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A multiplayer arena First-Person Shooter created by 1047 Games, Splitgate aims to give the classic close-quarters FPS experience a whole new dimension with the introduction of Portals: Gateways any player can open in specific surfaces, through which both players and their firepower may pass. Crossing the map in seconds, sniping a great arena from its most hidden corners, shooting your foe in the back of the neck as you're fighting face to face, Splitgate makes it this and more perfectly possible.

The game, often described as Halo meets Portal, is free to play on Steam, Microsoft's and Playstation stores.


The game provides examples of:

  • Big Head Mode: Bighead Snipers, of course. And yes, the huge head counts for headshots.
  • Boom, Headshot!: All weapons can headshot, doing more damage; how much more damage depends on the weapon, however, but it typically comes down to reducing the amount of bullets needed to kill a target by one, so e.g. a Sniper Rifle kills in one headshot whereas an Assault Rifle kills in six rather than seven.
  • Carry a Big Stick: The BFB, which will kill just about anything you can hit in one blow and send them ragdolling into the distance.
  • Damn You, Muscle Memory!: It's very easy to forget grenades don't damage people in this game and pelt a group of foes with one to no effect.
  • EMP: Your grenades. They can't harm or hinder players directly, but they do shut down enemy portals.
  • Home-Run Hitter: The BFB will both instakill your enemy and send their ragdoll soaring through the air spectacularly.
  • Improbable Weapon User: If you pick up the Oddball in relevant game modes, your hands are too busy to use a weapon with it, but it doesn't stop you from simply whacking an enemy in the face with the ball itself.
  • Jet Pack: Everyone gets a recharging jetpack that allows just a little flight each jump, and near-instantly restocks while not in use. While it won't let you fly across the map on its own it's definitely helpful, especially while taking a portal-enhanced leap.
  • Loot Box: Drops, which are spheres containing cosmetics for weapons and characters, including skins. They're earned by completing in-game challenges, but not bought — every item you buy with in-game currency, you buy directly.
  • One-Hit Kill:
    • Railguns and the BFB are always lethal, dealing 150 damage; only a VIP can survive the first shot.
    • Team SWAT mode makes any and all headshots deadly, no matter the weapon.
  • One-Hit Polykill: Railgun shots keep going and going, killing everyone in the way. There's an achievement for killing more than one person with the same shot.
  • Play Every Day: There's a daily reward for logging on that increases until the seventh day and resets afterwards, as well as an increasing EXP bonus for every day in a row you actually play the game.
  • Press X to Die: Depending on your portal setup, you can see yourself through your own gateways... and you can indeed shoot yourself through the portal and kill yourself. You pretty much have to be trying to do so, seeing you need to place the portals just right, but you can.
  • Quick Melee: You can always punch an enemy or strike them with the butt of your weapon (or the Oddball) for half their health. Sometimes it's even quicker for a quick finish than shooting them.
  • Ragdoll Physics: Of the best kind. It's not uncommon to make people do a cartwheel with a Sniper headshot, the BFB will do actual home runs with players, and if you get killed mid-melee lunge your corpse will slam into the nearest wall at high speeds.
  • Rocket-Tag Gameplay: One of the game modes is Instagib, where everyone gets an instant-killing, quick-charging Railgun and nothing else.
  • Short-Range Shotgun: Within about ten feet or so it's an instant kill; beyond that, the damage falls off fast.
  • Super Wrist-Gadget: The portal guns are wrist-mounted, allowing actual weaponry to be wielded around.
  • Teleport Gun: Every player has a portal gun that opens portals on certain surfaces.
  • Thinking Up Portals: Just like Portal's own, you put one end of a portal on each compatible surface, and it joins both ends. Unlike the game in question, you're far from the only one with a portal gun, and you get to bring actual firepower too, all players and all shots can traverse a particular portal, though only your own let you see the other end.
  • Weaponized Teleportation: Players are encouraged to use portals to ambush opponents, and there are rewards for shooting and killing enemies through portals. Even your grenades are explicitly EMP devices meant specifically to deny enemies the use of their portals rather than just explode and hurt them.
  • X Meets Y: It's basically Halo multiplayer with the portal guns from Portal.

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