Follow TV Tropes


Video Game / Tech Romancer

Go To
Fight! Kikaioh (or G. Kaiser in the American version)


Tech Romancer, or Super Steel War Chronicle Kikaioh, is a 1998 Fighting Game that involves Humongous Mecha of various sorts. The game was produced by Capcom and the mecha were designed by Studio Nue. It its considered by many in being a Spiritual Successor to Cyber Bots: an earlier 1994 mecha fighting game that was also made by Capcom. Available from within the arcade machines and the Sega Dreamcast, the selection of fighters allow players to answer burning questions such as who would win in a fight between Mazinger Z and Ultraman, and the battle between a robot from Macross and a Gundam.

The story of Tech Romancer generally (each character's story mode is a little, or sometimes extremely different) deals with an intergalactic threat at the hands of Goldibus: a merciless Galactic Conqueror who has come to Earth in order to invade it with his loyal followers, conquer it, and enslave the human race with an emotionless iron fist. An unlikely group of heroes band together and join forces to fight against the threat of Goldibus, using their own unique mecha robots and all of them won't rest until Goldibus is defeated and the world is safe from the imminent danger.


Like most of Capcom's lesser-known fighting games (Star Gladiator, Rival Schools, Power Stone), Tech Romancer didn't make much of an impact from within its debut and that it had soon faded into obscurity, though throughout the later years, its characters have made cameo appearances from within later Capcom titles.

Has nothing to do with literal romance with technology, unless it's one of Rafaga/Simon's endings.


This game contains examples of the following tropes:

  • Anime Theme Song: Fight! Kikaioh!
  • An Axe to Grind: Twinzam V's Fire Formation uses a spiked battle-ax in most of its attacks, including its Final Attack where it does a V no Jigiri. Also, one of G. Kaiser's equippable weapons is called Axe Blow, which creates four axe heads around each of its fists, much like Mazinger Z can do with its Rocket Punches.
  • Beam-O-War: Happens whenever 2 opposing energy-based attacks meet, accompanied by furious button mashing.
  • Belly Mouth: Goldibus' second form. Especially ironic since there's no mouth on his actual face.
  • Berserk Mode: Ironically, Pulsion enters one for the duration of its Hero Mode.
  • BFG: Dixen's Fixer Cannon stretches from its shoulder to its ankles, and swivels to position over its shoulder for firing.
  • Bittersweet Ending: The best example is one of Rafaga/Simon's endings: he's in prison for disobeying orders and fighting the giant robot menace, and believes his love interest, an alien android, is dead. However, he finds out that an identical, yet younger version of the girl was found at the specific location of where she had supposedly died from.
  • Brawler Lock: If two melee attacks connect, this occurs. Whoever mashes buttons more furiously will get a free hit.
  • Char Clone: Shadow Red is a pretty obvious one; come on, they even got Shuichi Ikeda to do the voice!
  • Chest Blaster: G. Kaiser's Heat Blazer, and its Wave-Motion Gun version, the Inferno Blazer.
  • Clothing Damage: Aside from a damage gauge, most robots also have an armor gauge which starts at 100% and goes down with each physical hit. When the armor gauge drops to 0%, the robot is knocked away, and blocking attacks with your armor destroyed results in more Scratch Damage than usual.
  • Colony Drop: Rafaga's Hero Mode summons a large satellite, and an extra move done during it causes it to fall.
  • Composite Character — Pulsion is a blatant Ultraman Expy, but the mecha (character?) design, items, and super-mode are clearly from Neon Genesis Evangelion.
  • Double Jump: Diana-17 and Pulsion do it the old-fashioned way; Dixen with its verniers can gain extra height or change direction in mid-jump.
  • Downer Ending: Given the multiple story paths, a few are inevitable. G. Kaiser gets one in a possible path if you fail to defeat the last enemy in a short enough amount of time, Junpei (your character) fails to escape the castle and is presumed dead. But the cake has to go to Wise Duck: Arvin reappears at the rusted out remains of the Wise Duck 10 years later after the last battle. No one knows why the aliens attacked, the rest of the crew is dead, and Arvin pours out a bottle in memory of his team. And that's the happy ending...the sad ending reveals that Arvin was executed for trying to convince the crew not to kill an innocent little girl (and they weren't even going to anyway, they just needed to know if they could trust him), and the rest of the Story Mode was just a Dying Dream. And one of Kei's possible endings where in the specific ending she takes the path of a Messianic Archetype and tries to save humanity from their polluting ways, but decides to leave the Earth so that the humans could fend for themselves.
  • Dragon Their Feet: In some story paths you might fight The Dragon after the final boss. Failure to win in a certain amount of time results in a bad ending.
  • Drop the Hammer: Twinzam V Plasma Formation uses one when it's not killing you with drills. It's also used in the setup of its Final Attack. Bolon has a 3-shot giant mallet that stuns you even if you block it.
  • Dynamic Entry: G. Kaiser, Diana-17, and Twinzam V Fire Formation can somehow suddenly change direction and speed while in mid-air to deliver a drop kick. Pulsion does the same, except it leads with a fist instead of its heel. Bolon actually hovers in mid-air, spinning, before it crashes into its opponent.
  • Energy Ball: Twinzam V Fire Formation charges one up and hurls it at the opponent to damage and knock it down simultaneously. Diana-17 does it from mid-air, with a larger ball that deals more damage.
  • Epic Flail: Bolon's right arm is a wrecking ball with a Variable-Length Chain. More like cable, but...
  • Everything's Better with Spinning: G. Kaiser's Final Attack, one of Gourai's Specials, Wise Duck's melee Special, Twinzam V Plasma Formation's Sonic Drop. Bolon also turns into a giant black ball to run the opponent down as one of its Supers.
  • Flipping the Table: Bolon's Finishing Move.
  • Genre Refugee: Polin is the most obvious, being a Magical Girl in a robot game, but the most blatant Super Robot or Real Robot pilots stand out in the story mode of the opposite genre. For example, Twinzam V's pilots, Sora and Daichi, stand out when they go toe to toe to gritty military pilots in their inexplicable mecha piloted by two young children.
  • Giant Space Flea from Nowhere: Gamda and Goldibus on Wise Duck's Route A. Thus far it had been a gritty war story using entirely the Real Robot characters, when suddenly aliens show up to derail their story of rebellion.
  • Ground Pound: Twinzam V strikes the ground with a giant flathead screwdriver, and the resulting ground shockwave homes in on the enemy, damaging it and knocking it upwards. Wise Duck does the same with its right arm, and the resulting explosion acts as a high damage anti-air move, or a ring of force that stops anybody charging in.
  • Heel–Face Turn: Pulsion was Goldibus's underling. And in Kai's storyline, you may make him Face–Heel Turn again.
  • Henshin Hero: Pulsion, ala Ultraman.
  • I Am a Monster: Kai realizes he is not of this Earth in his story, and that he was originally a soldier of Goldibus. Afterwards, he can either continue to fight on behalf of humanity, or return to Goldibus' side.
  • Improbable Weapon User: Bolon and Pollin. Bolon gets points for using a pot that randomly throws exploding circular objects, a giant toy hammer, and a train that tangles the opponent's footwork, and its Hero Mode summons a field of junk that aids in its attacks; Pollin for piloting a robot that is essentially a giant Improbable Weapon.
  • Kill Sat: Rafaga's Hero Mode positions one over where Simon's fighting and fires every time it transforms, as long as the power up lasts. Executing the Satellite Crash move ends the effect prematurely.
  • Limit Break: A Special bar starts at level 1, which allows players to stock up to 3 Specials. It is filled up by having your non-Special attacks, ranged or otherwise, hit an opponent.
  • Luke, I Am Your Father: Shadow Red (Mamoru Todoroki), Junpei's father in the G. Kaiser / Kikaioh story mode. See also Universal-Adaptor Cast
  • Macross Missile Massacre: Rafaga's Final Attack involves him bombarding his opponent with missles. Fitting, considering Rafaga's inspiration.
  • Marshmallow Hell: A scene in Pollin's storyline censored in the US version.
  • Market-Based Title: Was originally titled Chouko Senki Kikaioh in Japan. "Kikaioh" was also G. Kaiser's original name.
  • The Mole Yale in Simon's storyline, though she does fall in love with him and eventually does a Heel–Face Turn.
  • Multiple Endings: For some characters' Story Modes, decision trees play a part in which ending you get. For others, it's performance during a fight.
  • No Final Boss for You: Very few of the story paths skip Goldibus altogether, or skip his hellishly hard second form.


How well does it match the trope?

Example of:


Media sources: