Follow TV Tropes

Following

Video Game / Stranded Deep

Go To

https://mediaproxy.tvtropes.org/width/350/https://static.tvtropes.org/pmwiki/pub/images/strandeddeeppalm.jpg
You find yourself comfortably seated in the cabin of your private jet, enjoying a nice, calm flight. You get restless, decide to make yourself a martini, and suddenly everything starts going to hell. Your plane goes down, the cabin rips apart, and suddenly you're struggling to find the surface in a dark, murky ocean. One quick scurry into a life raft later and you're... well, you're stranded deep in the middle of seemingly uncharted waters. You wade over to an island, jump onto shore, and start your survival experience.
Advertisement:

Stranded Deep, created by Beam Team Games, is a rather straight Survival Sandbox title set in a vast, randomly generated ocean of islands and shipwrecks. You're tasked with finding and managing resources, building a shelter, and eventually, finding means of rescue.

The game released in Early Access on Steam on January 23rd, 2015. The full game was released on April 21st, 2020.

Examples you'll encounter in Stranded Deep:

  • Awesome, but Impractical: A huge barge-like raft is very slow and extremely sluggish to steer. Plus, you'll get caught on rocks and shallows that wouldn't be a problem for a smaller boat.
    • The boat motor takes a lot of rare components to build, but in the end, it's truly not worthwhile. It requires fuel (precious in the early-to-mid game), and it has very slow turn control. You're far better off building the simpler (and much easier to build) sail, which can be made with common items and is just as fast.
  • An Axe to Grind: An effective method for felling trees, though equally employable as a weapon. Crude axes can be crafted, while actual, manufactured axes can sometimes be found among wrecks.
  • Advertisement:
  • Bat Scare: At night, fruit bats will swarm in the sky. While they are harmless, their screeching can be frightening.
  • Book-Ends: The game begins and ends with a plane crash.
  • Bottomless Bladder: Played straight with a notable exception. If you get diarrhea from food poisoning the effects are near-instant and will constantly dehydrate you until it passes.
  • Breakable Weapons: Justified Trope, given that many of the creations are crude and handcrafted.
  • Clothing Damage:
    • The player character's shirt, pants, and necktie are in tatters from the crash. In the early access they were already before the crash.
  • Creepy Crows: Seagulls, but they serve the same function.
  • Early Game Hell: The first few days are probably the hardest. Without a solid raft sharks can easily tip you over, if you are poisoned pipi for antidotes are risky to find if you do not have any available and clean water can rapidly become a rare commodity. Get a solid raft going and victory is more of an eventuality then anything else.
  • Advertisement:
  • Endless Game: In Early Access, the only mode of play is a Sandbox, and it only ends when the player dies.
  • "Far Side" Island: A subdued variant. Many of the islands are extremely tiny and have few resources available.
  • Flare Gun: Can be found in shipwrecks. Mostly useful for brief illumination of dark areas and warding off predators.
  • Gainax Ending: You repair a Cessna Seaplane to escape the area. Three hours later, you collide with a private jet midair. Specifically, your jet from the beginning. The plane crash happened because of you.
  • Giant Squid: One serves as a boss battle. Notably, it is the only one of the three bosses that actually currently exist in real life (the Megalodon is long extinct and there is currently no eel in the world anywhere near as big as the one in this game).
  • Guide Dang It!: This game does not hold your hand past the tutorial. And even then doesn't mention that coconuts are to be used as a stopgap for meals and drink, as you can and will get diarrhea from them.
  • Howling to the Night: Bats do it.
  • Hyperactive Metabolism: Not quite to the "eat to heal" extant of other games, but once the cause of your damage is dealt with if you keep yourself well-fed and hydrated for long enough you will recover health over time and you can eat/drink as easily as using any other tool. As long as you don't give yourself food poisoning anything edible should do the job, though food and fluids are treated as separate problems you need to address. If you do eat the wrong thing it doesn't take too long for it to sort itself out if you can survive the side-effects.
  • Hyperspace Arsenal: You can get quite a few things into the backpack that are the size of you to begin with. Sheets of scrap metal, wooden planks, even a chest can get in there.
  • Infinite Flashlight:
    • Averted with the Flashlight, ironically. Played straight with the Torch, the game's hands-free variant.
    • The lighter. Though the light it emits is rather pitiful, its fuel never runs out.
  • Item Crafting: The game's main gimmick is it's crafting menu. Uniquely, it also counts items in a radius around the player, not just what is possessed in inventory.
  • MacGyvering: Four engine parts, a stick, and some duct tape to make a functioning motor. 'Nuff said.
  • Megalodon: One serves as a boss battle, even though the game is set in modern times.
  • Minimalist Cast: Just you and the sea life.
  • Mundanger: The game has no supernatural elements (other than the Gainax Ending), and even the game's 3 boss creatures, although larger than any real life examples, are not so large as to be physically or biologically impossible to exist.
  • No Name Given: Your character is not given a name.
  • Notice This: Most items/objects bear either a light glowing outline or an overlaid name text to indicate interactivity.
  • Robinsonade: Deserted islands and all!
  • Scare Chord: While the majority of the game lacks music, an ominous, low theme will begin playing whenever sharks are nearby...
  • Scenery Porn: The islands are positively beautiful.
  • Sea Monster: Three of them, which serve as the game's bosses. A Megalodon, a Giant Squid, and a car-sized Moray Eel.
  • Shoot the Shaggy Dog: After all your efforts to find a way to escape back to civilization, not only do you end up dying in a plane crash, but to add insult to injury this also somehow also involves a time loop resulting in your death also causing the accident that marooned you in the first place.
  • Shout-Out: A volleyball with a bloody handprint can rarely be found on islands.
  • Survival Sandbox: The main mode of play.
  • Threatening Shark: There are sharks in the ocean. And they are bad news. There are four kinds of sharks, the harmless Black Tip Reef Shark which serves as food, the Tiger Shark and Great White which serve as enemies, and a single Megalodon which serves as a boss battle.
  • Tropical Island Adventure: The game is set throughout various tropical islands in the Pacific.
  • Wide Open Sandbox: The only method of play in the Early Access.

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report