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Video Game / Sly 3: Honor Among Thieves

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Bentley: Alright, it’s the crime of the century and "The Ball's" in motion!

Sly 3: Honor Among Thieves is third game in the Sly Cooper series, developed by Sucker Punch and released on the PlayStation 2 in 2005.

Set shortly after the events of Band of Thieves, Sly has learned of the Cooper Vault, a gigantic store of the wealth that his family has accumulated over the years. He must find a way, however, to defeat Doctor M, who has taken over the island where it is located to try to break into it, with many failed attempts. Sly must regroup his old gang and recruit new members in order to succeed at reclaiming his family's history, all while still on the run from Carmelita.

Sly 3 plays just like Sly 2, with mission-based gameplay that emphasizes stealth and platforming. The biggest change is the inclusion of even more playable characters than the main trio that can be used in select missions, which lend themselves to more game variety due to their specializations. Notably, recurring Hero Antagonist Inspector Carmelita Fox is also now playable for the first time, with her turning the game into a third-person shooter while she's being controlled.


This game has the examples of:

  • An Aesop: A lot of the game is essentially about being happy with who you are, and that true friends care about and respect each other, perhaps even like family, and that no care and respect towards a group of friends can be extremely damaging.
  • And Now For Something Completely Different: The penultimate episode has ship battles, which are quite different from the standard sneaking around you typically do.
  • And the Adventure Continues: Zigzagged. On the one hand, the Status Quo was fundamentally changed. On the other hand, its made clear that whatever comes next, its not going to be boring.
  • Artistic License – Geography:
    • It would be pretty much impossible for Murray's van (frozen in a block of ice) to float from Canada, out to sea to China, then upriver into the Kunlun Mountains, especially in less than a year.
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    • Australian geography is inaccurate, as both Uluru (referred to as Ayers Rock in-game) and Wave Rock are in Yuendumu, Northern Territory. In reality, Uluru is by the South Australian border, over 600km away from Yuendumu, while Wave Rock is near Hyden, Western Australia, which is nearly 300km away from Perth.
  • Bad People Abuse Animals: Yes, this franchise is set in a world full of anthropomorphic animals, but at one point during "An Opera of Fear", Octavio dumps tar into a tank full of fish, killing all of them. Bentley is upset over this, and avenges them by destroying a nearby Ferris Wheel that's pumping tar. Which then proceeds to crush a (anthropomorphic) pigeon.
  • The Battle Didn't Count: General Tsao may be the main antagonist of "A Cold Alliance", but the boss battle with him takes place in the middle of the chapter rather than in the end like with the other villains before and after.
  • Battle in the Center of the Mind: Sly has to battle the Panda King within the latter's mind via the Guru's magic.
  • Beast and Beauty: One of the missions in "Flight of Fancy" is titled "Beauty and the Beast", even if both titular characters (Carmelita and Muggshot) are villains.
  • Big Bad: Dr. M. The main goal of the game is to get Sly his family vault while recruiting new members of the Cooper Gang. The one getting in the way of the vault is Dr. M.
  • Blood Knight: Murray becomes this, ironically after a period of pacifism.
  • Broken Aesop: While the series has had some not-so-subtle Green Aesop themes in some levels, Sly 3 takes it perhaps a step too far by having you feed dozens of miners to a crocodile, all while Murray delivers callous and sadistic remarks. It seems especially harsh given that this same level features a lemonade drinking contest, and the fact that the only environmental impact the characters ever mention the miners having is in regard to aesthetics.
  • The Caper: The whole game is a setup for a caper to break into Dr M's stronghold and rob the Cooper Vault.
  • Casual Danger Dialog: Sly gets one during "Operation: Reverse Double-Cross" after being lured into a trap with a fake Penelope dummy strapped with dynamite.
    Sly: Penelope, is that you? Time for a rescue. *cue reveal* LeFwee. Huh, he's good.
