In 2030, the world is threatened by the forces of Metal Command. Steve Hermann loses his hands in an accident, and gets them replaced with cyborg hands. He decides this is enough to take on this evil group and save the world.
Shatterhand is a side-scrolling action game in which the player not only has punching as the primary attack, but also robot drones as secondary attacks, with what kind of robot being decided by how you pick up certain power ups.
The game was developed by Natsume and released in 1991 for NES. It is also notable by being redone as a Licensed Game in Japan, of Tokkyuu Shirei Solbrain, even though Shatterhand started out as an original game.
Provides examples of the following:
- All There in the Manual: Why Steve is fighting these robots, why he has his nickname, or that he even has robotic hands.
- Artificial Limbs: Cybernetic hands, hence the name of the game.
- Artificial Limbs Are Stronger: Steve lost his hands when taking on two robots. With his new hands, he can punch away armies of them.
- Attack Drone: The robots use their special attacks every time Steve throws a punch.
- Boss Rush: The final level involves periodic fights with past bosses.
- Bullet Catch: Steve can punch bullets out of the air thanks to his cybernetic arms.
- Chain Reaction Destruction: Major enemies, and some objects, will have several small explosions before finally shattering.
- Cool Shades: Steve wears a pair on the opening cutscene.
- Cyborg: Steve's hands are robotic.
- Dolled-Up Installment: The Japanese version is made into a licensed game for a show there.
- Dual Boss: The bosses in the oil refinery level.
- Energy Weapon: The laser bot's weapon is lasers.
- Evil Counterpart: The final boss has an Evil Bot, complete with an Evil Super Mode.
- Extremity Extremist: Since only his hands are super powered.
- Good Old Fisticuffs: Just with bionic fists.
- Gravity Screw: The anti-gravity center level.
- Ground-Shattering Landing: The final boss can do this, setting the floor on fire in the process. The Flame Ninja boss can do a smaller version, though that doesn't make it any less dangerous.
- Inconveniently Placed Conveyor Belt: Some jumps are made harder by having the ground moving the players.
- Invulnerable Knuckles: Literally, Steve can punch bullets away. Then again, he has cybernetic hands, so this is more logical than most examples.
- Killer Yo-Yo: The Yobobot uses an energy ball that spins around it.
- Kill It with Fire: The pyrobot uses a flamethrower.
- 1-Up: Can be bought with enough money at select sections.
- Palette Swap: Steve's jacket turns from green to red when you buy the double attack Power-Up.
- Pinball Projectile: The "bounce" bot fires projectiles that rebound off walls.
- Punched Across the Room: Everything that doesn't go into Chain Reaction Destruction.
- Rated M for Manly: A game about a guy punching robots, with loads of explosions.
- Rule of Three: Three alpha or beta powerups need to be collected to activate a robot.
- Super Mode: When two sets of the same powerups are collected in a row, Steve temporarily turns into a robot with Nigh-Invulnerability. Instead of damage, every hit reduces the time the mode lasts.
- Super Not-Drowning Skills: Steve has no problem moving around in water for a long period of time.
- Take Over the World: What Metal Command is seeking to do.
- Under the Sea: Part of the filtration plant level takes place underwater.
- We Can Rebuild Him: Steve getting his new hands.