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Video Game / Super Animal Royale

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Welcome to the Super Animal World.

Super Animal Royale is a top down Third-Person Shooter Battle Royale developed by Pixile Studios and published by Modus Games. Playing as a Super Animal, you must fight up to 64 other players to become the last animal standing.

Super Animal World was a theme park island resort, with its main draw being the Super Animal: anthropomorphic animals created via a breakthrough in genetic engineering. Humans would fly over to interact with said animals... until "The Incident", where various Super Animals revolted and tried to take over the island. Now, the park stands completely abandoned of human life, while the pro-human loyalists (S.A.W.) battle against the more rebellious animals (the Super Animal Super Resistance).

Alongside the standard Battle Royale gamemode with solo, duos or squads options, there are a handful of other gamemodes that rotate in and out:

  • S.A.W. vs Rebellion: A class-based Capture the Flag mode where two teams of 24 animals fight for territory and try to hold onto their flags as long as they can.
  • Mystery Mode: Plays like the standard Battle Royale gamemodes but with random modifiers applied each match, such as making bullets incredibly fast or slow, only allowing specific weapon types to spawn, or making weapons fire bananas instead of bullets.
  • The Bwoking Dead: A 40-player cooperative zombie mode where the survivors must try to hold out long enough for an evacuation plane to arrive while avoiding being infected by the Zombie Joes, zombified Super Chickens controlled by deceased players.

Development began in October 2017, and Alpha testing began by March 2018. An early access version was launched on Steam on December 12, 2018, and a demo was released on January 2019, which allowed players to transfer their progress and unlocked content to the paid version of the game when purchased. The game went fully free-to-play in November 2020, with all players gaining access to cosmetics and customization whilst also offering a paid "Super Edition" that unlocks some exclusive perks.

In addition to the game, there's Super Animal Royale Tonight, a bi-monthly collection of player-submitted plays presented by Donk Patrick and Howl Michaels with it's own storyline that ties into the game's lore and upcoming content.

Super Animal Royale as a whole contains examples of:

  • Abandoned Area: The Super Animal World park, as the staff and guests are nowhere to be seen, instead being populated by the Super Animals.
  • Action Bomb: A recent addition to the Bwoking Dead game mode gives the zombies a new ability, being able to explode upon death. This is presented as a meter under them (that only their team can see) that is built up by damage they deal or coconuts/mushrooms eaten and when full, they will deal area damage next time that they're killed.
  • Arc Words: "What's a Skullcat?"
  • Advancing Wall of Doom: As per tradition in Battle Royale games, the map is slowly surrounded by a green fog which hurts your health over time, called Super Skunk Gas.
  • A.K.A.-47: Most guns are referred to by just their type — pistol, shotgun, etc. with the AK being the exception. This even applies to the ammo: pistols and SMGs use "little bullets" while magnums and AKs use "big bullets". The highest-tier version of each gun, however, gets a specific (if sometimes inaccurate) name and model — "Deagle" for the magnum, "Thomas Gun" for the SMG (variation of the "Tommy gun"), M16 for the rifle (loosely based on the M16A3), and the JAG-7 for the shotgun (based on the MAG-7). The epic-tier pistol is simply named "silenced pistol" (based on the Heckler & Koch HK45), while the epic-tier hunting rifle transforms into a sniper rifle (itself based on the M110 SASS).
  • All Animals Are Dogs: Or cats, rather—all Mini Animals except the chicken mew and purr when petted.
  • Amazing Technicolor Wildlife:
    • The unlockable "breeds" (skins) for most Super Animal species include a variety of imaginary color schemes, without even getting into extreme cases like alibrejes and "celestial" variants.
    • In a more subtle case, Super Skunks follow the usual Funny Animal Anatomy tradition of having white countershading.
  • And Your Reward Is Clothes: Upon leveling up, the player has a chance to receive cosmetics, such as shirts, hats, glasses, along with other things such as emotes, umbrellas, melee weapons and death explosions. Cosmetics are also rewarded upon completing Super Milestones, which are basically achievements.
  • Anti-Armor: The Sniper rifle completely destroys armor, regardless of its tier. The Deagle however only strips off 2 bars of armor. Poison darts, meanwhile, completely penetrate armor without damaging it.
  • Applied Phlebotinum: Superite is a purple-ish mineral which is implied to be an essential ingredient involved in creating Super animals. In-game, you must use Super Serum (liquid Superite) to unlock new animals and breeds.
  • Armor Is Useless: Played with. Equipping armor can give you up to 3 bars of protection (depending on the armor's tier) which will protect your health from damage. Armor also can be repaired with duct tape at any time. Most attacks can only damage either armor or health at the same time, meaning that one bar of armor can block a point blank shotgun blast that should be enough to kill an animal twice over. However, those 3 bars can be removed almost instantly by chip damage from pistols.
    • Averted hard in the Bwoking Dead game mode. Any level of armor drops the chances of being infected by a Zombie Joe's melee attack by at least half. Armor at full strength, or any armor on a survivor that hasn't been hit in the last 2 seconds, completely negates infection chance. Armor also blocks 90% of melee damage and half the damage from an exploding Zombie Joe.
  • Armor-Piercing Attack: Hamster ball impacts, poison darts, and Skunk Gas (both from grenades and the cloud slowly covering the island) can bypass armor completely. Melee attacks and sparrows can damage armor while dealing some health damage through it. Attacks from Zombie Joes in the Bwoking Dead game mode also deal very minor health damage through armor. Also, being too close to explosions will completely destroy your armor in one hit while also dealing massive health damage, if not killing you outright.
  • Artificial Stupidity: While bots can be tough adversaries, they also often display moronic strategies, such as trying to shoot you with a shotgun from far away, bringing a melee to a gun fight, stopping to heal in open field with you right by their side, among other things.
  • Asian Lion Dogs: The "Super Stone Lion" skin introduced during 2024's Lunar New Year event is modeled after these, but with an appearance that mostly just looks like a stylized lion statue.
  • Awesome, but Impractical:
    • The Dart Gun ignores armor and deals damage over time, but its projectiles are very slow (making it pretty hard to land shots at distant targets). However it excels as a defensive weapon, getting chasing enemies off your tail if you manage to land just a shot or two. It also doubles as a healing tool when used on injured allies, fulfilling a double function in just one weapon.
    • The Minigun is a rare and absolute monster of a weapon which lets you lay waste to your opponents by mowing them down with bullets in under a second even at mid range. High rate of fire, good damage, and simply awesome. Unfortunately, it takes almost a full second to spin up, slows you down to a crawl while it's spun up, making you vulnerable to Snipers, you can't roll, and every player within about a screen and a half of your location will be made aware of where you are. One grenade tossed at your feet, and you're basically dead. You might prefer using the regular weapons and keeping your mobility instead.
  • Beast of Battle: Giant Emus, which Super Animals can mount on and use to attack enemy players.
  • Bloodless Carnage: Even with all the shooting, hacking, and exploding, there's not a single drop of blood or gore.
  • Blood Sport: In-universe, the Super Animal Royale, where 64 Super Animals fight to be the last one standing.
  • Boring, but Practical: An update added Super Powerups, items that you can equip that give you some advantages. For example, the Ninja Booties make your footsteps more quiet and allow you to walk faster while crouched, and the Skunk Gas Vial increases move speed in the Super Skunk Gas and skunk bombs by 25%, and reduces their damage by 10%. And then there's the Cupgrade, which... simply makes you to heal 25% faster. Which is nothing to scoff at; the faster healing not only allows you to rejoin the fight faster, but it also gives you an edge when trying to outlast any adversaries inside the Super Skunk Gas.
  • Can't You Read the Sign?: There are multiple "no dancing" signs in the park. One is right next to the welcome center fountain; expect to see several players flouting it during the warmup—and doing it during a round nets you one of your very own to smack other players with. The others are in the Health Juice factory, which is staffed by the same crabs that will dance with you anywhere else on the island; if you dance next to one of them, they will respond with grumbling and a Pictorial Speech-Bubble containing either a frustrated scribble or a picture of the sign.
  • Car Fu: You can use the hamster balls scattered around the map to move around quicker, but you can also use them to run your enemies over. On a related note, you can also peck people to death with rideable emus; some even have knives taped to their beaks to make them even deadlier.
  • Combat Medic: In Duo's or Squads, someone acting as a medic is very much possible to do. Dropping health juice or using the Dogna's Dart Gun to heal allies saves on your allies' own health juice reserves, and if one is sufficiently skilled enough, heal people mid-fight. Enforced in S.A.W. vs Rebellion, as you trade healing potential for the ability to defend yourself.