  • Cheese-Eating Surrender Monkeys: One of the jokes Murray can tell to a stern Belgian to make him laugh is on a chicken crossing the road to France, because it was not a Turkey, or a Turk. The joke wasn't really hilarious.
  • Chinese Vampire: The zombie praying mantises in "A Cold Alliance".
  • Colossus Climb: Sly does this to the Mask of Dark Earth-possessed Carmelita in the final boss fight of "Rumble Down Under".
  • Combat Tentacles: Crusher. The player even gets to take control of its tentacles to engage LeFwee's mooks at one point.
  • Comically Missing the Point:
    Don Octavio: I know you're nothing without this little guy's brain. So I figure I'll scoop 'em out real slow and use 'em to fertilize my tomato plants.
    Bentley: I'm allergic to tomatoes!
    • In the mission where you have to tail Octavio, if you get caught, he doesn't really get mad at the fact that he's being followed as much as he does at the fact that Sly's doing a pretty bad job of being a thief.
      Octavio: I've got a shadow, huh? You stink! Back in my day, thieves knew how not to get caught!
  • Concealing Canvas: Several in the first and third levels.
  • Continuity Nod: When Muggshot tries to attack the Cooper Hanger in Flight Of Fancy, he mentions wanting some revenge for what happened in Mesa City. He also remembers that it was Carmelita who arrested him afterwards.
  • Cranium Ride:
    • The Guru possesses a guard by jumping at the back of his head and hypnotizes him with the moonstone.
    • Sly needs to spire jump on the heads of levitating guards to meet General Tsao for the second time for stealing Bentley's computer.
  • Criminal Amnesiac: Inverted. Sly claims to have amnesia at the end, and Carmelita tells him that he's her partner.
  • Cutscene Power to the Max: The characters are capable of pulling off ridiculous jumps in cutscenes. Perhaps the most egregious example is Penelope, who manages to jump all the way up to the top of a pirate ship's mast with literally no assistance at all.
  • Dead Hat Shot: Happens to Captain LeFwee after he is knocked overboard. It is implied that the sharks got him.
  • Death Course: The Cooper Vault while playing as Sly. It's almost as if Sly's ancestors want to kill him and end the family line. The vault is mostly surrounded by water, which you have to avoid drowning in, you have to walk on rails while avoid giant wheels rolling on them, climb on giant rocks that turn in opposite directions, slide on a railing that tilts up and down, walk against a ledge that is hit by axes 3 times, ninja spire jump on swords that emerge and disappear from two walls across from each other and the ceiling or else you fall in the abyss, crawl under barrels to avoid getting burned by a wall of light coming toward you,...the list goes on.
  • Debut Queue: The prologue level (which takes place at the end of the plot) features a bunch of mysterious voices who are apparently part of Sly's crew now, in addition to the usual characters. The rest of the game's levels center around recruiting the various characters who appeared in the prologue.
  • Defeat Means Friendship: Penelope joins the gang willingly and without second thoughts after Sly defeats her in the dogfight and exposes her as the Black Baron.
  • Down the Drain: The sewers in "Flight of Fancy".
  • Dude, Where's My Reward?: When you complete a treasure map challenge, you're treated to an animation of Sly doing a fist pump and... that's it.
  • Establishing Character Moment: When we first see Dr. M. in the Prologue, he's casually chatting with one of his guards, asking about the latter's family...before just as casually mentioning that he poisoned said guard's drink for not changing the security code from 1-2-3.
    Mook: Sir! I'll improve, I swear!
    Dr. M.: No, now you'll die. Any second now...
    Mook: gurgling noises
    Dr. M.: [following some unrelated dialog over a radio] ...Oh, and have a janitor sent to the lab. Richards got sloppy.
  • Even Bad Men Love Their Mamas: Bentley has to provoke Muggshot into a fight. He isn't intimidated by the scrawny brainiac's insults... until Bentley hits him with, "Your mother is a broken-down tub of junk with more gentleman callers than the operator." That does it.
  • Even Evil Has Standards: Muggshot hasn't gotten any more noble since we last saw him, but he flatly refuses Bentley's attempts to provoke him, on the grounds that fighting someone in a wheelchair is pretty messed up by anyone's standards.
  • Evil Mask: The Mask of Dark Earth serves as the main antagonist in "Rumble Down Under". When the mask possess someone, they grow bigger and become more aggressive. After its host dies, it will precede to escape by floating away.
  • Evil vs. Evil: "Fight of Fancy" has a mission where Sly and the gang sic two of their enemies, Carmelita and Muggshot, against each other to eliminate the latter from the dogfight against the Black Baron and prevent the former from interrupting "Operation: Turbo Dominate Eagle", having learned from "Operation: Tar-Be Gone!".
  • Fisher Kingdom: In "Flight of Fancy", everyone is required to wear pilot caps and jackets whenever they are inside the hotel lobby. Outside, though, they can wear their normal attire.
  • Flanderization: While Murray is a Large Ham and enjoys breaking things in the second game, this is now taken Up to Eleven, as he borders on Heroic Comedic Sociopath. The guy gleefully throws mine guards into the jaws of a giant crocodile in "Rumble Down Under"!
  • Flashback: All episodes besides the first and last take place during one.
  • Foreshadowing: Penelope works for the Black Baron, but is never seen in "Flight of Fancy". That's because she is the Baron.
  • Gambit Roulette: One of Bentley's plans depends on the villain being goaded into revealing a certain piece of information, at which point they would choose between plans A and B.
  • The Gloves Come Off: Murray flat-out refuses to do combat and harm anyone at the beginning of the game. This changes the moment Bentley gets knocked out of his wheelchair by an unfairly powerful Octavio.
  • Goggles Do Nothing: Well, they're actually glasses, but they don't even do what they're designed to do! In the mission where Bentley and Penelope sneak into LeFwee's base, Penelope opens the chest, and gets sprayed in the face with blinding dust, which is completely effective, despite the fact that she's wearing glasses.
  • Good Bad Bugs: In-universe example. When preparing for the final dogfight, Bentley hacks the aircraft control tower. This computer system is connected to the local windmill monitoring system, and when he's finished, a bug causes a windmill to speed up, ending in its propeller flying off and destroying a dam. Bentley later uses this "windmill throwing stars" bug to prevent airship reinforcements from helping the Black Baron during the dogfight.
  • Guest-Star Party Member:
  • Hate Sink: In a series that contains many villains with amusing quirks, an awesome presence, sympathetic pasts and some even redeem themselves, these two are just unlikeable villains the player can't wait to defeat:
    • The main villain, Dr. M, was a former member of Sly's father Connor's gang, whose selfishness and Lack of Empathy define his personality, who believes he is entitled to the riches of the Cooper vault, Sly's rightful inheritance, after Connor's death. Dr. M is introduced slowly killing a henchman over a petty and minor failure, mockingly bringing up said henchmen's family and stating he'll never see them again. Dr. M injures and comes close to killing Sly; kills Carmelita's police squad for trying to stop him, and tries to turn Bentley against Sly. Despite all this, he has the audacity to call others selfish for trying to take what's "rightfully" his, and rationalize what he's doing as "self-defense".
    • General Tsao is a Chinese warlord who takes an arrogant pride in coming from a family line of warriors. The Arc Villain of the levels set in China, Tsao has kidnapped Panda King's daughter Jing to forcibly marry her and merge their "great bloodlines". When Sly confronts him, Tsao states he prefers servants and obedience to love and friendship and states that as a woman, Jing doesn't know up from down. Despite his pride in being a warrior, he chickens out when Sly gets the upper hand in a fight, and summons vampires and a dragon onto his village to avoid further interference. When Tsao is arrested, everyone is glad to see him go.
  • Heavy Voice: When Carmelita is under the effects of the Mask of Dark Earth, her voice gets deeper as she gets larger.
  • Heel–Face Turn: Dimitri and Panda King were originally antagonists in the first two games, but are now recruited to help break into the Cooper Vault. Penelope also spends "Flight of Fancy" as an antagonist as the Black Baron
  • High-Speed Battle: When fighting Carmelita in "Rumble Down Under".
  • How We Got Here: The game starts out with the Cooper Vault caper before flashing back to how Sly and Bentley starting putting together the crew.
  • I'm a Humanitarian: Dr. M. taunts Dimitri by saying that he will eat Dimitri's eyeballs.
  • Interface Spoiler: During the roll call in the first mission, all members of the "new" Cooper Gang are presented as shadowy black characters to avoid spoilers. However, Murray's subtitle is on his trademark pink color.
  • Irony: In a meta sense; Murray left the gang to become stronger. However, the increased health of the enemies of this game means every enemy can take more punches from Murray, meaning he actually became weaker. (Flashlight guards previously took 2 hits, now they require 5 hits from him)
  • It's Always Mardi Gras in New Orleans: Sly and Bentley arrive in Venice only three days before Carnivale.
  • Jerk with a Heart of Gold: Dimitri. He was abrasive to Sly when they meet up in Venice and Hollandnote , but after the Cooper Gang retrieves his diving gear for him, he jumps into shark-infested waters to help save Penelope, and eventually joins the gang, and without so much as having a favor to excuse it.
  • Jerk with a Heart of Jerk: Carmelita. No matter how much Sly and his friends help her, she will still antagonize them until they're dead or arrested. Initially, her motivation to save Sly from Dr. M. was to arrest them both.
  • Journey to Find Oneself:
    • Murray in-between the end of Sly 2 and "An Opera of Fear". After leaving the team because of what happened to Bentley, he travels to Australia to train under a Guru to find his inner peace.
    • After his defeat by Sly, the Panda King enters a state of meditation that keeps him in a repeated loop of his defeat until he accepts it, though his meditation was imposed on him by General Tsao.
  • Journey to the Center of the Mind: Happens between Sly and the Panda King, in a recreation of the first game's boss fight with him. Also, happens offscreen with the Guru and the Kraken.
  • Karmic Death: Happens to Captain LeFwee when he is outsmarted and killed by Penelope, who knocks him into the ocean where the sharks devour him. Notably, he is the only non-main villain in the Sly series to be killed at the end of his chapter instead of arrested.
  • Kick the Dog:
    • Carmelita shoots one of the Black Baron's guards for no reason other to reaffirm her murderous hatred of crime at the beginning of "Flight of Fancy".
    • Also, Octavio dumps tar into an aquarium in one mission during "An Opera of Fear", killing all the fish. Bentley is understandable furious, and avenges the fish by destroying the Ferris Wheel.
      Bentley: I-I can't believe it, he flooded that aquarium with tar... all those poor dead fish! (later) Look away if you must, you're about to witness the dark side of electrical engineering. Kill a bunch of poor innocent fish will he...
    • Dr. M.'s introduction is him chatting up one of his Mooks about his family... to pass the time while waiting for the mooks' poison to take hold.
  • Kick the Son of a Bitch: The gang steals General Tsao's money in addition to the bride.
  • Land of Dragons: The main setting of "A Cold Alliance" is a traditional Chinese village located in the mountains. The climax also has a dragon as the boss.
  • Land of Tulips and Windmills: There's an entire level dedicated to this trope: Flight of Fancy. It takes places in the Dutch town of Kinderdijk, with a full compliment of windmills, flowerpots full of tulips, fields full of hay stacks, and even a leaky dike. Two of the three flavors of mooks in the level (hares and rams) wear wooden clogs.
  • Later Installment Weirdness: There are no clue bottles at any point in the game, and Carmelita is an outright antagonist instead of a rival.
  • Lighter and Softer: Than the second game, but still Darker and Edgier than the first.
  • Load-Bearing Boss: When Dr. M. is defeated for the final time, the Cooper Vault starts collapsing, him apparently getting crushed to death by the collapsing ceiling and his fortress then also exploding.
  • Lone Wolf Boss: Unlike the previous two games, none of the villains in this game are connected to each other, instead being their own independent antagonist.
  • Lord British Postulate: One can kill the ordinarily invincible Carmelita in "An Opera of Fear" and in "A Cold Alliance" by using Bentley's size reduction bomb and attacking her.
  • Mad Libs Dialogue: The pirate insult conversations in "Dead Men Tell No Tales" work like this, where you string three insults together.
  • Make My Monster Grow: The Mask of Dark Earth does this to anyone it possesses. It even possesses Carmelita, resulting in a boss battle against her.
  • Mêlée à Trois: Most episodes of the game feature this, which is often the Cooper Gang vs. the Arc Villain vs. Carmelita.
  • Mix-and-Match Critters: Dr. M.'s forces are composed entirely of these.
  • Musical Episode: The ending of "An Opera of Fear" has Bently partake in an opera duet/duel with Octavio in an opera duet as part of "Operation: Tar Be Gone".
  • Moral Dilemma:
    • Murray has to choose between following the peaceful ways given to him by his master, or save Sly and Bentley from being beaten to mincemeat by Octavio. Naturally, it takes him only a brief second to toss away peace and protect his friends.
    • Dr. M. tries to point out to Bentley that he's the true brain of the group, just like he himself was to Sly's father, and tries to convince Bentley of this. Too bad Bentley had spent the whole game having this internal dilemma, having felt jealous and angry at his life and abilities (including his disability) against Sly's life and incredible athletic ability, and tells the villain that being in charge is nice, but being friends with Sly and Murray is far more important, having realized that Murray and Sly aren't coworkers to him, but like family.
  • No-Harm Requirement: The game has a quest wherein the objective is to put a massive feral wolf to sleep — non-lethally — by shooting it with multiple darts. Unfortunately, you'll have to sneak up and shoot the wolf at close range, because the darts are specialized and thus really heavy. Without getting upwind of the wolf, because it can smell the sleeping potion in the darts. The player character for this mission? A sentient turtle in a wheelchair.
  • Noodle Incident:
    • Murray apparently made his Guru's hut smell bad. He refers to the incident as "The unspeakable."
    • It was mentioned in the credits of the second game that Dimitri became a dance instructor on a cruse liner. How he got himself in an Italian jail after that is unknown, but as he was in a holding cell, it probably happened just recently.
  • Nostalgia Level: At one point Sly and The Panda King have their minds connected, and Sly is taken back to the boss fight with Panda King from the first game.
  • Not So Different: Dr. M. takes this to the logical extreme, refusing to even fight Bentley at first because he finds them so similar. Bentley's habits of Moral Dissonance hint that Dr. M. may have a point...
  • Outlaw Town: Blood Bath Bay is run by pirates.
  • Pirate: In "Dead Men Tell No Tales", there is a whole island of them. Also, the final boss is one.
  • A Pirate 400 Years Too Late: "Dead Men Tell No Tales" features a trip to Blood Bath Bay, a series of small islands inhabited by "throwbacks" who still live by old fashioned, stereotypical and anachronistic pirate culture.
  • Powder Trail: Penelope has to race against one with her RC car to save Murray from a barrel of gunpowder he is tied to in "A Cold Alliance".
  • Pre Ass Kicking One Liner: An amazing one delivered by Murray before fighting Octavio
    Murray: That does it! I'LL FLOSS MY TEETH WITH YOUR SPINE!
  • Precursor Heroes: Sly's dad is revealed to have had his own trio of thieves in his youth, with McSweeney filling Murray's role and Dr. M filling Bentley's.
  • Promoted to Playable: Carmelita Fox, The Panda King and Dimitri Lousteau are playable in this game.
  • Private Military Contractors: Carmelita hired ape mercenaries to help her catch Sly.
  • Rule of Cool: The final skill in the "Thievius Raccoonus", as we find out in the end of the game. The laser slide.
  • Save the Villain:
    • An early mission in "An Opera of Fear" has Sly and Bentley save Carmelita, right after her Face–Heel Turn is revealed, from the Blue Vipers by gunning them down. Bentley calls Sly out on saving her, citing that with her active, it would be more difficult to stop Ocativo.
    • Carmelita is possessed by the Mask of Dark Earth during "Operation: Moon Crasher", since it is attracted to her hatred of crime. The second half of the whole mission is to knock the mask off her before she succumbs to the negative affects of The Power of Hate, which had already took the lives of several random miners.
    • Carmelita would save Octavio from being crushed by a chandelier during "Operation: Tar-Be Gone!", ruining the heist. But it then becomes subverted, as she begins her murderous chase against Sly and Bentley.
  • Schizo Tech: Alluded to. Sly's Victorian ancestor is revealed to have possessed a flying machine long before the Wright Flyer was built.
  • Seadog Peg Leg: Captain LeFwee the pirate sports one..
  • Sequel Hook: The ending reveals that Bentley is working on making a time machine.
  • Shown Their Work: In spite of the inaccurate locations of Uluru and Wave Rock mentioned in Artistic License, the map of Australia shown in the opening cutscene of "Rumble Down Under" is accurate, with the states names and boundaries, capitals, major towns and cities, and highways displayed.
  • Smoke Out: General Tsao uses this to escape from Sly following his boss battle.
  • Split Personality: The Panda King is briefly shown to have one. He actually has to talk his raging, violent half into cooperating before you can continue the mission.
  • Stock Audio Clip: Audio clips from Sly 1 and Sly 2 are re-used in the game, including Alesia Glidewell's grunts which are used for Carmelita.
  • Strapped to a Bomb: Happens to Murray in "A Cold Alliance" when he was attempting to rescue the old Cooper Van that got washed away in Sly 2.
  • Taking the Bullet: When Dr. M. realizes he can't defeat Sly, he tries to take it out on Carmelita to make him suffer, and Sly runs right in front of her, only to be hit himself. She was very pissed.
  • Technical Pacifist: Murray, for all of "An Opera of Fear". Off you punch an enemy, the player has a MISSION FAILED and has to restart from a checkpoint. You get to fight as him at the end of it.
  • Theatre Phantom: Don Octavio is an Opera performer turned Mad Bomber after music tastes changed when his career was taking off. He takes to dressing as a phantom while running the local mafia and planning to extort the populace into seeing him perform.
  • Threatening Shark: "Dead Men Tell No Tales" has an underwater section that is filled with these.
    • Not to mention that the Guru actually had to ride them in "Honor Among Thieves".
  • Title Drop: The final episode is named "Honor Among Thieves".
  • Took a Level in Badass:
    • Carmelita. She had her moments in the last two games but was more or less a Butt-Monkey. Here she is not only a strong leader to a team of mercenaries but also becomes a playable character, gets into a boss fight with Muggshot and was the one who ultimately defeats Dr. M. and saving Sly.
    • The flashlight guards are notably tougher than in Sly 2. With Sly, it's wise to kill them stealthily, flee from battle if they spot you or avoid them altogether, since they can take a fair beating before going down. Heck, even Murray can no longer one-hit kill them without flame-based gadgets!
      • Nerf: At the same time, the guard's AI has been changed to make fighting them more viable. In the last game, they were programmed to automatically attack whenever they were hit, turning any fight with one into a battle of attrition and likely a Pyrrhic Victory. In this game, they hit harder, but have a much more noticeable tell, meaning even Bentley can take one out without a scratch, once the player gets the timing down.
  • Tropical Island Adventure: Episodes 5 and 6, "Dead Men Tell No Tales" and "Honor Among Thieves". The former takes place on a series of tropical islands in the Caribbean known as Blood Bath Bay, home to a group of hostile pirate "throwbacks", while the latter (and the prologue of the game, "Beginning of the End") is set on Kaine Island, a tropical island in the South Pacific home to the Cooper Vault which has been taken over by Dr. M. and his goons.
  • Unusual Euphemism: The insults and name-calling used by the Blood Bath Bay pirates. Sly even lampshades this at one point when bantering with LeFwee.
  • Video Game Cruelty Potential: Carmelita can be attacked in this game, but she cannot be killed outside of shrinking her with Bentley's bombs. In "A Battery of Peril", you're in control of her trying to shoot Sly into 0HP with the shock pistol, but she can attack him with the TNT barrels, though that won't lower his HP. It still shows how much she hates him, however.
  • Walk the Plank: LeFwee forces Sly to walk the plank during "Operation: Reverse Double-Cross". Naturally, Sly chews him out for this uncreative fate.
    Sly: Making me "walk the plank"? You're the pinnacle of creativity LeFwee.
    LeFwee: Not creative! I'm the smartest man of the seven seas, you... you... slanderous scabbard!
  • Warm-Hearted Walrus: The walrus McSweeney is the former Big Guy of Mr. Cooper (Sly's father)'s gang of Lovable Rogues.
  • We Need a Distraction: Since Carmelita has become a Knight Templar and ruins "Operation: Tar-Be Gone!", subsequent heists have have Bentley plot a distraction for her so that she doesn't interfere. For "Operation: Turbo Dominate Eagle", she's distracted with arresting Muggshot. For "Operation: Wedding Crasher", she's tricked into taking Jing King's place as General Tsao's bride.
  • We Will Not Use Photoshop in the Future: Averted. When Bentley and Penelope exchange photos of themselves after meeting on ThiefNet, the photos are rather obviously altered. The photos weren't even altered by computer - they just taped an photo of their head onto a picture of someone else's body and scanned it into the computer! Penelope's real hand is even plainly visible in her picture! Strangely, neither realize how obviously fake the pictures are until they meet in person.
  • What the Hell, Hero?:
    • Sly and the main villain Dr. M. end up arguing over who's the leader of the gang. Sly insists that they're all equal. Dr. M. asks if that's the case, then why is it named The Cooper Gang?
    • During "An Opera of Fear", Bentley calls Sly out on destroying the Blue Vipers if it means protecting Carmelita from them despite her being a crime-hating Knight Templar who wants them both dead, all because Sly "has a thing for her", because with her around, it would be very difficult to stop Octavio and help Murray. "Operation: Tar-Be Gone!" proves that Bentley's right, with Carmelita nearly fouling the plan.
  • When I Was Your Age...:
    Octavio: That's the toughest talk you got? You're-a pathetic! Back in-a my day, we had enforcers would make people pee their pants just as soon as-a look at 'em!
    • He'll also complain that thieves in his day were good enough to never be seen should you fail to tail him unseen.
      Octavio: I've got a shadow, huh? You stink! Back in my day, thieves knew how not to get caught!
  • Worthy Opponent: Penelope considers Sly as this upon him defeating the Black Baron (her alter ego), and proudly declares him the winner.
  • You and What Army?: Murray says this to Muggshot when the latter sends the Black Baron's guards to invade the Cooper Gang's base in "Flight of Fancy". They all get taken down through the teamwork of Bentley, Murray and Penelope.
  • You Owe Me: This is how Dimitri eventually joins the gang. First, he helps you reunite with Murray in exchange for busting him out of jail. Next, he gives you information in return for owing him a favor, which he calls in a few months later. After you fulfill this favor, however, he sticks around to help rescue Penelope and pull off the Cooper Vault job.


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