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For scum, it’s as good as it gets.

Shrak for Quake is a total conversion for the titular 1996 FPS, Quake. The story takes place in the future after the end. The Earth has been overrun by mutants created during the "last of Earth's wars". The lucky ones escaped to civilization on the moon. Those not fortunate enough to escape eventually succumbed to a cruel death, or abandoned their humanity by fighting for the monsters themselves.

Many decades have passed since humanity fled the globe. Now, rumor has it that a supernatural mutant entity known only as "Shrak" has been planning a big attack on the moon. The protagonist is a spacecraft pilot named Duncan, originally armed only with a laser pistol. He has been chosen by his superiors to perform reconnaissance over the Earth in his spaceship, and then report back to base. Sounds simple enough, except something his ship to crash onto the cursed planet and it won't be repaired anytime soon...

Gameplay is identical to Quake, but with new monsters and a few new weapons. The enemies consist of overgrown mutant bugs, soulless cloned henchmen, genetically malformed humans and freaky floating eyeballs.

Tropes for Shrak:

  • Abandoned Laboratory: The third level takes place in what's supposed to be a strange maze-like lab where apparently lethal experiments took place, possibly being where the genetic malfunctions truly originated.
  • Abandoned Mine: Subverted. The first level is in a underground mine that's been abandoned by man, but is now filled with mutant scum.
  • Absurdly Spacious Sewer: The second level is in a sewer that the malicious mutants converted into a fortress.
  • After the End: The Earth has been long abandoned by man, and is now overrun with mutated abominations.
  • All for Nothing: After Shrak is killed in the end, Duncan takes a rocket ship built by mutants back to the moon. This was likely Shrak's plan all along, as it's implied that there's evil cargo lurking below the ship.
  • Ambiguous Situation: Did Shrak and his mutant minions cause the pilot's ship to crash, or was it just a mechanical mishap? Did someone higher up betray humanity and sabotage his ship? No one knows.
  • Badass Normal: Subverted. Duncan may not have signed up for this up close and personal crap, but he's more than capable of getting the job done. Still, his facial expressions are significantly less badass than that of the Quake Marine’s.
  • Big Bad: Shrak of course.
  • Big Creepy-Crawlies: As mentioned prior, bugs appear in this shooter frequently and they are indeed bigger than they should be. Arachnophobes be weary.
  • Bloodier and Gorier: Than Quake. The game is a bit gibbier, mainly due to the inclusion of the inflator dart gun.
  • Body Horror: The Viscors are arguably the worst of the genetic mutations. They have a giant clawed arm, inbred features and an extra face growing out of their chest. To a lesser extent, the Zed's are hairy men with pointy ears. The latter disgusts our hero more though, according to the manual.
  • Clone Army: Most of the enemies are clones of each other. It is implied that Shrak wants to clone Duncan for his mutant army, as he is impressed with his prowess.
  • Denser and Wackier: Subverted- It's not a light hearted game, but it's almost like a B-movie version of Quake with a splash of black comedy.
  • Dork Knight: The Pilot makes some silly faces when injured as seen in the HUD.
  • Down the Drain: A couple of levels take place in sewers, namely the second one again. It is a filthy cesspool filled with toxic waste, wild worms, and even serves as a mutant military base.
  • Genetic Abomination: All of the enemies in the game are this, especially Shrak.
  • Humanoid Abomination: Again, Shrak himself- a giant, demonic mutant blob with the supernatural ability to summon spiders. Also the Viscors, Zeds, and Ruckus Riots.
  • Idiot Hero: At the end of the game, the pilot decides to go in a rocket ship that has only one button. He excitedly assumes to himself it must be controlled by thought, and would take him back home. It was also conveniently placed behind the mutant mastermind himself, what could go wrong?
  • One-Man Army: The pilot infiltrates all of the mutant bases singlehandedly.
  • Shmuck Bait: The rocket ship at the end.
  • Underground Level: There's more of these than there are above ground. The mutants seem to have adapted to the dark and cold climates of scary caves.
  • You Make Me Sick: According to the manual, the Zed's absolutely repulse the protagonist. Also, the cloned human soldiers known as the "Ohmis" are considered to be worse than the mutants themselves- as they're humans who are willingly fighting against humanity.

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