal Potion item, which heals 300 HP. Often, though, the healing abilities of the party members will prove sufficient.
- Hyperactive Metabolism: One of Iggy's Basic skills is to feed himself or allies Healing Nuts, which will instantly restore 30% health, and cure all status conditions, as well as make the ally immune to further debuffs for 3 turns.
- Then, you can fully heal HP and SP out of battle through eating Rations.
- I Am Not Left-Handed: Orion invokes this after he comes back from the dead as the consequence of the world reverting back in time alongside simple degeneration, stating that this time, the heroes will not "have fate at their backs", i.e. they will not be predestined to win because of the narrative logic. He concedes that they fought well without fate when they win regardless.
- Infant Immortality: Averted when Ark kills his adopted son Theo with a lightning bolt, after he's degenerated by the world's collapse to the point he can only "speak" in binary, and was bound to turn into a hostile glitch soon.
- Infinity +1 Sword: The weapons of all four of your characters are this, as their description makes clear. See Flaming Sword for Swiftheart's weapon, or Luna's Azala's Bow, whose description says it's made "from the tears of the Undead who fell in the Demon War, and is a symbol of their freedom from evil."
- Intrepid Merchant: Here, this role is played by Carmen, a rogue who is first found imprisoned in the Orion's castle next to a bunch of supplies, and immediately draws the party's anger. After all, she's robbed the party's supplies the previous night, and they barely survived a sudden demon attack because of that. They justifiably refuse to let her out, though you can still buy the stuff that lies in the same cell from her.
- She appears as a merchant in all the other dungeons you travel to throughout the game. However, her dialogue gets simpler with each subsequent appearance as the entire world is degenerating, until it's down to buy and sell.
- Life Drain: Ghosts can do that both in their real form, and in the regressed, black-and-white one.
- Load-Bearing Boss: Killing the reverted Orion causes his castle to start collapsing, along with essentially the rest of the world, besides the backstage, which only lasts a little longer.
- Dead Man's Switch: Mark of Defiance item is one, generating a highly damaging explosion if the enemies kill the character who had it equipped at the time.
- Mercy Kill: This happens near the end of the game, when Theo has degenerated to the point he only speaks in binary, and so Arc kills him with a lightning blast rather than let him degenerate further.
- Morality Pet: Arc has an adopted son, Theo, who fulfils this role for him. The moment Ark kills him due to Theo losing his mind to glitches is a strong example of OOC Is A Serious Business.
- More Dakka: Another one of the final boss attacks is " Origins echoes more dakka."
- Noble Shoplifter: Carmen may have stolen almost dozen supply items from your party, but she paid for it! Never mind that it was a mere 100 G, and that they ended up attacked by demons soon afterwards.
- Non-Lethal K.O.: Present, like in most RPGMaker games. The Phoenix Down equivalent here is called Celestial Tears.
- Plot Armor: Origins can literally generate it during the final fight, since it is the primal core of the game's plot. As expected, this ability makes it immune to all new damage for a turn or two, though it won't cure any poison or Jackknife Damage Over Time that was stacked before plot armor was applied in force.
- Preexisting Encounters: All of the enemies patrol the map, and battles with them are only triggered when they come into contact with your party. It is even possible to sneak by many of them.
- Red Eyes, Take Warning: Ark has them, though hes actually an Anti-Hero as of the events of the game, rather than an outright villain.
- Retraux: Here, it's played out in stages, as the idea of the world "regressing" as its losing raison d'etre after the conclusion of its storyline. Thus, the graphics first become worse, then turn black and white. Eventually, the color comes back in, as the remains of the world devolve into a glitchy, ever-shifting mess.
- Slave Mooks: Imps like Iggy were this for Orion before Swiftheart and the other heroes assisted with their rebellion. To remind of this, Iggy's weapon is a glove he picked up from the corpse of the Ogre Foreman who used to overseer them.
- Universal Poison: Inflicted by enemies like the Maneater plants or glitches in the last, collapsing level of the game.
- Violence Is the Only Option: This is often not the case gameplay-wise, as you can "sneak" past many of the regular encounters. Story-wise, however, while the first sentient post-"ending" bosses attack Swiftheart's group on their own, the dragon because it went mad and Doom Reaper because he wanted payback, they choose to initiate the last two battles, against the revived Orion and Origins, as they believe they have nothing else to do but try killing them in case it'll stop the destruction of their world.
- With This Herring: Averted. Because the story starts at the end, everyone in your team already uses the most powerful weapons they can possibly have. See Infinity +1 Sword above. Instead, you progress by gaining offensive and defensive support items throughout the game.
- World-Wrecking Wave: One happens after the team kills the revived Orion. However, they still get to the one corner at the "backstage" of the world, where there's nothing left but bugs and glitches.
- You Can't Fight Fate: Inverted: here, fate is on your side as the heroes of the story, and the villain, Orion, calls you out on this. Choosing the highest difficulty level gives everyone Maniac's Proof trinket, the description of which calls it a "proof you don't rely on destiny to win your battles for you. Has no effect, but makes you feel like a badass."
- However, it is also played straight against Swiftheart's group: as you've fulfilled your fate, and that of the world, there's nothing you can really do about the world collapsing from no longer having a purpose. You can fight some of its denizens, or even the Origins of the entire narrative, but none of it really matters.
- You No Take Candle: Iggy speaks in this manner, and so do the rest of the Imps.