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Video Game / Stranger's Wrath
aka: Oddworld Strangers Wrath

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"Dead or alive, your ass is coming with me."
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Oddworld: Stranger's Wrath is a spin-off of the Oddworld franchise.

This video game contains examples of:

  • Abnormal Ammo: The Stranger, who uses critters he finds as ammo.
  • Always Chaotic Evil: Averted; Doc, despite belonging to a species known for being Evilutionary Biologists, is not a villainous figure and is simply a doctor offering his services (albeit for extortionate prices). So far, though, played straight with the Wolvarks, although they're more Punch Clock Villains.
  • Anti-Hero: Stranger might bring in criminals for a living, but that does NOT mean he's a nice guy. His way of getting the Sky Carts in Mongo Valley running? Assaulting then threatening the operator. He also has no qualms about feeding said criminals to his ammo-making bag in the second half of the game.
  • Art Major Biology: Stranger's Wrath never explains how Stranger manages to walk on two legs despite being built like a centaur, let alone how he manages to cram what is essentially a small pony's body into human size/shape trousers and boots. However, it can be justified as either Bizarre Alien Biology or an Acceptable Break from Reality.
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  • Art Major Physics: Additionally, his ability to cram targets into a container the size of a wrist-watch isn't even hand waved.
  • As Lethal as It Needs to Be: The difference between killing someone with Thudslugs, punches or Zappflies and knocking them out is that a KO takes less damage. Stingbees and Fuzzles are always deadly, however.
  • Authority Equals Asskicking: Without fail, hostile targets will be leaders of their own gang. And without fail, they will all be much stronger than their minions. Of course, this could also be a case of Asskicking Equals Authority.
  • Automatic Crossbow: Stranger's crossbow goes full auto when he uses Stingbees.
  • Ax-Crazy: Elboze Freeley and some other bosses are described as this. The Outlaw kamikazes are also insane.
  • Badass Adorable: The Grubbs, and most if not all of the critters that Stranger uses as ammo.
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  • Bad Powers, Bad People: Sekto's power is controlling others by latching onto them.
  • Bag of Spilling: A rare mid-game example: After Stranger is captured, he is stripped of the upgrades he bought from the Clakkerz. He never gets them back, but gets completely new upgrades from the Grubbs.
  • Bee Afraid: Stingbee ammo invokes this.
  • Bee Bee Gun: Stranger uses stingbees as machine-gun bullets.
  • Big Bad: Mr. Sekto.
  • Bittersweet Ending: Stranger defeats Sekto and the Grubbs successfully bring down Sekto Springs Dam. However, the last Steef, which Sekto was using as a host, passes away as the river is un-dammed, and Sekto himself is able to escape in the confusion.
  • Bounty Hunter: Stranger. Bounty Hunting appears to be a well-recognized and pursued profession- there are specific stores in every town just for turning in bounties.
  • Brainwashed and Crazy: The original river guardian Steef.
  • Brought Down to Normal: Sekto, whose true form is a helpless squid, swimming in the very river he dammed.
  • Catch-Phrase: Stranger has one or two.
    "Dead 'r alive, yer ass is comin' with me."
  • Cattle Punk: Most of the early game has a heavy western feel. In fact, every building you can go into in the towns has saloon-style doors.
  • Continuity Nod: There are a few references to the main games in the series:
    • A few species from the main series are present: Fuzzles are used as ammo, Doc is a Vykker, and, in the HD remake, the Wolvark Sloghandlers release Slogs as opposed to Slegs.
    • Hidden throughout the HD remake are RuptureFarms barrels filled with Mudokon Pops. Finding and smashing them all nets the player a trophy/achievement.
    • Also in the HD remake are some hidden bottles of Butt-Flo laxative. Fittingly, they're located above the Wolvark Barracks bathroom. Again, finding this stash nets the player a trophy/achievement.
  • Corrupt Corporate Executive: Mr. Sekto.
  • Cutscene Boss: Blisterz Booty, who gets captured in the first cutscene of the game. All you have to do is bounty him.
  • Dead Character Walking: If the player enables the invincibility cheat but then falls into a fan, they will remain able to move and attack as continous fountain of Ludicrous Gibs.
  • Dead Grubbs On Display: The Wolvarks string up some dead Grubbs outside their first facility, possibly as a warning or a threat.
  • Diesel Punk: Some of the later settings in the game have this feel, but it's nowhere near as prevalent as in the other Oddworld games.
  • Doesn't Like Guns: Stranger.
  • Dual Boss: The two Gloktigi.
  • Everyone Calls Him "Barkeep": Doc.
