In 2083 Neo Hong Kong, a young woman named Mei-Lin Mak is dragged into a maelstrom of supernatural horror. As she peers deeper into a century old mystery, Mei will be forced to question her perception of reality and whether she trusts her cybernetic eyes. Under the neon lights of a cyberpunk dystopia, the ruins of the 'Chong Sing Apartments' hides a bloody mystery illuminated by both the traditions of Chinese folklore, and the innovations of the industrial future. If there is any hope of escaping this nightmare, Mei-Lin must explore this complex, piecing together the stories of 14 lost souls, and discover the truth of her own family curse.
- 20 Minutes into the Future: The game is set in 2083, only slightly more than half a century from the date of release.
- The Cameo: As a form of cross-promotion with another Cyberpunk title published by Top Hat Studios, the main protagonist of Synergia makes an appearance, and this game's protagonist appears in Synergia.
- City Noir: Most of the game takes place at night, with dark streets and abandoned rooms lit up by neon signs and always-on televisions.
- Content Warnings: The store page for the PC release has a lengthy list of warnings towards the bottom, including "skimpy/semi-revealing outfits", "murder, suicide, and abuse", and "disturbing imagery, blood/gore, and violent character deaths". An official statement from the publisher stating that it will keep all of the original content intact and uncensored for the Switch release.
- Cyberpunk: As indicated by the game's subtitle, the setting is both gritty and technologically advanced, with the main protagonist having cybernetically enhanced eyes.
- Metalhead: Mei-Lin makes an off-comment at the beginning that she doesn't enjoy pop music and likes harder stuff.
- New Game+: To quote the store page, "Sense will be filled with secrets, only some of them will be revealed in a single play through. Some secrets wont be able to escape the spirit realm until the "Plus" appears".
- New Neo City: The game's setting of Neo Hong Kong.
- Nintendo Hard: The game was inspired by unforgiving Horror games from the past, and to quote the developer, intentionally had "very limited saves, deep exploration, repeated trial and error, punishing deaths, and a reliance on careful reading and planning your actions are the things". This was slightly toned-down for version 1.1, due to QA feedback, but is still quite challenging.
- Obvious Beta: The initial 1.0 version on PC was unbalanced and had corruption glitches, to the point where it was pulled from digital store shelves until version 1.1.