  • The Computer Is a Cheating Bastard: Bots often display pinpoint accuracy, something that makes them annoying if they have regular weapons or downright terrifying if they're holding more powerful ones like the Sniper or the Shotgun. They even have no need for ammo pick-ups (in the rotating game modes where you can have bot allies, upon death you have a chance to auto-spectate from one's perspective, and see that they even go into negative ammo), though they still have to reload like any other player. They also deliberately fire their semi-auto or automatic weapons noticeably slower than a human player can or would.
  • Crate Expectations: The map is dotted with wooden crates that serve as cover and can be smashed open for a chance to find ammo, grenades, health juice, or duct tape.
  • Crossover: Had a crossover event with Turnip Boy in late September 2023, with limited time quests to unlock Turnip Boy themed items as well as the permanent addition of the Super Apple Cat breed.
  • Cute and Psycho: The Super Animals love the chaos and mayhem of battle royale.
  • Defog of War: The Bow and Sparrow and the Sparrow Launcher will mark targets and make their position visible even when outside of the player's line of sight.
  • Developer's Foresight: This might be the first game in history whose chat profanity filter includes the word "yiff".
  • Domino Mask: The default raccoon skin is literally wearing a mask that ties behind its head. The others are not.
  • Difficult, but Awesome: The banana is an item that, when thrown, deploys as a banana peel that makes your enemies slip and become vulnerable. It's not as versatile as the Grenade or the Super Skunk Gas Grenade and can be easily spotted. However, with some clever deployment, you can set up hidden traps to ambush other players that are exceptionally effective once slipping on a banana makes you completely defenseless for a few moments.
  • Duct Tape for Everything: Super Tape can be used to repair armor.
  • Early-Bird Cameo: New Super Animals, features, or locations are often shown in SAR Tonight before being added to the game.
  • Edge Gravity: It's impossible to walk off the edge of a dock or into deep water. Even rolling at top speed in a giant hamster ball, the ball will bounce off the invisible barriers keeping you on.
  • Edible Ammunition: The BCG gun, a chicken stuffed into a box, fires giant eggs that explode on impact, leaving a movement-slowing yolk pool on the ground for a time.
  • Exactly What It Says on the Tin: The Health Juice is juice that heals you.
  • Fake Longevity: Getting the higher level breeds (the alternate forms of a Super Animal — the Super Dog has the Labrador, Husky, and Corgi breeds as an example) can be quite tiresome. Firstly, you need to reach a certain level in order to unlock the Super Animal, then, you need to grind for DNA to create it, which drops randomly per-match, and the amount you get depends on how well you played in each match, then you need to gather MORE DNA to create the breed you want (more than you needed to create the base Super Animal). You need Super Serum, which is also a random drop gotten after a match (you get some when levelling up too). Alleviating this somewhat is that you can use Super Magnets to get Animal DNA you need for a specific Super Animal or breed, however, and there are daily missions that can reward you with Super Magnets, Animal DNA and Super Serum too.
  • Falling Damage: Played With. After jumping from the Super Giant Eagle, you can put away your umbrella to fall faster. Hitting the ground, however, doesn't cause damage, but briefly stuns you instead.
  • Fingerless Hands: The player models look like 2D paper cutout depictions of Animal Crossing villagers, complete with stumps for hands and feet. This sidesteps the question of how the horses and birds hold things with hooves and wings.
  • Fun Size: The Mini Animals, which are smaller, quadrupedal versions of some of the Super Animals you're already playing as. They behave like actual pets, and were apparently sold directly to guests to take home.
  • Furry Confusion:
    • The aforementioned Mini Animals can be acquired by players, leading to situations where a Super Fox might have a Mini Fox following them around like a puppy.
    • In the Season 8 teaser, a Super Fish comes across a regular fish.
      Super Fish: What happened to your legs?
      Regular fish: What's a legs?
  • Gatling Good: The minigun is a special weapon only found in Mole Crates. It has a fast fire rate and respectable damage, but it needs to wind up briefly before firing.
  • Guide Dang It!: Downplayed. There's a few special Milestones, called Super Secret Milestones, which do not describe what you need to do in order to complete them. They're not that hard though; by looking at the rewards, the player can have a vague idea of what needs to be done.
