No. 11 Downing Street: The Adventures of Ninja Nanny & Sherrloch Sheltie is an obscure Edutainment Game released in 1993 for Windows 3.1. It's most well known for having an obtuse story, containing poorly-linked educational materal, and being overall extremely unusual. There were at least 2 episodes planned, but only one was released.
The basic plotline of the story is that it follows a cow named Norbetina as her life goes through a ton of twists and turns, meeting eccentric characters and eventually teaming up with the mastermind detective Sherrloch Sheltie. She also catches the eye of an international criminal named Baron von Moribund who has his team of operatives try to hunt her down for some unknown reason. The educational parts of the game are essentially reading material that can be accessed in the story by hot words, providing text, pictures, and even videos. The hot words also provide low-grade, bizarre animations and describing them doesn't do them justice.
The game is abandonware, and the ISO can be found on on archive.org here.
Tropes found in The Adventures of Ninja Nanny & Sherrloch Sheltie:
- Edutainment Game: Some of the brighly-colored words lead to material teaching the reader about whatever's vaguely connected to the story.
- Everything's Better with Cows: Ninja Nanny is a cow.
- Gluttonous Pig: Ben Hog and Gary Doss, two pigs running an ice cream emporium who are introduced during a fight between them over an "Ultra Chocolate Zombie"."That's my Ultra Chocolate Zombie!"
- Gratuitous Ninja: Really the only reason Ninja Nanny is a ninja. And it doesn't even happen by the end of the first (and only) episode.
- Loads and Loads of Characters: In just about every scene, we get introduced to a bunch of new characters that may or may not be important to the plot.
- Medium Awareness: It's easy to miss, but Nanny is being visibly crowded by the written dialoge being spewed out by the screaming ostrich at the nanny school.
- Medium Blending: It mixes computer drawing, Stock Footage, AVI files and JPEGs.
- Mind Screw: Hoo boy. The story makes no sense, the art is bizarre and confusing, random events and scenes happen for little reason or explanation...
- Morton's Fork: "What side of this busy highway do you think poor Norbetina should walk on?" All of the choices you're given leads to Norbetina either being struck by a semi from behind, or barely missing it.
- No Indoor Voice: The ostrich that runs the nanny school is very loud and considering how loud the overall game is, that's quite an accomplishment.
- The pigs in the ice cream parlor argue so loudly, they can be heard throughout the building.
- Nonindicative Name:
- No, Nanny isn't a ninja by the end of the 1st (and only) episode.
- For that matter, the depiction of a "ninja" on the cover is actually a samurai.
- Random Events Plot: Everything from random historical figures, pigs running ice cream parlors, fresh oats, moose in post offices, to auction sales get involved in the plot, and there is a lack of any coherence. Reading the many, many pages' worth of story text only makes things only slightly more understandable.
- Something Completely Different: Every time a hot word is clicked, something completely different happens. One moment, there's a great long lengthy reading of the history of the Golden Gate Bridge complete with dramatic music, and another moment, there's a dancing hippo in a bathtub
- Sequel Hook: A trailer and a small snippet of episode 2 was added at the end of the last chapter of episode 1, though it never came to be.
- Show, Don't Tell: The bizarre hot word sequences are given (slightly) more context with the lengthy text pages. Even for an Edutainment Game, this is an ineffective means of motivating players to read and write.
- Unsound Effect: Some of the sound effects used for various objects are... weird. Among them being a helicopter sound being used for a snoring horse and a stock drum machine sound effect being used for an angry snort by the same horse.