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A turn-based free-to-play Mobile Phone Game by Electronic Arts in which players collect and fight with characters and ships from across the Star Wars galaxy.

At present, the game allows players to collect characters from across the nine films of the Skywalker Saga, the two anthology films, television series Star Wars: The Clone Wars, Star Wars Rebels, and Star Wars: The Bad Batch, as well as Star Wars: The Old Republic, Star Wars: Legacy and The Thrawn Trilogy, thus incorporating elements from both Star Wars Legends and the new Star Wars Expanded Universe.


Tropes

  • Action Girl: All the playable female characters can kick just as much ass as their male counterparts (with the sole exception of Mon Mothma, who has no offensive capability on her own).
  • Action Politician: Padmé and Leia.
  • Adaptational Modesty: Darth Talon got a leather pants and bots outfit with a less revealing bra tap to replace her Stripperific bra and loincloth from Star Wars: Legacy
  • Adaptational Gender Identity: The Scout Trooper is referred to with female pronouns, while the Scout Troopers on Endor in Episode VI were all male.
  • Adaptational Self-Defense: The whole “Han Shot First” meme is heavily referenced. Han Solo’s ability lets him always have the first move when in a team. Greedo has "Who Shot First?" As his ability.
  • Adapted Out: The "Contact Protocol" mission re-enacts the Rebels' first encounter with the Ewoks, but Luke is absent and a random soldier takes his place. This was likely because Luke circa-Episode VI, who was later designed as "Jedi Knight Luke Skywalker", wasn't a unit in the game at that point.
  • Allegedly Free Game: Does a pretty good job of averting it. You can get characters faster and earlier if you're willing to spend money, but everyone is attainable with a little bit of patience.
  • Anachronism Stew: Mostly averted; care is taken to avoid this in missions and events. This most often takes the form of characters, either player-controlled or NPCs, being modified to reflect their appearance then regardless of whether or not they are currently available.
    • Played straight, however, outside of character specific missions and events. In modes that don't involve you using specific characters, such as the Territory Battles on Geonosis and Hoth, you're free to use any characters that fit the Light Side or Dark Side only requirements. This results in battles such as having Luke Skywalker teaming up with Revan to fight General Grievous, or having Darth Traya teaming up with Sidious to battle Hoth Rebels. The same goes for the various PVP modes.
    • Aversions include the Millennium Falcon event; since Tarkin is dead by the time of the bounty hunters' chase, his Executrix is swapped for the Devastator commanded by Darth Vader.
    • Palpatine's Galactic Legend event recreates the duel in the Chancellor's office but Sidious, rather than as the Chancellor with a single lightsaber, appears as his The Clone Wars incarnation, under cloak and with two blades.
    • "Heir to the Dark Side" depicts Kylo Ren confronting Poe, Finn, and company on Kijimi personally; in the movie, he never encountered them directly because he was distracted by his Dyad duel with Rey (which makes up the next tier of the Journey Guide) before he could find them, with a garrison that was already on Kijimi comprising the bulk of the search.
  • Anti-Frustration Feature:
    • Because ships generally get defeated faster than regular units even on higher levels, Fleet Battles allow the player to lose one ship without suffering a star penalty.
    • If a player is trying to upgrade an ability using the game's rarest ability materials (Omicron, Zeta, Ship Omega, and Reinforcement), the game makes you press the button to do so twice rather than the usual once, ensuring you can't accidentally waste them.
    • In Territory Wars, a player needs to earn 50 points to be eligible for rewards, and the player receives no points if they lose an offensive encounter. However, simply placing a team on defense earns a player 30 points, meaning you only have to place two teams for rewards. This not only encourages everyone in the Guild to play defensively, but it also means you're not penalized if your teams can't stack up to the enemy's. The same is true in Grand Arenas; as long as a player participates at all, they receive rewards for that round regardless of wins or losses.
    • A few related to Daily Challenges:
      • Once you hit level 85, the Daily Challenges stop specifically requesting Light Side and Dark Side battles; instead, they combine into one Challenge that gives you credit for either one. This allows higher level players to concentrate their energy to certain nodes, such as if you're farming for Tier XII gear.
      • For the purpose of the Daily Challenges, Mod Battles also count as "Hard" battles, meaning you don't have to spend Light/Dark Battle energy on Hard nodes if you're trying to farm something from regular nodes.
      • Squad and Fleet Arena only require you to participate in a battle rather than win it, meaning you're not screwed if your only options to choose from are three objectively stronger teams.
    • The Vulture Droids spawned by the Malevolence using a special ability count as summoned units, meaning they don't have to be defeated for a round to end.
  • Art Evolution
    • The game has had time to refine the looks of characters as they come over the years. Every now and then, select old characters are updated, typically when they become relevant for a new event or as animated characters began being used in live-action.
    • Also how the game handles characters not introduced in live-action. Just compare Omega to Ezra and Sabine; while the earlier characters' models were clearly derived from their in-show look, Omega's appearance is more divorced and less cartoony, fitting in more with those from Force Arena.
  • Ascended Extra: Colonel Starck. Though he canonically served under General Veers in the Battle of Hoth, he does not feature in Episode V at all; this character is in fact derived from a reference book of all things. In the game, he's a crucial unit in the Imperial side of the Hoth Territory Battle, with several battles outright requiring him, and upgrading him to the max is a prerequisite to unlocking Sith Eternal Palpatine.
  • Bash Brothers:
    • Biggs Darklighter and Wedge Antilles both gain bonuses if they're on the same team; Wedge provides Biggs with several buffs that he otherwise only provides to himself, and Biggs's ability "Comrade-in-Arms" specifically calls Wedge to assist if he's available.
    • Baze Malbus and Chirrut Imwe are designed to be paired together, with both of them providing bonuses to their various abilities and calling each other to assist.
  • BFG
  • Blind Weaponmaster: Chirrut Imwe. Kanan Jarrus is also counted as his model is based on his post-Twilight of the Apprentice appearance.
  • Boss Battle: Comes in several forms.
    • Guild raids see players engaging Jabba's Rancor, General Grievous and the Droid Army, and a succession of Old Republic-era Sith Lords respectively.
    • The Legendary Events.
  • Boss in Mook's Clothing: Boba Fett, Scion of Jango is as close to a Galactic Legend as a regular unit can get. He has boosted stats, several extra abilities due to his Bounty Hunter tag, and none of his abilities have any cooldowns.
  • Bowdlerize: Darth Talon’s skimpy outfit from the comics was changed to a much less revealing shorts and top style outfit.
  • Canon Identifier: Different incarnations of the same character are given titles to distinguish them. The stand out is Han, who has Young Han Solo (Solo), Han Solo (Episode IV), Stormtrooper Han (infiltrating the Death Star in Episode IV), Captain Han Solo (the beginning of Episode V), and Veteran Smuggler Han Solo (Episode VII).
  • The Computer Is a Cheating Bastard: In preset missions, such as the Light and Dark Side Campaigns, the computer is given several bonuses that a player cannot replicate.
    • The computer can often have multiple of the same unit, such as having multiple B1 Battle Droids (all of whom call another to assist every time they attack) or infinite TIE Fighters (which give Tarkin enough Turn Meter to attack twice as much as the player); the player is locked into one of any unit, even the Mook units.
    • The computer can often have six units on a team at once, even in game modes where the player is maxed out at five.
    • There are several characters the computer can control that the player can't unlock in the first place. This includes characters like a Rebel Pilot (in the Hoth Territory Battle; notably, he gets to take a turn immediately if any of his allies are defeated) or an AT-ST.
    • The computer even gets to have higher level units than the player can ever have; in missions like the Journey Guides, the computer can have characters at levels 90-100, even though the player is maxed out at level 85.
    • In the Hoth Territory Battle missions where there is more than one Imperial Probe Droid, the Droid is allowed to use its Self-Destruct Mechanism even if it's the only unit on the team. When the player uses the character, the ability locks if it's the only unit left.
  • Counter-Attack: Available as a buff in the game that allows any character to strike back. Numerous characters also have such an ability built into their kits, such as Count Dooku or Commander Luke Skywalker.
  • Crippling Overspecialization:
    • Ben Solo is essentially useless unless he has a Rey on his team. If Rey is in the leader slot, then Ben provides himself and her with incredible bonuses that basically make them both invincible. If she's not, he's a completely average attacker.
    • Zam Wesell has the potential to completely wipe out an enemy team, but only in one specific circumstance - if she's on a team that is able to inflict Thermal Detonators early on. If that happens, she can take multiple turns in a row blowing up all the Thermal Detonators at once, severely damaging the enemy team. If that can't happen (such as against a team of Rebels, who almost always have a Turn Meter advantage), she provides very little to the team.
    • Baze Malbus and Chirrut Imwe are designed to be paired together in combat. While Chirrut can survive on his own, Baze cannot; most of his abilities are only made particularly useful by a bonus that Chirrut provides, and on his own he's a very average Tank.
    • The Wampa basically only exists as a prerequisite to unlock Jedi Knight Luke Skywalker. He provides no benefit to any team, is unaffected by any ability that doesn't effect all Dark Side or Attacker units in general, and even when he's fully upgraded, he has no defensive capabilities whatsoever, meaning he can get easily demolished by another unit at the same level. This would be less noticeable if the mission that requires him didn't require him to be Relic Level 3 (with Level 5 being recommended), meaning unlocking a powerful unit like Jedi Luke requires you to completely max out an otherwise useless character.
  • Cutscene: A feature in several events, mostly re-enacting moments from the movies and TV shows.
    • The Galactic Ascension events depict moments from across the Skywalker Saga.
    • The Mandalorian Hero's Journey adapts several iconic scenes from The Mandalorian.
  • David Versus Goliath: The "Contact Protocol" mission re-enacts the battle between the Rebels and the Ewoks before they became allies, meaning you're playing as five Ewoks (whose gameplay style is Death by a Thousand Cuts) going up against six of the strongest units in the entire game, much less of the Rebel team (Han, Leia, Chewie, R2, 3PO, and a Rebel soldier). It's not uncommon for the Ewoks to get entirely wiped out on turn one until they get much stronger.
  • Death by a Thousand Cuts: A team of Ewoks is designed to collectively have low offense but make up for it with solid defense and speed. Basically, you'll take a lot of turns and won't deal huge damage in those turns, but you'll take them more often than the enemy team and be able to whittle their health down, and the high amount of turns means that cooldowns go a lot faster than average. The development team outright referred to the ideal Ewok playing strategy as "Death by a Thousand Cuts" when Princess Knessaa was added.
  • Defeat Means Playable: Several characters are exclusively unlockable this way through Legendary Events (Grand Master Yoda, R2-D2, Emperor Palpatine, Grand Admiral Thrawn, BB-8, Padmé Amidala, C-3PO, Chewbacca, Jedi Knight Luke, General Anakin Skywalker, Darth Malak). Darth Traya shards can only be obtained by beating the Sith Triumvirate on Heroic. On the space side, there is a Legendary Event for the Chimaera and Han's Millennium Falcon.
  • Developer's Foresight:
    • From the game's launch, the game contained a "Neutral" Force alignment (as opposed to "Light Side" and "Dark Side"), even though no characters counted for the category. The category remained empty for years until Hondo Ohnaka was added.
    • If a non-attacking character, like C-3P0 or Mon Mothma, is left as the only member of their team, that character is instantly defeated, as they have no way of dealing damage and thus cannot win the battle (the only exception is in C-3POs Journey Guide, which requires the Ewoks present to defeat him even if everyone else is already defeated). This also happens if multiple non-attacking characters are the only ones left on the team. It's justified by those characters having a Unique ability that states that they "escape" the battle if they're alone.
