Once, there was a game with a story. The Hero. The Princess. The Good King. Maybe there would be a villain. The hero would go around collecting Plot Coupons, rescue the princess, get the Standard Hero Reward, and live Happily Ever After.
This was not to be. A speck of dust fell onto the game cartridge, and corrupted...everything.
Skrillex Quest provides examples of:
- 100% Completion: What gives you the "Master of the Universe" ranking at the end of the game. It requires you to kill every enemy in the game in spite of the time limits, avoid dying (easy, due to high health) or taking damage (much harder), and collect all of the keys, scrolls and treasures. However, there's a video of someone managing that.
- A Winner Is You: After you defeat the "corrupted Skrillex" boss, Princess Ghost plays her ocarina, causing the real Skrillex to take a break from composing on his laptop and blow on the game's cartridge. This instantly transitions to "A world is saved!" message, and then to the completion tally.
- Betting Minigame: "Dice of Fate" occurs in one of the houses in the desert. It's basically broken,, as befits the game, but clicking it several times is the only way to get the final piece of the scroll.
- Bookcase Passage: The first level has a room that is empty, save for a single pyramidal stone in the center. Pushing it aside reveals a passage to a bonus room underneath, which is where you find the Bangarang.
- Breaking the Fourth Wall: In the first level, one room has a passage that literally leads to the fourth wall, and the protagonist directly addresses the player with "Hello, player of this game. I am P1. Please don't get me killed." This also gives you a piece of the scroll.
- The Cameo: Skrillex appears in glitch form as the final boss, and in real life as what clears away the speck of dust on the cartridge.
- The Corruption: What the world is experiencing as a result of the glitch.
- End of the World as We Know It: What a single speck of dust did to the game's world within the cartridge. Not only is everything and everyone turning into a jumbled technicolour mess, but the living things that haven't yet fully succumbed to this are also adversely affected. This is best shown when attempting to "buy" from the shopkeeper in the second level of the game.
- Flash of Pain: Glitches flash white for a few seconds after getting hit. During that time, they are harmless but can still receive damage, encouraging the player to finish them off quickly.
- Gameplay Ally Immortality: Once you finally free the Princess Ghost, she's immune to damage from the glitches. Justified, since she's well, already a ghost. However, the other NPCs present in the game are just as immune to your attacks and the glitches.
- Gotta Catch Them All: The artifacts, the Dead Princess Keys, and the Scroll pieces. The Keys are somewhat necessary to win the game, as having them allows you to open the locks on the cage where Princess' Ghost is trapped immediately, rather than having to spend time on cutting through them with a sword.
- Giant Mook: Right before the boss fight, you have to take on a bunch of substantially larger glitches first. However, they are barely different from the regular glitches otherwise.
- Earlier, the desert level has a giant glitch constantly rush at you like a train. However, that one is basically invulnerable, and should just be dodged.
- Guide Dang It!: Many of the keys, artefacts and scroll pieces are hard to find on the first couple of tries, when there's a time limit going on, and some require picking a correct dialogue option, or even entering a correct "secret word".
- Inexplicable Treasure Chests: All keys, and some of the artifacts, are stored in this. Several of these chests are only dropped when you defeat the last glitch in the room.
- Infinity +1 Sword: You can trade all of the Scroll pieces for the Master Sword which kills anything in one hit. Including the Final Boss.
- Interface Screw: Getting hit by any of the glitches fills the screen with the same technicolour pixels for a few seconds.
- Knockback: Glitches are knocked back by every attack of yours. Managing to knock them straight into a wall can keep them in a loop and thus help you to quickly kill them. On the other hand, they can also be knocked
- Konami Code: In the desert menu; gives an item.
- Low Fantasy: The setting is implied to be this. When encountering a healer in the first level, you may ask to heal either health, magic or faith. The former is a straight-up heal, the latter restores time. The remaining option simply gets you a response of "Silly, magic doesn't exist.''
- Menu Time Lockout: No time on the in-game meter passes while you are engaged in the conversations with NPCs. Even when you are supposedly "spending the night" at an Inn, and engaging in other activities there that should be time-consuming.
- Missing No
- Mood Whiplash: The game frequently jumps between comic and tragic in its optional interactions. As a rule, the NPCs with dialogue options will usually provide some avenue for humour, whereas those that only deliver a couple static lines are completely resigned to oblivion.