    • The Beauty Sloth Beanie is played straight. There's no milestone listed for it in-game. Nothing in the game lets you know it even exists unless you see another player wearing it. It's incredibly easy to unlock once you actually know how. You just have to play one game as a Super Sloth while wearing any flower pin and any dress.
  • Guns Akimbo: How to dual wield pistols: Step one, pick up a pistol. Step two, pick up another one. Whichever one has the higher rarity will be applied to both. Note: does not work on silenced pistols.
  • Half-Dressed Cartoon Animal: Players can only equip one clothing-slot item at a time, and only a few of them (such as dresses and costumes) qualify as entire outfits on their own.
  • Have a Nice Death: Dying brings up a randomly selected message, each of which is an animal pun:
    You have been diskoalafied
    Must have been a cheetah
    You otter try again
    For fox sake, call a doctor
  • Healing Shiv: Dogna's Dart Gun will heal allies (and Giant Emus) if you shoot them with it, whilst poisoning enemies.
  • Hell Is That Noise: Whenever you're inside the Super Skunk Gas, you will hear some... rather eerie sounds.
  • A Kind of One: There's a skin for the Super Wolf modeled after the Egyptian god Anubus called the Super Anubis Jackal; it's black with gold markings.
  • La Résistance: The Rebellion, a group of Super Animals who fight against SAW.
  • Leet Lingo: Various cosmetic items are priced at 1337.
  • Lions and Tigers and Humans... Oh, My!: While the park's guests and human staff have long since fled the scene (at least we hope that's what happened to them), a group of human children can be seen in the billboard advertising Giant Eagle Rides. Oddly, it's the only sign that depicts guests as humans; the signs for "Catch a Super Pig" and "Story Time with Donk" substitute a Super Fox.
  • A Million Is a Statistic: Dr. Jennifer Dogna seems to think so—one hundred million Super Animals were killed throughout the course of the Super Animal Royale games, and she is not fazed at all after mentioning this to the player. Implied to be justified as Super Animals, in her words, don't end up living for longer than three minutes after they get out of the vats they come from, so they might not even be able to even think of a name before the mayhem starts.
  • Mood Dissonance: The game has cute critters and a colorful palette for its visuals, but has somewhat serious lore, and the guns, while simplified due to the artstyle, are clearly based on real world weapons, making it strange to look at in many respects.
  • Mood Whiplash:
    • In the Game Trailer, a cutesy little fox landing on the island welcomes you to the Super Animal world... Then grabs a rifle and guns down a sloth.
      Super Fox: And dozens of animal friends for you to... KILL.
    • In the Season 2 finale of Super Animal Royale Tonight, we're treated to Catfive killing Peep as they rescue Joe Clucks V and VI… and then Donk warily cuts to the episode's Blooper Scooper (reel of player fails).
  • Noodle Incident: Referred simply as "The Incident", an event that caused the park to close down.
  • Our Alebrijes Are Different: The alebrije breed was added in Halloween 2019. The four animals that can have this legendary-classed breed are the tiger, the blue jay, the monkey, and the otter.
  • Pacifist Run: The Pacifist Victory milestone, which requires you to win a match without dealing any damage to other players (or yourself), which rewards the player with a unique Fly Swatter melee weapon.
  • Rearrange the Song: The main theme that plays in the Welcome Center gets seasonally-appropriate new renditions for the summer, Halloween, and Lunar New Year events (the CRISPRmas event features a different tune entirely), as well as the Story Time with Donk attraction and the Super Museum Of Modern Art. Pete's Song (used in the credits and in his shack) also gets a rock rearrangement that plays inside the Crocodile Club.
  • Rewards Pass: The "Animal Pass", which offers cosmetics, currency and DNA in both free and paid tracks. Unusual among games with such a feature though, is that these passes can be purchased and accessed after their respective seasons end via the vault, as well as having multiple passes active at once, albeit at an inflated price.
  • Rewarding Vandalism: In addition to the ubiquitous breakable crates, the Super Pyramid and its surroundings are littered with clay pots that serve the same purpose.
  • Ridiculously Cute Critter:
    • The Super Animals themselves, who are cartoonish anthropomorphic animals.