  • Everything Is Trying to Kill You: The Clakkerz turn against Stranger after he's revealed as a Steef since they now want to collect on his bounty.
  • Evil Matriarch: Jo' Momma.
  • Evil Poacher: Lefty Lugnutz.
  • Evil Sounds Deep: A good number of the Outlaw bosses (and Mr. Sekto) invoke this.
  • Fangs Are Evil: Every single Outlaw's got 'em.
  • Fantasy Counterpart Culture: The Grubbs are oppressed Native Americans while the Clakkerz are redneck settlers.
  • A Fate Worse Than Death / And I Must Scream: The Olden Steef being used as Sekto's host.
  • Feather Fingers: Clakkerz.
  • Fisticuffs Boss: D. Caste Raider (otherwise unnamed in-game) who captures Stranger.
  • Fictional Currency: Moolah. Also counts as a Global Currency.
  • Flunky Boss: Most bosses will call out a few more Mooks at certain points in their fights. At the least, most start out with a small group of enemies backing them up.
  • For the Evulz: Most of the Outlaws don't seem to have too many reasons for their antics, and there appears to be no motive for Doc's murder.
  • Foreshadowing: When Stranger enters the Bounty Office for the first time, he says he needs Doc to "fix a problem" as he scratches his leg.
    • Eugene Ius, after being rescued, proceeds to tell Stranger about the Grubbs' legend of their Steef guardian and the "demon" Oktigi. Eugene ignorantly shoots the Grubbs' beliefs down, but it all turns out to be very important later.
  • Gaiden Game: Stranger's Wrath is completely outside the quintology, acting as a spin-off of sorts to expand the Oddworld backstory.
  • Glass Cannon: Stranger in the latter half of his game, where he's stripped of his upgrades after being outed as a Steef. However, he later gains greater ammo and armour, and the fact that he's no longer a bounty hunter means that he's less compelled to keep enemies alive.
  • Go Out with a Smile: The Olden Steef.
    It's free... free... free...
  • Green Aesop: The Grubbs' fight against Sekto and his company has this kind of message.
  • The Guards Must Be Crazy: The Outlaws aren't exactly smart. Hide in the reeds for two seconds and they'll lose track of you. AI aside, the Outlaws are pretty stupid as a rule.
  • He Knows Too Much: The first thing that Stranger does when he's revealed as a Steef is to kill D. Caste Raider and his gang with his bare hands.
  • He's Back: After being captured, humiliated, outed as a Steef, losing all his gear, and being chased out of town, Stranger then gets his bow back, new awesome armor, and full ammo upgrades from the Grubbs.
  • Hillbilly Horrors: Western Mudos, where Stranger's Wrath is set.
  • Knight of Cerebus: Sekto is far, far more sinister and monstrous than the previous Oddworld villains, most of whom were played with varying degrees of comedy (with the possible exception of Molluck). This is made clear by his unsettlingly deep, raspy voice, the fact that he hunted an entire species to near-extinction purely to have their decapitated heads as trophies, and the fact that he is of a race that utilises host bodies to survive on land.
  • Large and in Charge: Every boss is always bigger than their minions.
  • Late-Arrival Spoiler: At least one blog entry on the official Oddworld website outright mentions that Stranger is a Steef.
  • Lightning Bruiser: Stranger.
  • Little "No": Stranger utters a few as his medical file falls to the floor.
  • Lone Wolf Boss: The only bosses who work for Sekto are D. Caste Raider and the Gloktigi. Everyone else is their own villain.
  • Mad Bomber: X'plosives McGee.
  • Money for Nothing:
    • There isn't nearly enough to buy to make you run out of cash, even if you capture major bounties dead. Especially because once Stranger gets captured and outed, you never use Moolah again.
    • It IS actually possible to have 20,000 Moolah by the time you go visit the Doc, you just need to plan your spendings.
  • Natural Weapon: Later in the game, Stranger gets upgrades to his punches and charging attacks.
  • Nice Hat: Stranger and a lot of the Outlaws. Doc wears a tattered top hat. Some of the Clakkerz sport headgear as well.
  • No Name Given/Only Known by Their Nickname: Stranger, who seems to be called such by the Clakkerz only because they don't know what else to call him. Also, following The Reveal, the Grubbs refer to him simply as Steef. His real name is never revealed.
  • Non-Mammal Mammaries: Grubbs are a salamander-esque species, yet their females have breasts.
  • The Password Is Always "Swordfish": To get access to the Black Market, Stranger has to ask around town for the password, which turns out to be Molasses. When he actually finds the shop, Stranger ends up mangling the password "Um, a mole's ass?", but the owner decides that it's close enough and lets him in.
  • Permanently Missable Content: The Binoculars. Hope you bought them back in Gizzard's Gulch because you'll need them to use the Sniper Wasps much later in the game.
  • Personal Space Invader: Several ammo types. Then there's Sekto...
  • Power Fist: Stranger can buy sets of increasingly deadly brass knuckles at certain points in the game.
