Starbladenote (not to be confused with the Atari ST/Amiga adventure game) is an early polygonal Rail Shooter developed and published by Namco in 1991. It is part of a loose series along Galaxian3, Attack of the Zolgear and the space flight game Star Ixiom, and part of the "United Galaxy Space Force" saga, which also includes such diverse games as Galaga, Burning Force, and even Dig Dug.
A mechanized alien task force spearheaded by the Death Star-like structure Red Eye has entered the Federation's space and is fast-approaching the Federation's home planet. In response, the Federation scramble several fighters unit to attack Red Eye and destroy its power reactor, Octopus. The player is a gunner aboard one such fighter, the FX-01 "GeoSword".
The game is a fairly simple Rail Shooter. The player controls a crosshair overlaid on the screen and shoots at enemies. There are no alternate weapons, GeoSword's movement is completely automated, and survival is limited to shooting enemies before they shoot you.
Contemporary ports were released for the Sega CD, the 3DO and the PlayStation (as Starblade αnote ). The Sega CD version used coloured wireframe models due to the add-on's limitations, while the PlayStation and 3DO versions more accurately replicated the original arcade graphics and included a mode with textured graphics. However, the background and larger objects were made part of a single continuous FMV instead of being rendered in real-time.
A sequel titled Starblade: Operation Blue Planet was in development and made it to the location test phase in 2001, before being scrapped. The game sported a stylized, Rez-like take of the original's untextured graphic and made us of the ORBS system, a cabinet set-up which had the player enclosed into a sphere.
Namco later released a video of a full playthrough of the location test build as part of the USFG website and a scaled-down version of the ORBS technology was used for 2006's Mobile Suit Gundam: Bonds of the Battlefield, Mach Storm, and Star Wars: Battle Pod, the latter two which was released in 2014.
This game contains the following tropes.
- Asteroid Thicket: Your ship travels through one on its approach to Red Eye. While there's no danger of hitting one, as the fighter is under computer control, some are more than mere space rocks.
- Direct Continuous Levels: The game never takes control away from the player, apart from two shorts cutscenes playing when reaching Red Eye and leaving it.
- Disc-One Final Boss: After you destroy the reactor, you escape the exploding station, and Mission Control congratulates you and tells you to return home. Then things are cut short by a Red Alert and orders to pursue the flagship — you're only halfway through the game.
- The Federation: Mentioned in the backstory of the game as having their space invaded by Red Eye.
- Final Boss Preview: The enemy flagship commander appears several times during the course of the game, taking potshots at the player and fleeing before it can be destroyed. It is eventually fought as the final boss.
- Operation: [Blank]/Title Drop: The attack on the Red Eye space space station is called "Operation: Starblade".
- Planet Spaceship: The Red Eye, stated in-game to have a size of 780 kilometers.
- Pre-Rendered Graphics: The arcade version was rendered in real-time, but the home ports instead used pre-rendered backgrounds with real-time enemy models and projectiles overlaid.
- Rail Shooter: As noted above, you control just the weapons of your fighter with the computer taking care of its movement.
- Reactor Boss: Octopus and the Collosus' reactor.
- Shout-Out: The game clearly owes a lot to Star Wars, with the Red Eye looking a lot like the Death Star, the attack on the Octopus reactor clearly inspired on Return of the Jedi, and some enemy warships resembling Imperial Star Destroyers.
- Space Fighter: The player's starship, the GeoSword.
- Tech-Demo Game: Featured advanced (for the time) polygonal graphics rendered in realtime at a consistent 60 FPS.