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Video Game / Super Mario Star Road

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Super Mario Star Road is a fan game Rom Hack of Super Mario 64 created by Skelux. It features 130 Power Stars, 30+ original levels, and a noted increase in difficulty.

The game begins with Yoshi briefing Mario on the situation: Bowser has learned how to enter the realm of the Star Spirits, and thus has access to a multitude of Star Road portals that lead all over the Mushroom Kingdom. He's using the portals to transport his troops and cause chaos. Mario must stop him by accessing the Star Road himself, but he can only do so at Star-Leap Tower—and Bowser's sealed it off. To reach it, Mario must collect Power Stars to open sealed doors.

Currently Skelux is working on an Updated Re-release for the DS, called Super Mario Star World. It is set to feature radically revamped levels, improved gameplay, and up to 10 completely new areas. Additionally, a sequel, entitled Star Road 2, is in production. This game will have 240 Stars, 40+ levels, and original music.

Additonally, there is another version of this game called Super Luigi Star Road. Made by Quasmok, with permission from Skelux, the hack replaces Mario with Luigi, complete with new model, voice clips, and his moveset.


This game contains examples of:

  • Added Alliterative Appeal: Some levels, such as Gloomy Garden.
  • Ascended Glitch: Because of the holes that makes dodging more difficult, the glitch to go through the Whomp King in the original is almost required to beat his successor.
  • Big Bad: Bowser, as usual; this time, he has broken into the Star Road and is using the portals to launch an invasion of the Mushroom Kingdom.
  • Bigger on the Inside: The main tower of the castle; the power of the stars can make the inside bigger than the outside.
  • Bonus Stage: The top of the tower.
  • Brutal Bonus Level: Hidden Palace Finale, which is the hardest level in the game next to Mad Musical Mess. It requires well-timed triple jumps, precision platforming, all while being set high up over a Bottomless Pit for the bulk of it. (And the sections that aren't are over the courtyard, so falling down still means starting over from the beginning.)
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  • Camera Screw: Averted; the creator hacked the camera to be easier to control than the original game.
  • Deliberately Monochrome: The area you go to when you get a game over is completely colorless.
  • Disconnected Side Area: Quite a few mini-levels, as well as all the cap levels.
  • Fake Difficulty: As pointed out by Exo Paradigm Gamer, a lot of the game's difficulty is due to much of the level design, which is often full of "Do or Die" platforming moments that aren't built with Mario 64's sensitive movement and moveset in mind or are made to counter-intuitively work against said control scheme, with some jumps requiring significant skill and reflexes to accomplish that a casual player couldn't possibly be expected to have. Mad Musical Mess and Colossal Candy Clutter in particular are full of these kind of cheap design tricks and will gravely punish the player with either harsh Fall Damage or death.
  • Fan Sequel: To Super Mario 64.
  • Floating Continent: Sky Land Resort, as well as other levels.
  • Game Mod: Obviously, of Mario 64. As mentioned above, there's also an official fan-made one of this hack that allows you to play as Luigi.
  • Gotta Catch 'Em All: The Stars.
  • Nintendo Hard: After the first world, things get hard pretty quickly.
  • Palette Swap: Bob-Omb Buddies are blue in this game. (And some of them are black.)
  • Platform Hell: Many of the game's later courses contain very precise platforming and are filled with pits and/or lots of ways to chew away at your health through Fall Damage. Gloomy Garden and the first Bowser level is where it starts getting tough and then you have nearly every level in the second half of the game which might as well be summed up as "a bunch of small platforms and risky platforming over giant lava/death pits".
  • Post-End Game Content: By collecting 120 stars, you unlock Hidden Palace Finale. Completing that brings you to 121 stars. After that, 9 star replicas appear hidden in the bonus levels throughout the game note , bringing the total number of stars up to 130.
  • Portal Network: Bowser exploits this with the Star Road.
  • Recycled Soundtrack: All of the music is recycled from Mario games or other video games.
  • Rom Hack: Of Super Mario 64.
  • Sequel Escalation: Star Road 2 is even more expansive.
  • Schmuck Bait: In the Bob-omb Battle Factory, there is a pipe with a sign that tells you that it isn't safe to enter the pipe. If you enter anyway, you jump out right into the radioactive sludge and die immediately.
  • Splash of Color: The short game over level is entirely in monochrome except for Mario and the Boos in the level.