In the game, you play as a child who's spending the week away from home as her parents are out for a much-needed holiday. Thing is, said child has been dealing with anxiety problems most of her life, and also has something of an over-active imagination. As a result, she's begun imagining that the toys in her bedroom are coming to life each night, and their intentions for the girl are anything but friendly.
The only thing that can help her keep a grip on reality is the light. So, she has a flashlight with her each night to help her get to the morning. Just keep an eye on its battery life, and another eye open for more batteries, and she will be fine.
Shut-Eye contains examples of:
- Always Night: The game is set during the nights the girl's in the room.
- Bear Trap: One of the Killer Teddy Bears has one-to-two bear traps clamped down on his head.
- Creepy Doll: One of the toys stalking you is a doll. He usually appears by the door.
- First-Person Ghost: In at least one version of the game, no part of the Player Character is seen.
- Jump Scare: If the toys get too close, or the girl's anxiety meter reaches the top, she gets jumped by one of the toys.
- Killer Teddy Bear: One of the toys stalking the girl is a teddy bear. It usually appears in the bunk above yours.
- Law Of 100: The girl's anxiety meter caps at 100.
- Notice This: The batteries that the girl can collect to recharge her flashlight meter have a yellow aura around them.
- Red Eyes, Take Warning: The lawn gnome has glowing red eyes when it's in your bed, looking straight at you.
- Sanity Meter: The girl has an anxiety meter; if it maxes out, it's game over.
- Ten-Second Flashlight: The girl's flashlight goes through batteries pretty quickly. You can find batteries around the room to help it last longer.