Follow TV Tropes


Video Game / Stranded Deep

Go To
You find yourself comfortably seated in the cabin of your private jet, enjoying a nice, calm flight. You get restless, decide to make yourself a martini, and suddenly everything starts going to hell. Your plane goes down, the cabin rips apart, and suddenly you're struggling to find the surface in a dark, murky ocean. One quick scurry into a life raft later and you're... well, you're stranded deep in the middle of seemingly uncharted waters. You wade over to an island, jump onto shore, and start your survival experience.

Stranded Deep, created by Beam Team Games, is a rather straight Survival Sandbox title set in a vast, randomly generated ocean of islands and shipwrecks. You're tasked with finding and managing resources, building a shelter, and eventually, finding means of rescue.

The game released in Early Access on Steam on January 23rd, 2015, and is still in development.

Examples you'll encounter in Stranded Deep:

  • An Axe to Grind: An effective method for felling trees, though equally employable as a weapon. Crude axes can be crafted, while actual, manufactured axes can sometimes be found among wrecks.
  • Bat Scare: At night, fruit bats will swarm in the sky. While they are harmless, their screeching can be frightening.
  • Bottomless Bladder
  • Breakable Weapons: Justified Trope, given that many of the creations are crude and handcrafted.
  • Clothing Damage:
    • The player character's shirt, pants, and necktie are in tatters from the crash.
    • Also before the crash, oddly enough.
  • Creepy Crows: Seagulls, but they serve the same function.
  • Endless Game: In Early Access, currently the only mode of play is a Sandbox, and it only ends when the player dies.
  • "Far Side" Island: A subdued variant. Many of the islands are extremely tiny and have few resources available.
  • Flare Gun: Can be found in shipwrecks. Mostly useful for brief illumination of dark areas. As of the current version, it's otherwise pretty useless.
  • Howling to the Night: Bats do it.
  • Hyperactive Metabolism: And how!
  • Infinite Flashlight:
    • Averted with the Flashlight, ironically. Played straight with the Torch, the game's hands-free variant.
    • The lighter. Though the light it emits is rather pitiful, its fuel never runs out.
  • Item Crafting: The game's main gimmick is it's crafting menu. Uniquely, it also counts items in a radius around the player, not just what is possessed in inventory.
  • Advertisement:
  • MacGyvering: Four engine parts, a stick, and some duct tape to make a functioning motor. 'Nuff said.
  • Notice This: Most items/objects bear either a light glowing outline or an overlaid name text to indicate interactivity.
  • Robinsonade: Deserted islands and all!
  • Scare Chord: While the majority of the game lacks music, an ominous, low theme will begin playing whenever sharks are nearby...
  • Scenery Porn: The islands are positively beautiful.
  • Shout-Out: A volleyball with a bloody handprint can rarely be found on islands.
  • Survival Sandbox: The main mode of play.
  • Threatening Shark: There are sharks in the ocean. And they are bad news.
  • Wide Open Sandbox: The only method of play currently made.


How well does it match the trope?

Example of:


Media sources: