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"Something's gone wrong in the happy-go-lucky world of Nintendo!"
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Super Smash Bros., known in Japan as Dairantō Smash Brothers (literally Great Fray Smash Brothers), is Nintendo's and Masahiro Sakurai's very own Massive Multiplayer Crossover Platform Fighter with a twist. Remember all those times when, as a kid, you put all your Transformers, G.I. Joe, Masters of the Universe and Teenage Mutant Ninja Turtles toys together and made them fight (and you know you did)? Super Smash Bros. takes that idea and runs with it.note 

The first game on the Nintendo 64 began with a small selection of characters from Nintendo's large stable of games, ranging from Mario and Pikachu to Link and Samus Aran. Since then, the roster has expanded to over dozens of major and not-so-major Nintendo characters, and starting with Brawl, characters from various third-party companies.

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Though ostensibly a fighting game, Super Smash Bros. takes a very different approach to combat goals. The objective of the game is not to reduce your opponents' Hit Points to zero, but rather to punch them right out of the arena; hence the "Smash" in the title. Dealing damage to them will help you accomplish this — the higher your damage level, the farther you get pushed by any given attack, and past a certain point even the cherriest of taps will send you flying — but good players know how to maneuver, how much damage to deal, and when to use a powerful attack to force their opponents off the sides until they eventually go sailing off as A Twinkle in the Sky (or, more humorously, smack into the camera). In support of this goal, almost every stage is depicted as some sort of floating environment with specifically delineated boundaries (not dissimilar to Soulcalibur).

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To add to the chaos, several stages have platforms, bringing the carnage to multiple levels, while others have native dangers, such as rising acid and random airstrikes. In addition, various weapons will appear randomly on the field, from barrels and hammers from Donkey Kong, to beam swords, Super Stars, the old SNES Super Scope, and even Pokémon and characters from other games to help you out.

Finally, some attention must be drawn to the play controls. While fighting games are notorious for their complicated controls, Smash Bros. simplifies things down. Most commands in the game require no more than one button press and one joystick input to execute, from basic attacks (hit the A button) to "strong" attacks (hit the A button whilst holding the joystick up, down or forward) to "Smash" attacks (flick the joystick in the desired direction whilst hitting A) to the Special moves (B, or B + a direction). Additionally, these commands work for all characters, preempting the need to memorize complicated commands that only work on one particular fighter (and/or their Shotoclones). The end result is a game that is very accessible to people of all levels of experience and dexterity.

The series holds the honor of popularizing the Mascot Fighter AND Platform Fighter sub-genre in one-go.

See also SmashWiki and Smashpedia, which have extensive info on the series and its Meta Game here and here, respectively. You can discuss the series here.

Pages on each game in the series:


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    Features playable characters from: 

And third-party characters from:

    Features stages, items, Assist Trophies, and enemies from: 
Note: This list does not include series/games that characters are drawn from, listed above.

And third-party elements from:

  • Bomberman
  • Dig Dug
  • Fatal Frame
  • Galaga
  • GoldenEye note 
  • Mappy
  • Monster Hunter
  • Perfect Dark note 
  • Rally-X
  • Shovel Knight
  • SimCity note 
  • Virtua Fighter
  • Xevious

    Features music, trophies, stickers, costumes, and other elements from: 
Note: This list does not include series/games listed in the above sections.

And third-party elements from:


Unmarked spoilers for the unlockable content of all games will be included in the following general trope subpages.


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