- Mook Chivalry: There's a circle of black blocks surrounding you and the Ghost Princess before the boss battle. Then, they gradually turn into large glitches; at first, there's only three, but other blocks immediately turn into new glitches as soon as you cut the old ones down.
- One-Hit Kill: What the Master Sword does to all the glitches - even the Final Boss is not immune. Possessing it is practically the only way to kill all the large glitches in the pre-boss encounter before the time limit runs out, which awards you with the EFX-1000 artefact.
- Optional Sexual Encounter: Going to an "Inn" and agreeing to "Spend the night" gives a choice of services, including "Sexy Time". That has a choice of distorted, supposedly female thumbnails (and a Tetris block). Going for any one shows an image glitched beyond any recognition, and a message of some worthless bonus: from "+24 points" for a Tetris block, to "+1000 vs. Undead Ukrainians" for another pick. You can try all options as many times as you like. You probably should too, since you can't re-enter the building afterwards.
- Platform Battle: What the final boss battle is like, as Corrupted Skrillex head moves side-to-side and periodically spews a stream of glitch projectiles through one row of platforms, forcing you to jump to a neighbouring row, and then forward and towards the boss.
- Postmodernism: The premise of a game getting corrupted by the damage done to its cartridge is quite post-modernist, and is its structure, filled with shoutouts to classic games and Skrillex self-references.
- Retraux: While the main game and its pseudo-3D style actually looks relatively modern as far as Web Games go, there are several instances where it deliberately adopts 16-bit aesthetic, like in the bonus room where you find the bangarang artifact.
- Shields Are Useless: Your character always carries the shield straight ahead of them in one outstretched arm, but it does absolutely nothing. Then again, he isn't exactly attacked with swords and arrows either.
- Shopkeeper: Parodied. There's a Desert Store in the second level, but attempts to trade are limited to the following options and replies, which really hammer home how bad everything is.
All the food is poisoned.
All the trees are dead.
All the children have cancer.
- *Corrupted text*
You're next. (This actually does give you the fifth Dead Princess Key, though.)
- *Corrupted text 2*
- Watership Down: Appears as one of the treasures that references Skrillex himself.
- The Legend of Zelda: The protagonist is clearly styled after Link. It also has a bunch of other references, like a cave with the old man and the two fires. However, instead of saying "it's dangerous to go alone, take this", he just asks you "what your disease is", with the choices being between "Liquor" and "Love". Liquor is the choice that gives you the Liquor artefact, as he says "Wonderful! Let us drink to our deaths!" Choosing Sweetberry wine as a drink of choice afterwards also gives you a piece of the scroll, and restores time. Going for Love instead has him respond "Typical", then say "Unfourtantely [sic], your heart is already (flashes through options, before settling on SHIT, inflicting damage, though still restoring time.
- The Neverending Story: "They look strong hands, don't they."
- Dragon Quest
- Choosing to "stay the night" in an Inn and answering "Yes" to "Are you sure?" provides a bunch of services, including "HBO TV". Choosing this gives you the "Blown Kak Speakers" artifact.
- Choosing "sexy time" at the same inn leads to a choice of girls, though all of them are already distorted by glitches. The one that isn't is a Tetris block.
- "Room services" instead has frequent references to Jenny Garth. Another option is a Ninja Turtle Power Ring.
- Suspiciously Cracked Wall: One is present in the castle that serves as the first level. Running into it with a sword opens a passageway to get Sabre Vision Glasses artifact.
- Sword Lines: Like in The Legend of Zelda, protagonist's sword briefly leaves blue arcs in the air as it's swung.
- Timed Mission: Every section of the game is timed, usually to about 75 seconds, and after this time runs out, you get automatically transported to the next section of the game (or fail it, in the final sections.) Thus, it's up to you to try and collect as many keys and artifacts as possible. However, there are some bonus ways to restore time back to max.
- Trauma Inn: There's an inn at the desert, and sleeping in it is free of charge, and actually does restore health. However, you are more likely to be interested in its other options.
- Worthless Treasure Twist: Collecting all seven pieces of the scroll may look like this, as the final piece is always given in the Dice of Fate minigame, where any result is a text of gibberish. In fact, though, bringing all seven pieces to another shack gives you the Master Sword, which instantly kills all the glitches, Final Boss included. And of course, pieces of the scroll and the Master Sword both count towards 100% Completion.