  • Prison Rape: Looten Duke fears being in a jail cell with Blisterz Booty again.
  • Punched Across the Room: This happens a lot when you get the upgraded knuckles.
  • Punny Name: Eugene Ius, Jo' Momma and Frayda Evryting.
  • Puppeteer Parasite: The Oktigi race, of which Sekto is one.
  • Puzzle Boss: Many of the major Outlaws are this. Packrat Palooka requires you to shut off his shield and somehow knock him off his stage. Elboze Freely has an obvious weak point on his back, and only shows it if you're above him out of his range.
  • Recurring Boss: You fight a total of four Gloktigi.
  • The Reveal: Comes midway through the game, when Stranger is outed as a Steef, and at the end, when it turns out that Sekto's host body was was Olden Steef.
  • Rocket Jump: Fatty McBoomBoom's verticle slide attack has him launch a rocket at his feet to propel himself into you. All three hundred pounds of him.
  • Running on All Fours: Stranger will drop to all fours if he runs for long enough.
  • Sequel Hook: Sekto is defeated but still alive, and escapes into the river.
  • Shake It Off: Stranger's method of regaining health is to literally shake off the pain and injury.
  • Shameful Strip: Stranger, after he gets captured by Outlaws when he goes upriver from Mongo Valley.
  • Shirtless Scene: Stranger gets one later into the game.
  • Short-Range Shotgun: Don't expect Bola Blasts or Riotslugs to do much beyond short range.
  • The Smurfette Principle: Jo' Mamma is the only female Outlaw seen in-game.
  • Sorting Algorithm of Evil: The Outlaws you fight get tougher over time, but this actually does make sense when you think about it. When you move from town to town, you're always going somewhere bigger, ending in a major port and city. Naturally, the Outlaws that could threaten a larger town would be stronger and have bigger power bases.
  • Spikes of Villainy: Some Outlaws wear metal armor covered in spikes.
  • Spread Shot: The Bola Blast and Riotslug both do this, one with webs that disable enemies and one with slugs that function like shotgun pellets.
  • Super Drowning Skills: Mooks have them. Stranger does not.
  • Throwing the Distraction: Thanks to Chippunks and Howler Punks, this trope has never been easier.
  • Tomato Surprise: It's revealed the Stranger is the last Steef, and his "mysterious, confidential operation" is an attempt to make him permanently bi-pedal so to prevent others hunting him for the high Steef bounty.
  • Timed Mission: One of the final sections gives you 3 minutes to run through and climb the collapsing inner structures of a dam.
  • Toilet Humour: In the Wolvark Barracks, two Wolvarks are locked in the toilets evidently suffering from... terrible digestive problems, to put it mildly (apparently due to eating too much Fuzzle Pie).
  • Updated Re-release: Now available for PC and the PS3.
  • Unique Enemy: Outlaw Flamers, of which only 5 appear in Xplosives McGee's mission normally, though it is possible for up to 8 more to appear as reinforcements in Packrat Palooka's boss fight when he is below half health. There are also the Outlaw Hunters, of which only a small group appears at the beginning of the Mongo Wilds and 2 or 3 more during Lefty Lugnutz' battle, and none of them can be captured alive.
  • Video Game Cruelty Potential: Attacking the Clakkerz is understandable, since they drop Moolah and they're rude to you anyway. But the Grubbs? Who not only don't drop Moolah, but apologize when you bump into them and worship you as their savior? That's pretty cold.
    • It's to the point where there's a trophy in the PS3 version that requires you murder a farmer.
    • Video Game Cruelty Punishment: If you terrorize the Clakkerz enough, they'll retreat into their houses and start shooting at you.
  • Villain: Exit, Stage Left: Following his defeat, Sekto swims off in the now-un-dammed river. It's somewhat justified however, as 1). Stranger wasn't aware of Sekto's 'true form', and 2). he and the Grubbs were generally rather distracted by The Reveal of Sekto's abandoned host body: the previous guardian Steef.
  • Walk It Off: Stranger's method of regaining health is to literally shake off the pain and injury.
  • Weak, but Skilled: Stranger is described as "kinda shrimpy for a Steef", but he sure is good with that crossbow.
  • Weapon of Choice: A crossbow and his fists for Stranger. Most of the outlaw bosses have their own as well- Packrat Palooka uses missiles and Lefty Lugnutz uses a hunting rifle, just to name a few.
  • Wham Episode: Comes midway through the game. Stranger is able to visit Doc again to discuss his surgery - unfortunately, Doc has been hanged, Stranger gets captured, and is revealed to be a Steef.
  • Xtreme Kool Letterz: Clakkerz.
  • Your Mom: Invoked with Jo' Mamma, to the point that Stranger turns everything says with regards to her into a dirty joke.

Alternative Title(s): Oddworld Strangers Wrath

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