Stranded Deep, created by Beam Team Games, is a rather straight Survival Sandbox title set in a vast, randomly generated ocean of islands and shipwrecks. You're tasked with finding and managing resources, building a shelter, and eventually, finding means of rescue.
The game released in Early Access on Steam on January 23rd, 2015, and is still in development.
Examples you'll encounter in Stranded Deep:
- An Axe to Grind: An effective method for felling trees, though equally employable as a weapon. Crude axes can be crafted, while actual, manufactured axes can sometimes be found among wrecks.
- Bat Scare: At night, fruit bats will swarm in the sky. While they are harmless, their screeching can be frightening.
- Bottomless Bladder
- Breakable Weapons: Justified Trope, given that many of the creations are crude and handcrafted.
- Clothing Damage:
- The player character's shirt, pants, and necktie are in tatters from the crash.
- Also before the crash, oddly enough.
- Creepy Crows: Seagulls, but they serve the same function.
- Endless Game: In Early Access, currently the only mode of play is a Sandbox, and it only ends when the player dies.
- "Far Side" Island: A subdued variant. Many of the islands are extremely tiny and have few resources available.
- Flare Gun: Can be found in shipwrecks. Mostly useful for brief illumination of dark areas. As of the current version, it's otherwise pretty useless.
- Howling to the Night: Bats do it.
- Hyperactive Metabolism: And how!
- Infinite Flashlight:
- Averted with the Flashlight, ironically. Played straight with the Torch, the game's hands-free variant.
- The lighter. Though the light it emits is rather pitiful, its fuel never runs out.
- Item Crafting: The game's main gimmick is it's crafting menu. Uniquely, it also counts items in a radius around the player, not just what is possessed in inventory.
- MacGyvering: Four engine parts, a stick, and some duct tape to make a functioning motor. 'Nuff said.
- Notice This: Most items/objects bear either a light glowing outline or an overlaid name text to indicate interactivity.
- Robinsonade: Deserted islands and all!
- Scare Chord: While the majority of the game lacks music, an ominous, low theme will begin playing whenever sharks are nearby...
- Scenery Porn: The islands are positively beautiful.
- Shout-Out: A volleyball with a bloody handprint can rarely be found on islands.
- Survival Sandbox: The main mode of play.
- Threatening Shark: There are sharks in the ocean. And they are bad news.
- Wide Open Sandbox: The only method of play currently made.