    • The baby Penguins in SAR Tonight Episode 7, particularly the one that Donk becomes the "Mama" for. They are actually part of the Rebellion and use their cuteness to their advantage to get close to Donk and Howls to kill them.
  • Rousseau Was Right: Downplayed. Most Super Animals don't seem to question why they're killing each other, but in promotional material, a Super Opossum that was just born in one of Dr. Dogna's vats was incredulous to the idea that the first thing they'll do is fall off a Super Giant Eagle and kill other Super Animals. Some Super Animals are also shown scared out of their minds at the prospect of killing others as well. It's implied that before "The Incident", the Super Animals were docile and friendly to humans and other Super Animals, and simply did their role within Super Animal World.
  • Running Gag: In the promotional videos...
    • Anytime someone thinks they've won the Super Animal Royale, they'll start doing the Victory Dance... only to be shot by a Super Raccoon, who then claims the real victory and does the dance.
    • If Joe Cluck appears in an episode of SAR Tonight, chances are he'll be dead by the end of it.
  • Schmuck Bait: In the health juice factory there is a giant press that repeatedly stomps down on the health fruits to juice them. It's big enough to stand on. Letting it kill you is a "milestone" that nets you a unique item.
  • Shout-Out:
    • An amusement park located in an island, its main attraction being creatures created by genetic manipulation, which became abandoned after an incident. Sounds familiar?
    • Some of the graffiti strewn throughout the park reads "Are we not men too?"
    • Praise Banan!
    • One of the unlockable breeds for the Super Hedgehog is a blue variant named the Super Speedy Hedgehog.
    • The reveal poster for the Super Hedgehogs is also a direct parody of the poster for Sonic the Hedgehog (2020).
    • The blue fox skin is named Supersonic Fox, which is either another Sonic the Hedgehog reference or a shout-out to the furry e-sports player SonicFox.
    • The "PBJT!" emote is based off the Peanut Butter Jelly Time meme from the early 2000s.
    • Nearly all named characters are named in reference to a real-life counterpart:
      • The names of the Super Animal Royale Tonight reporters, Donk Patrick, Howl Michaels, and Joe Cluck, are a reference to real life sportscasters Dan Patrick, Al Michaels, and Joe Buck, respectively.
      • The resident scientists include Super Husky inventor Thomas Sledison and Dr. Jennifer Dogna (named after Nobel Prize winning biochemist Jennifer Doudna).
      • There are posters advertising musical performers Blue Jay Z, Lady Caw-Caw, and Kelly Larkson, and the Ice Palace has a stage that once played host to Ella Fishgerald. Snippets of their songs can be heard if you linger in the right spot; Larkson and Caw-Caw's are clear riffs on "Since U Been Gone" and "Bad Romance" respectively.
      • And SAR Tonight's Giant Eagle conveyance is named Jimmy Talon.
      • The Super Animal Super Stage's marquee and lobby posters advertise acts by the Tweetles, David Hopperfield, and the Great Hooooodini, as well as the show Ham-ilton whose poster is a direct parody of the Hamilton one.
    • The season 2 SART episode "How the Finch Stole CRISPRmas" has a number of shout-outs to How the Grinch Stole Christmas! – aided by the Finch having green feathers and the episode being narrated by Donk in rhyme.
      He hadn't approved any CRISPRmas joys.
      He must put an end to this noise, noise,
    • The safe area inside the Super Skunk Gas is referred to as "the circle of life".
    • One of the zones in the game is called Super Animal Farm.
    • The second unlockable skin for the Super Bunny is two-tone green; the third is red and yellow. Just like Jazz and Spaz Jackrabbit.
    • Dance near a group of crabs, and the crabs will start dancing along, accompanied by a unique EDM tune reminiscent of the viral Crab Rave music video.
    • The Super Metal Panda sports facial markings modeled after Gene Simmons' makeup.
  • Smelly Skunk: Exaggerated, since the Super Skunk gas is so bad it kills you if you come in contact with it for too long. It's even weaponized with the Skunk Bomb. Averted with actual skunk characters, who are just another skin to unlock.
  • Speaking Simlish: The super animals speak entirely in "bwah-bwah-bwah"s pitched up to chipmunk levels. This includes when players talk to each other using the chat. The exceptions (not counting the announcers in the promo videos) are Jennifer Dogna, who speaks in distinct bow-wow noises instead, not unlike Blue from Blue's Clues; and Rabbita Smith, who talks in peppery hippity-hoppity noises.
    • In songs and prerecorded messages, however, the simlish becomes something more akin to a real language—in some cases even resembling English. You can clearly make out the phrases "Super Animal World" and "Super Mini Animal" in the advert that plays in the Mini Ranch, Ella Fishgerald's song is just the first verse of "Let It Snow" in You No Take Candle form, and in the full version of "Pete and the Swampcats" there's a point where Pete is clearly saying "All right, Super Animal World, I want you to put your hands together!" (which they do).
  • Story Breadcrumbs: There's a good amount of information that can be derived from both the promotional material and gameplay locations, Of note:
    • In "Where are Donk and Howl?" in Tonight, Catfive, a Super Rebellion spy, eats a wing from Joe Cluck 2, but puts it away as soon as it's shown on camera. Although played off as a gag, the implications are disturbing, as the Super Rebellion's secret hideout resides in the Super Animal Farm in gameplay, where fruit and vegetables grow, thus it's implied they subsist from them, and the Super Animals' Trademark Favourite Food is the banana. This makes Catfive's behaviour questionable at best.
    • In a case of Gameplay and Story Integration, Dr. Jennifer Dogna puts on a gas mask when the Super Skunk Gas reaches her hidden lab. The Very First Skullcat also hides in their sarcophagus after a while. Given both options, either the Super Rebellion use gas masks or they reside in an isolated space that prevents the gas from leaking in to be able to do things within or after games. Even then, in Tonight, there's also an implication that matches might have been prerecorded some time ago as well (within the context of the story) - In "Barn to be Wild", the Super Skunk Gas is closing in on a barn within Super Animal Farm, on supposedly live feed, but if it was the case, the gas would have reached Donk and Howl a long time ago.
  • Taxonomic Term Confusion: With the exception of domestic animals, if an unlockable "breed" of Super Animal isn't a completely made-up color scheme, it's probably a completely different species from whatever it's been lumped in with, at minimum. Most of the Super Songbirds, for example, are only related in the sense of all being birds.
  • Temporary Online Content: During the game's Early Access period, there was the Founder's Edition DLC which offered exclusive Super Animal breeds, cosmetics and an orange color for their in-game username. After the game launched in August 2021, the Founder's Edition is no longer available to purchase.
  • That Russian Squat Dance: The appropriately named "Russian Dance", which also comes with its own music.
  • Three-Quarters View: With some rather tall buildings to boot. Players are prevented from hiding behind them in a few ways: One, horizontal walls that are more than chest-high have a dead zone above them where players can't stand. Two, the entire top halves of buildings are semi-transparent from ground level and disappear completely when you get close. Finally, a number of buildings have a line of trees behind them, which also become semi-transparent as well when players are behind them.
  • Tuft of Head Fur: A few Super Animals have a few stray wisps of hair on their heads, but the Super Skunk has a big white greaser 'do.
  • Universal Ammo: Ammo for the weapons are split into simple types, "little bullets" for weapons such as pistols and tommy guns, "big bullets" for larger guns such as magnums and AK's, "rifle bullets" for the hunting rifle and snipers, "shells" for all shotguns, and "specialty ammo" for miscellaneous which includes dart guns, egg launchers, and crossbows. Averted with the Superite Laser, whose ammo can only be found next to other lasers or from the specially marked metal crates.
  • Video Game Cruelty Potential: There's a rat locked up in a cell inside one of the caves. You can shoot him dead if you feel like. Although considering that the Super Skunk gas can reach him and he has no ways to escape it, this can end up being a Mercy Kill. You can also shoot him with a Poison Dart Gun to complete a Super Secret Milestone.
  • Virtual Paper Doll: There are several cosmetics you can earn to deck your Super Animal with.
  • Visual Pun: The "Deagle" (Desert Eagle pistol) has an actual eagle beak on it, and makes a screech sound when it fires. The JAG-7 shotgun has a jaguar print pattern on it.
  • World of Pun: The creators of Super Animal World went all out with this one. Establishments include the Beakeasy, Pie of the Tiger, Cattitude, Eggsotic Cuisine, and a Pandup Comedy stage. They also created Super Animals named in reference to various real-world public figures (see Shout-Out above). The death messages are all puns, as well.
