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Video Game / Super Mega Man 2

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Super Mega Man 2 is a fan-made Mega Man (Classic) game created by Negative1 in 2012.

In the year 20XX, Dr. Wily has built a new set of eight Robot Masters to conquer the world. With Proto Man on vacation, it's up to Mega Man to save the world from the evil clutches of Dr. Wily again.

Robot Masters:

  • Spirit Man, weak to Warp Shot, gives Spirit Boomerang.
  • Ember Man, weak to Psychic Waves, gives Ember Rain.
  • Psych Man, weak to Spirit Boomerang, gives Psychic Waves.
  • Hurricane Man, weak to Feather Shot, gives Hurricane Burst.
  • Warp Man, weak to Ember Rain, gives Warp Shot.
  • Sludge Man, weak to Hurricane Burst, gives Sludge Bomb.
  • Feather Man, weak to Jolt Beam, gives Feather Shot.
  • Jolt Man, weak to Sludge Bomb, gives Jolt Beam.

This game can be downloaded here. Alternately, one could watch the two parter review by Nico Evaluates, although he didn't have many kind words for it.

Super Mega Man 2 provides examples of:

  • Airborne Mook: The Propeller Cannons and Tellies.
  • Battle Boomerang: The Spirit Boomerang is a long-ranged boomerang that damages enemies and can retrieve any item.
  • Blow You Away: Hurricane Man's last level segment and boss room have large gusts of wind which blow Mega Man from side to side, making traversal more challenging. Especially considering that the rooms are full of spikes.
  • Boss Rush: Present and accounted for, as according to series tradition.
  • Cartoon Bomb: The Sludge Bomb. See the Time Bomb entry for more details.
  • Chekhov's Gunman: After the Phoenix stuns Mega Man, Proto Man returns just in time to destroy it.
  • Chicken Walker: The Dachone, a Walking Tank that first appeared in 5. Compared to its appearances in the Mega Man (Classic) titles, it's weaker because it cannot fire lasers.
  • Emergency Energy Tank: As with other Mega Man titles, it refills his life energy to max. These can be found in the stages or purchased from the shop for 40 bolts.
  • Excuse Plot: Proto Man is on vacation, and Dr. Wily has created another set of 8 Robot Masters. It's time for Mega Man to save the world again.
  • Humongous Mecha: Dr. Wily's newest machine, the Phoenix, making a surprise appearance after defeating Bass.
  • Kill It with Fire: Ember Man's repertoire of attacks are all fire based.
  • King Mook: The intro stage boss is a slightly tougher Stomper.
  • Lava Pit: Lava flows and pits are present in Ember Man's stage.
  • Lightning Gun: The Jolt Beam fires a beam of electricity forward that upon contact with a wall, will split into two separate projectiles traveling up and down respectively.
  • No Sidepaths, No Exploration, No Freedom: For the most part, all of the stages are straightforward with no alternate paths or hidden items. There is some variation in the Wily Stages, but those are very minor.
  • Pinball Projectile: The Psychic Waves act this way, bouncing off of walls and other obstructions until they faze out or hit a target.
  • Playing with Fire: By defeating Ember Man, Mega Man obtains the ability to fire a canister into the sky, which soon afterwards, explodes in a rain of embers.
  • Sequel Hook: Mega Man has destroyed the Phoenix and escaped thanks to the help of Proto Man and the unidentified blue robot. But, who was that latter robot, and why did he decide to help Mega Man after battling him several times before?
  • Shock and Awe: Jolt Man fires beams of electricity as his primary attack. Mega Man obtains this ability after defeating him.
  • Spread Shot: The Feather Shot fires a spread of three feathers in the direction Mega Man is facing. Up to 3 volleys can be on-screen at once.
  • Suspicious Video-Game Generosity: All of the cannons on the final train will always drop a large life energy pickup upon destruction.
  • Teleport Gun: The Warp Shot allows Mega Man to teleport to the location where the shot impacted a wall or barrier.note  If the projectile hits an enemy, no teleportation will occur.
  • Time Bomb: The Sludge Bomb will pin to walls and explode after a short delay. However, if it connects with an enemy while still in transit, it'll explode immediately.
  • Warm-Up Boss: The intro stage boss is a souped up Stomper. The only difference between it and normal Stompers is that it has a larger health pool and a slightly faster attack rate.