60 Second Life is an Adobe Flash game by Manuel Fallmann as mindistortion.tv released in 2010. Your goal is living 75 years within 60 seconds by controlling a man, with icons dropping near you. Collecting them earns points and triggers events related to their aspect, which are Love, Social, Hobbies, or Career.
This game provides examples of:
- Achievement System: There are seven achievements - four for earning 1400 points in each category, one for getting at least 14 combos, one for getting a x23 multiplier for one aspect in life, and a secret one for earning 0 points.
- Emoticon: "<3" may show up if you collect Love icons.
- End-Game Results Screen: The end screen shows all the points you've earned in each category.
- Instant Gravestone: The man becomes a gravestone when he reaches 75 years.
- Multiple Endings: The game's overall opinion of your life and parts of it depends on how many points you've collected in which areas.
- Score Multiplier: You earn more points if you collect the same collectible several times in a row.
- Timed Mission: You have 60 seconds or 75 in-game years to earn as many points as possible.
- What the Hell, Player?: The game chews you out if you beat it without earning any points, as if you were trying to let your life go without accomplishing anything.