  • Wormsign: This game's equivalent of the supply drops, the Delivery Mole, initially pops up at a location indicated on the map before burrowing back into the ground and tunneling to the nearby spot he will actually leave his delivery, leaving behind a dirt trail to follow.
  • You Have Researched Breathing: It took until 2023 for a players' Mini pets to be able to be petted by others outside of rounds.
  • Zombie Apocalypse: The Bwoking Dead gamemode revolves around this premise, with the remaining survivors of an outbreak of the "Cluckles" attempting to hold off hordes of Zombie Joes to escape off the island via evacuation helicopter.
  • Zombie Infectee: In The Bwoking Dead, Super Animals infected by Zombie Joes with scratches become these, slowly transforming over the course of a few seconds allowing them to group up with uninfected Animals to surprise attack them.

Super Animal Royale Tonight contains examples of:

  • All There in the Manual: SART is the manual for Super Animal Royale more or less.
  • Bittersweet Ending: Season 2 ends with Peep I and Joe Cluck VI dead, but Joe V manages to escape the island and the Royale thanks to a bit of mercy from Peep II. On the SART side, Howl – thinking that Catfive was defending him and Donk from Peep – apologizes to Catfive for his earlier suspicions… just in time for the Finch and the rebels to take advantage of the fact that Peep killed all the SAW Studio guards and burst into the studio.
  • Book Ends: The first episode of Season 2 ends with Joe Cluck V caught amongst the Rebels, with the Finch saying a threatening "Hello." The Season 2 finale ends with the Rebels bursting into the S.A.W. Studios, with the Finch similarly saying the same thing.
  • Busy Beaver: A crew of hard hat-and-safety vest-wearing beavers – complete with Job Song and Weird Trade Union – is shown to be responsible for cleaning the island up in between royales.
  • Catapult Nightmare: In "To Get to the Other Side," Peep has one when they relive seeing Joe Cluck VII die, which prompts them to try and rescue Joe Clucks V and VI.
  • Cerebus Syndrome: Downplayed. The "darkly lighthearted" tone of the game is still faithfully portrayed across both seasons 1 and 2, but while Season 1 was mostly segues between community highlights with little in the way of storytelling, Season 2 added more worldbuilding, and established two parallel Story Arcs surrounding the gradual escalation of the S.A.W.-Rebellion conflict, and Joe Cluck and Peep being caught in the middle of it. Notably, the latter storyline ends with both Peep and Joe VI dying, with both events being more or less Played for Drama.
  • Cliffhanger: The Stinger for the Season 2 finale ends with Howl abandoning his suspicions of Catfive… just in time for the Finch and the Rebels to burst into the S.A.W. Studios.
  • Continuity Creep: During Season 1, more nods are made to past episodes over time after Donk and Howl get captured by the Rebellion in Episode 3. But the creep really sets in in Season 2 once the ongoing plot of Joe Cluck V and Peep gets cooking.
  • Good-Times Montage: "To Get to the Other Side" opens with one, showing Peep and Joe Clucks V and VI having good times while on the run such as fishing in Pete's Swamp, adopting a Mini Chicken, and taking selfies together, but then segueing toward Peep watching Joe VII getting killed in the previous episode, which prompts Peep to try and rescue the other two Joes from Catfive.
  • Grey-and-Grey Morality: If Super Animal Royale Tonight is anything to go by, then you have the Company, and other SAW-aligned forces, who have questionable ethics when it comes to creating the Super Animals and sending them out to fight. On the other side, the Rebellion is no more scrupulous, willing to do anything in the name of "liberation." However, Super Animal Royale Tonight shows that there are sympathetic characters among both sides – especially in Season 2 of SART, as we get acquainted with Joe Cluck V and Peep.
  • Hostage Video: The Rebellion records one on a VHS to send to the SAW Studios, demanding 10,011 S.A.W. Tickets in exchange for Joe Cluck's safe release.
  • Punch-Clock Villain: We don't know the extent of Donk and Howl's connection to S.A.W., or if they're even involved with the cruel treatment of the Super Animals. It's very likely that they're simply harmless TV reporters who are unfairly targeted by the Rebellion.
  • Replacement Goldfish: Joe Cluck from SAR Tonight tends to switch breeds every time he appears... see Running Gag above.