    • The second to last tier of Jedi Training Rey's Journey Guide is designed to have Finn be defeated before Rey can trigger the game-ending ability (as soon as Kylo Ren loses his Protection, he stuns Rey, gains damage immunity, and keeps attacking Finn until he's defeated). However, with pre-planning and careful application of Finn's Taunt and Rey's Foresight, Finn can survive the battle, so the game is still able to give you three stars for the level.
    • The Imperial Probe Droid cannot use its Self-Destruct Mechanism if it's the only unit left on its team, preventing any potential conflict on who would win if it successfully defeated the enemy team by wiping its own team out.
  • Dialog During Gameplay: Several events open and close with these.
  • The Dividual
    • Played straight with Threepio & Chewie. That is, Chewbacca carrying half-assembled C-3PO on his back, straight outta Cloud City. Chewie does all the damage while Threepio mostly serves to support the team and blind the enemy team.
    • To a lesser extent, both IG-11 and the Mandalorian (Beskar Armor) have Grogu attached to them. Though Grogu only has abilities of his own with the Mandalorian, healing the team and providing damage immunity to Mando and another ally.
    • Exaggerated with the B1 Battle Droid, the version controlled by the player being a droid army as one character. The Imperial Dark Trooper follows this.
  • Dual Wielding: Characters wielding two lightsabers include Asaji Ventress, all three incarnations of Ahsoka Tano, and the Clone Wars-era Darth Sidious.
  • Early-Bird Cameo: New characters have been introduced just prior to their on-screen debuts, including some from The Last Jedi and The Rise of Skywalker.
  • Energy Weapon: Naturally for Star Wars, there is a lot of them. The biggest example, of course, is using the Death Star to blow an enemy capital ship.
  • The Faceless: A good half of the characters who wear armor with helmets appear with their helmets on in battles but can be seen with their helmets off in their profile, this includes pretty much all named Clone Troopers, Mandalorians like Gar Saxon and Bo-Katan, and Supreme Leader Kylo Ren. However, the characters who fit this trope are not seen with their helmets off, this includes Boba and, by extension, Jango Fett (despite not fitting the trope in-canon), Kylo Ren (pre-unmasked), Captain Phasma, both incarnations of Revan and the Mandalorian, the Armorer, and Darth Vader of course.
  • Five-Man Band: The default format for battles has the player control a team of five characters and it helps for them to be all from the same factions for synergy benefits. A good team has a Leader, Attacker, Tank, Healer and Support.
  • Gameplay and Story Segregation: In Fleet Battles, ships normally have a visual of their shield activating if they're the target of an attack, indicating that the ship is defending itself. The only exception is the Slave I; for some reason, the "Proton Torpedos" ability activates all enemy shields even though the attack doesn't target the whole team (it targets the target plus anyone with Target Lock).
  • Guns Akimbo: Characters with a gun for each hand include Carth Onasi, Jango Fett and Rex.
  • Instant-Win Condition: Several Journey Guide levels are designed so that you either can't or won't defeat the enemy in the traditional manner; instead, you have to survive for a certain amount of turns to eventually activate a gifted ability that instantly wins the game. For instance, Tier V of The Mandalorian (Beskar Armor)'s Guide gives the ability a cooldown of 50 turns, with the cooldown going down by 1 for every debut Kuiil inflicts, while Tier V of Commander Luke Skywalker's Guide requires Old Ben to survive a one-on-one with Darth Vader for six turns.
  • Late-Arrival Spoiler: Enfys Nest is listed as a Light Side character, which spoils Solo's reveal that she's not hostile to Han and company. Similarly, Ben Solo's entire existence as a character spoils his Heel–Face Turn in The Rise of Skywalker.
  • Legion of Doom: The Sith Empire, the CIS, the Nightsisters, the Galactic Empire and the First Order.
  • Loophole Abuse: The First Order Command Shuttle has an ability that grants an ally Advantage and bonus Turn Meter in exchange for taking all of their Protection. However, the ability can still be used on an ally that doesn't have Protection (either because they lost it or they never had it to begin with), granting all of the benefits of the ability without the huge drawback.
  • Loot Boxes
  • Mechanically Unusual Fighter:
    • Both the B1 Battle Droid and the Dark Trooper are designed to be entire armies reflected in one character, so their health does not function like other units; for the Battle Droid, they gain a certain number of counters for each turn and lose a static amount every time they're hit (naturally, they're defeated once it hits zero), and the Dark Trooper has to have an entire health bar emptied a certain amount of times, with their defense lowering with each defeat. For both of them, their offensive capability is reduced as more of their "units" are taken out. This unique defeat method also means they are immune from any One-Hit Kill attacks, as well as any character with the passive ability stating that units defeated on their turn cannot be revived.
    • Characters like C-3PO, Mon Mothma, and Wat Tambor are incapable of attacking, meaning they are purely support units. If they are the only unit left on a team, the unit is instantly defeated.
    • Some characters, like the Geonosian Brute Alpha and Mon Mothma, can summon a character to fight alongside the team, and the summoned unit's stats scale with the stats of the summoning character. Much like the purely support units, if a summon is the only character left on the team, it's instantly defeated.
    • Han Solo has a passive ability that means he always goes first, and when he does he ignores Taunt.
    • The Raddus is unique among Capital Ships for being the only ship with no offensive capability on its own (though it does call allies to assist), but it compensates by being able to sacrifice itself to destroy the enemy Capital Ship.
    • The ARC Trooper spawns a turret with him and has a passive ability that makes the turret assist every time he attacks. His moveset is then based around giving that passive ability to his teammates, letting the turret assist them as well. Once everyone with the ability is defeated, the turret disappears.
    • Every Bounty Hunter has a leader ability that includes a "Contract", and once the Contract is fulfilled (for example, Boba Fett's Contract is fulfilled when the player defeats the first enemy unit who took a turn that game), each Bounty Hunter activates their Payout for the rest of the battle, which provides a bonus to each unit.
    • The Geonosians are designed to work only with each other. To accomplish this, each Geonosian unit has a "Hive Mind" ability which is granted to all Geonosian allies, and if the Geonosian Brute Alpha is present, all of their health goes from individual health bars to a giant pool of health that equalizes across all Geonosian units at the end of every turn.
    • Jedi Knight Cal Kestis is designed to switch between multiple lightsaber forms, much like how he can change his fighting style in Star Wars Jedi: Survivor. Each time he uses an ability for a new time, he switches to that form, and each form gives him different bonuses. Similarly, Ki-Adi-Mundi can switch between Ataru and Makashi Form, with each form providing a different bonus to each of his attacks.
    • All Galactic Legends are immune to Stun and Taunt, have severe damage reductions as part of their stats, and include an "Ultimate Ability" that requires a specific action to charge up before drastically changing the battle.
    • Ben Solo is designed to work around his unique Dyad mechanic, which only activates if a Rey is in the Leader slot. If she is, the mechanic activates and both of them can only take damage and be defeated in a certain order, turning facing them into a logic puzzle (more specifically, Rey can't be defeated while he's active, but Ben can't be defeated until Rey is reduced to 50% health; to defeat them, you have to get Rey below 50% health, then defeat Ben, then defeat Rey).
    • Boba Fett, Scion of Jango has no cooldowns for any of his abilities.
    • Darth Malek loses all Protection and gains that much Max Health, but compensates for this by having boosted Health Steal and taking less damage from percent damage effects.
    • Mara Jade, The Emperor's Hand's ability "The Emperor's Hand" is unique in that it specifically deals a debuff to a specific character if they happen to be on the enemy team. In her case, if Jedi Knight Luke Skywalker is on the enemy team, she inflicts Blind on him at the start of the match, ensuring that his first attack will always miss.
  • Me's a Crowd: There exist multiple versions of certain prolific characters that can be played on the same team or opposing each other: two for Yoda note , Leianote , Bastila Shan and Revannote , Poe and Finnnote , Landonote , the Mandaloriannote , C-3POnote , Echonote  three for Anakinnote , Rey and Kylo Rennote , Sidious/Palpatinenote , Obi-Wannote , Ahsokanote , and four for Lukenote .
    • Particularly noteworthy is Han Solo, who now has five versions: Solo, Original, A New Hope Stormtrooper disguise, The Empire Strikes Back Hoth outfit, and The Force Awakens Veteran Smuggler, meaning you can put together a team made entirely out of Han Solo. Ascended to meme status almost immediately.
    • Counting The Dividual, Chewbacca also has five versions now: Clone Wars, Solo, Original, Empire Strikes Back combo with 3PO, and The Force Awakens Veteran Smuggler.
    • Special mention goes to Grogu (The Child / Baby Yoda). He is attached to both IG-11 and Beskar Armour Mandalorian, and was later added as an official character attached to IG-12. Similarly, Jabba can be taken into the Rancor Raid and use his Rancor as an accessory at the same time.
    • On the ship side of things, you can have three Millennium Falcons in the field at oncenote . You also can have different ships flown by different versions of the same character. For example, Anakin's Eta-2 Starfighter can be flying next to Darth Vader's TIE Advanced, And Episode VII Kylo Ren in his Command Shuttle usually supports his Episode VIII counterpart, who flies the TIE Silencer.
  • Mini-Boss: The Assault Battles have eight waves, with a mini-boss in the fourth: Teebo (Forest War), Poggle the Lesser then General Grievous (Ground War; tiers 1-3 and 4+ respectively), Darth Vader then Director Krennic (Military Might; tiers 1-3 and 4+ respectively), Lando Calrissian (Rebel Roundup) and Darth Sidious (Secrets and Shadows).
  • Mirror Match:
    • Disregarding that any unit can be used against a team that has the same unit in it, Anakin, Kylo, and Bastila in particular have Light and Dark Side variants of their characters (Anakin has two each, Bastila has one each, and Kylo has three Dark Side variants and one Light Side variant), meaning they can be used in Light/Dark Side battles and fight their own variants from the other alignment.
    • Jabba can bring his own Rancor into the Rancor Raid, meaning he can use it as an ally while trying to fight it.
  • Mooks: A number of generic troops from Star Wars feature here.
  • More Dakka: Several characters have this, whether it be ordering bombardments from off screen like Captain Phasma or Officer Leia, or simply unloading blasters themselves like the Fetts. Special mention goes to Canderous Ordo, who fires his blaster minigun up to 3 times in a row just as a basic attack. And is usually a part of teams that constantly call him to attack every turn!
  • Moveset Clone: A few of Non Player Characters are this to select playable characters, coming in the form of mook clones for other factions and named characters with modified appearances.
    • Princess Leia and Han Solo's appearances are modified to reflect their Cloud City and Endor appearance in One Famous Wookiee and Contact Protocol respectively. Additionally, Leia becomes Endor Leia in the latter event. In both cases, their abilities are still the same.
    • The first two tiers of the Supreme Leader Kylo Ren missions require you to use Kylo's iteration from Episode VIII, but his appearance is changed to match Episode IX without changing his abilities.
  • Mundane Solution: Two of the daily challenges require you to play PVP matches - one with a regular team and one in space - but you don't have to win the matches. If you only care about winning the challenge and not advancing in rank, you can just select the strongest enemy team available, set it to autoplay, and get crushed to get the reward.
  • Mythology Gag:
    • When Darth Vader is defeated, he lets out a Big "NO!" that calls to mind his reaction to Padme's death.
    • Starkiller's final ability "Size Means Nothing" features him using the Force to drop a Star Destroyer on the enemy team, just like he used the Force to bring down a Star Destroyer in his debut game.
  • Nerf: Has occasionally happened with characters who turned out to be too powerful after launch. Enfys Nest is a well known example.
  • Multi-Slot Character: There are different versions of many Star Wars characters, like General Kenobi, Old Ben and a younger Obi-Wan and Anakin, Lord Vader and Darth Vader. There's also Farmboy Luke Skywalker, Commander Luke Skywalker and Jedi master Luke Skywalker along with a Jedi Knight one.
