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Teenage Mutant Ninja Turtles: Rescue Palooza is a freeware fan game by Merso X that pays tribute to the Teenage Mutant Ninja Turtles franchise, primarily the 1987 animated series, the Licensed Games Konami developed for the aforementioned animated series, and the action figure line by Playmates Toys.

After a tutorial level guided by Master Splinter, the Turtles receive a message from the Shredder where their archenemy dares them to come after him and gloats that he's captured all their friends and allies in honor of the 30th anniversary of their rivalry. It's now up to Leonardo, Donatello, Raphael and Michelangelo to take down all their foes and rescue their allies in order to thwart old Shred Head.


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  • Adaptational Badass: Besides April, even the other members of the Channel 6 crew get to join in on the fun, after you rescue them.
  • Ascended Extra: Pizzaface, a toyline-only villain, gets to show up in several levels dropping pizza when attacked, long before you get to fight him for real in the final levels.
  • Badass in Distress: Taken to silly levels here, as the majority of the turtles' friends and allies are captive.
  • Bat Family Crossover: Nearly everyone that's appeared in the 1987 animated series and its associated games is included. A few of the figure line characters are also tossed in, for good measure.
  • Boss-Only Level: The first of the last levels consists entirely of a three-stage battle with Krang, immediately followed by the Scout Technodrome.
  • Climax Boss: The first fight with Krang, as explained above.
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  • Continuity Nod: Right out of the intro, Raphael switches his choice of words to show that the game's majorly based on the 1987 animated series.
    "Yeah yeah, delivering beatings is enough for me. Wait – I meant wisecracks. Delivering wisecracks! I got my continuities mixed up for a sec."
  • Damsel out of Distress: April is tied up on her chair while you fight Rocksteady and Bebop. After she's freed, Shredder came out to kidnap her again like in the second NES/first Arcade game... and April promptly whipped him with her microphone cable and he fled.
  • Defeat Means Playable: Most of the bosses and minibosses are unlocked as playable characters after their respective levels have been beaten. Justified, as some are duplicates made by Donatello's latest invention.
  • Degraded Boss: One level has a boss fight against three Triceratons, who later get a rematch as regular enemies in one of the final levels.
  • Demoted to Extra: Karai was the final boss for the SNES and Genesis versions of Tournament Fighters. Here, she's just an end boss in one of the first 13 levels.
  • Dual Boss: The game has several boss fights where you fight two or more foes at once: Bebop and Rocksteady, General Traag and Granitor, Dirtbag and Groundchuck, Tokka and Rahzar, a trio of Triceratons and Shredder and Krang.
  • Earn Your Fun: The story mode must be cleared before the arcade mode can be played. It grants you access to every playable character from the start, including the final bosses.
  • Excuse Plot: Shredder invokes this one.
  • Final Boss: The final boss fight is against Cyber Shredder, which is the Shredder piloting a mecha resembling his depiction in the SNES version of Teenage Mutant Ninja Turtles: Tournament Fighters.
    • Final Boss, New Dimension: The fight with him begins after he and the player(s) get transported into Dimension X, just because.
  • Flunky Boss: During the boss fight with Rat King, he uses his flute to summon his rat minions. You can do a few cheap hits on him while he does this.
  • Foreshadowing: While going through the Channel 6 building, you come across the set for the Tournament Fighters broadcast. This hints that Baxter Stockman is not the last boss you fight in this level.
  • Glass Cannon: Hothead is the strongest playable character by far. However, he's slow, takes more damage, and his super move doesn't have much range.
  • Joke Character: Vernon Fenwick is deliberately programmed to be the worst character to play as. His attacks are the weakest and he doesn't even have his own super move.
  • Limit Break: Every playable character except Vernon Fenwick has a self-replenishing green bar of energy that enables them to use a super move when full.
  • Loads and Loads of Characters: The game features 60 characters, and that's just the ones that are playable!
  • Recurring Boss: Shredder and Krang are repeatedly fought a few times throughout the game. Really fitting, since they are the main villains.
  • Rescue Arc: Dude, it's right there in the title!
  • Retraux: The mini boss fight against Tempestra drags you to a 8-bit graphics background and even more digitized music (considering the game itself used the NES music). Likewise, the boss fight with Leatherhead used a 8-bit rendition of the boss theme from Turtles in Time
  • Run the Gauntlet: Definitely has elements of this; the turtles have to scour the entire city (and Dimension X) and take out the entire Foot Clan and all of their leaders, before they can rescue their allies. Only three quarters of the villain roster are defeated by the time you get to the Technodrome!
  • Schrödinger's Player Character: Apart from April and Splinter, the only heroes to be featured in late-game cutscenes are the turtles. The turtle concert at the end makes up for this by showing their mugshots on a monitor.
  • Sequel Escalation: In the older games, Shredder kidnapped April, and Splinter if he was lucky. Here, he's made sure to have practically everyone that the turtles have any connection to kidnapped before they could notice.
  • Shout-Out: Before fighting Armaggon, a derivative of the Jaws theme plays out.
    • After clearing each of the final levels, you see a map path screen for the Technodrome, just like with the castle levels in the Mega Man series.
  • Trick Boss: After defeating Baxter Stockman, it looks as though you've saved the Channel 6 crew, right until Karai breaks in the building and snatches them after throwing a flash bomb.
  • Unique Enemy: Besides using those from the official games, this one introduces various new ones from the cartoon that don't show up in other levels, such as the clones of Krang's original body in Dimension X, and the giant mutated bananas and pizzas in one of the Technodrome levels.
  • Video Game Cruelty Punishment / Killer Rabbit: Try to attack the skater girl in the street level like in The Arcade Game, and she'll immediately retaliate with a ray gun. She's surprisingly durable, too.
  • Villains Out Shopping: While attacking the Technodrome, you can stumble upon Krang watching a sappy soap opera and bawling his eyes out before he fled.
    • A few sections later, you get into the Foot Soldiers' private quarters and witness them having meals shortly before attacking. There's even one preparing food in a kitchen nearby.
  • Your Princess Is in Another Castle!: After completing the initial 13 levels, there is a cutscene where April O'Neil congratulates the Turtles for saving the day, only for Krang to appear and remark that he's very annoyed. What follows is Krang in his enlarged android body rampaging on the game's map. Approaching Krang will then activate the final four levels.
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