The Archotek Project is a prehistoric simulation game, the lead dev of which is currently Levia Draconia. While presently restricted to its dinosaur survival mode, it's eventually intended to become a full on ecosystem simulation with various niches and environments.
The Steam page can be located here
Provides examples of:
- Bioluminescence Is Cool: Bioluminescent skins can be acquired via the Halloween event.
- Everything's Better with Dinosaurs: Most blatantly.
- Glowing Gem: Glowing crystals can be found in certain maps.
- Holiday Mode: Has a special Halloween event in which players most collect fossils scattered around the map, and take them to an altar to unlock skins.
- Prehistoria: The primary objective will essentially be to recreate this.
- Reality Ensues: Carnivores can eat plants and herbivores can eat meat, but neither will gain much nourishment in doing so.
- Scenery Porn: The maps have a simplistic, but enchanting beauty to them. Alongside the natural splendor of the usual forests, grasslands, and deserts, there are also various hidden landmarks to be found. Underground grottos littered with crystals, abandoned dens, and even some submerged caverns. At night, certain spots can be found aglow with fireflies, and the mesas of the desert map shed down an eery light emitted by the amber gems lining their walkways.
- Shown Their Work:
- All the dinosaurs that should have plumage in real life are portrayed with them.
- Spinosaurus has the correct leg length and sail shape, and is bipedal rather than quadrupedal (although it stands in a quadrupedal posture).
- Mosasaurus has both a tail fluke and a streamlined body.
- Leedsichthys has a smooth, elongated head instead of a bone-plated one.
- Stock Dinosaurs: Includes various examples of these, but also plenty of Seldom-Seen Species.