  • Non-Player Character: Are found in the various missions and events. Most are mooks, though some are Moveset Clone incarnations of familiar characters. Some have been lucky enough to be Promoted to Playable.
  • No Plot? No Problem!: The game has no real story beyond the missions which reflect and adapt iconic battles from Star Wars history. The closest things to long-term goals the game has are climbing the PvP ranks and working towards high-powered characters like Supreme Leader Kylo Ren and Sith Eternal Palpatine, who require certain characters to be ranked up as much as possible before they can be unlocked.
  • One-Hit Kill: A select few characters get to have this ability: Darth Nihilius' Annihilate (Both as a raid boss and as a usable character), The Mandalorian's Disintegrate, Commander Ahsoka's Force Leap (which can be used on the first turn with help from Master Kenobi), Sith Eternal Emperor's Unlimited Power (Which can instantly kill TWO characters at once). The Rancor can also instantly kill a character, both when being fought as a raid boss, and when being used by Jabba as his ultimate ability.
    • On the ship side of things, The Raddus' Holdo Maneuver, The Executor's Death Star, and The Profundity's Tantive IV is this for the opposing capital ship, though the latter only involves luring the enemy ship out of battle, it serves the same effect. Thrawn's Chimera can also instantly kill individual ships, and the aforementioned Death Star will wipe every enemy ship off the map if the enemy capital ship is already destroyed.
  • Palette Swap: Happens to Non Player Characters on different planets, most notably Clone Troopers. B1 Battle Droids are also recolored from their default appearance to reflect their look on Geonosis.
  • Player Mooks: Several troops come as playable characters, such as Mob Enforcer, Coruscant Underworld Police, and the Gammorean Guard. some are largely worthless, while others serve surprisingly well in their respective factions.
  • Player Versus Player: Squad Arena, Grand Arena Championships, and Guild vs Guild Territory Wars. It's downplayed in that the battles don't take place in real-time, but rather, you fight AI-controlled teams set by your opponent, while they fight AI teams set by you.
  • Power Trio: The Sith Triumvirate.
    • A rare number of missions as well as Grand Arena events restrict the player to only three characters, meaning EVERY team becomes this by default.
    • The Tusken Raider faction is distinct in that there remains only three playable characters.
  • Promoted to Playable: The B1 Battle Droid was originally a mere NPC before being made available as a character.
  • Reviving Enemy: Several Characters come with the ability to revive themselves, such as Darth Sion or Cara Dune, requiring you to get rid of a select buff that they have before you can put them down for good, while some units are able to revive friendly units, such as the Ewok Elder. The Nightsister Zombie, on the other hand, will revive itself no matter what, only being truly defeated when every other Nightsister on the team is dead. Iden Versio similarly cannot be defeated until every other Imperial Trooper is defeated, as she just revives herself if someone else is still active.
    • Every character in the game is potentially this, really, as several characters exist that can revive other characters defeated in battle, such as Jolee Bindo for every Jedi, or Mother Talzin for the aforementioned Nightsisters.
  • Rock–Paper–Scissors: The Supreme Leader Kylo Ren and Rey Journey Guides include a unique mission for their third tier that utilizes special "Duel" mechanics. In practice, the game plays like rock-paper-scissors by utilizing three moves: Strike, Feint, and Parry. If you "win" a clash, you get a point, and once you have three points, you win the round; the first to win four rounds wins.
    • Strike scores against Parry or against another strike. If the other unit uses Feint, they get a point instead.
    • Feint scores against Strike but loses to Parry. If both units Feint, nothing happens.
    • Parry causes someone who Feints to lose any points they've gained that round. If both units Parry, nothing happens, and if the other unit uses Strike, they get a point instead.
    • Occasionally, the AI unit will Misplay. If this happens, the player can use Strike for a free point.
  • Screw This, I'm Outta Here: Non-attacking characters, such as Mon Mothma, have a unique ability that states that if they are the only unit on their team, they escape the battle. In practice, they're just instantly defeated.
  • Self-Destruct Mechanism: The Imperial Probe Droid has a special ability where it approaches the enemy team and explodes, dealing high damage to the entire team at the cost of instantly defeating it. To prevent it from nuking the enemy team on turn one, it can't be used until it takes damage, and to prevent any potential win conflict, it can't be used if it's the last unit on a team.
  • Sixth Ranger
    • Most regular missions allow players to summon an allied character from another player in addition to your Five-Man Band.
    • A few leader characters can summon a sixth character, these include the Geonosian Brood Alpha, who summons a Geonosian Brute, and Mon Mothma, who summons a Rebel Trooper.
    • The Bad Batch quartet was established for a good few months before Omega's addition made a full Five-Man Band, reflecting her joining the team in-canon.
  • Stone Wall: Characters like the Nightsister Zombie and First Order Stormtrooper lack a strong offensive capability, but they have incredibly high durability and the ability to Taunt, meaning that the enemy is forced to target them. In essence, they don't deal much damage, but they force the player to target them and then take forever to actually go down, letting their team attack yours unaccosted.
  • Suicide Attack: The Imperial Probe Droid and The Raddus's Holdo Maneuver both utilize high-damage attacks at the cost of instantly defeating themselves.
  • Support Party Member: A handful of characters have no offensive abilities at all and exist only to support their allies. As a result, if they end up as the last character standing, the match is automatically lost. These characters are Hermit Yoda, C-3PO, Mon Mothma, and Wat Tambor. In the case of Mon Mothma, the match is still lost even if the Rebel Trooper she summoned is still standing. On the ship side, the Raddus is distinct amongst the capital ships in that it has no weapons against enemy fighters, but can sacrifice itself to take out the enemy capital ship.
  • Taking You with Me: The Raddus's "Holdo Maneuver" has it destroy the opposing capital ship at the cost of destroying itself.
  • Throwing Your Sword Always Works: Vader's Culling Blade ability does this, dealing more damage the more debuffs the target has. Jedi Knight Revan also has his own saber throw ability, based on the same ability from his home game, only instead of dealing any major damage, he heals his team instead.
  • Total Party Kill:
    • Any group attack runs the possibility of completely wiping out the enemy team if the team is weak enough or the attacker strong enough. This is more common with Galactic Legends and Raid Bosses with group attacks.
    • If the Executor is allowed to use its Death Star ability twice, the first time destroys the enemy Capital Ship and the second outright wipes out the opposing team completely.
  • Video Game Raids: In Guild Raids, all members of a guild cooperate to take down the raid boss and beating its four phases to obtain raid currency, high-tier gear (for upgrading toons) and exclusive character shards (for unlocking toons). The raids include The Pit (where players face the Rancor), The Sith Triumvirate (where players face the Sith trio from KotOR II), Tank Takedown (where players destroy an AAT vehicle), and The Pit (Challenge) (where players face a juiced up version of the first raid).
  • Villain Team-Up: The final phase of The Sith Triumvirate Raid Event has the guild face off against Darths Nihilus, Sion, and Traya all at once.
    • Any dark side team in general is this. Nothing is stopping you from teaming up villains from across the various eras of Star Wars together. In some cases, you're encouraged to do this, such as Lord Vader giving special bonuses to Dark Side Force users like Kylo Ren or Maul.
  • We Have Reserves: This is the B1 battle droid's gimmick. Instead of health, it has a counter for the number of droids in the group, and it loses a static number of counters for every attack instead of taking traditional damage. It goes up over time unless they're taken down.
  • Wolverine Publicity: Jedi Knight Luke Skywalker (Episode VI) spent the longest time on the loading screen before he was finally introduced in the game.
  • Zerg Rush
    • Tarkin's final ship ability involves him summoning a horde of TIE Fighters, which simply bomb the enemy battlefield into oblivion.
    • Every time it uses a special ability, the Malevolence spawns Vulture Droids if there are any open slots on its team, ensuring that the player is constantly facing a full team even if you take someone out.
    • Both the B1 Battle Droid and Dark Trooper count as they are an army of droids in one character.

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