A turn-based, Faux First Person 3D Rogue Like that visually resembles Maze War, set inside an Egyptian pyramid. Released for Macintosh in 1987 by Semicolon Software.
This game contains examples of:
- Implacable Man: The Guardian, which will chase the player down once they collect the Scarab. Unlike the animals, it can be killed, but only by throwing the Scarab of Ra at it.
- Infinite Flashlight: Averted; your lantern needs oil.
- In-Game Banking Services: Some of the texts on walls throughout the pyramid will turn out to be deposits where you can bank your money. In this game, money has no purpose except increasing your score; if you die then you don't get points for gold you had on you. Banking ensures that you get the full value, and also means you don't have to carry it around — gold is very heavy.
- Interchangeable Antimatter Keys: Any given key found works on any given door, but only once.
- Instant Sedation: Hitting animals with tranquilizer rounds immediately puts them to sleep.
- Lampshade Hanging: You can use a plank to cross a trap and then safely retrieve the plank before stepping off it; the game explains that "Fortunately, you are putting yourself through college by performing as a contortionist in a local sideshow".
- Locked Door: Plenty, requiring one of the Interchangeable Antimatter Keys to open.
- Mega Dungeon: The game takes place in a procedurally generated pyramid, starting at the top, so each level is larger than the previous one. Due to interface limitations, there is presumably some cap to the level size, but you will run out of food and other necessities before reaching it.
- Mischief-Making Monkey: Watch out, or the monkey'll steal all your stuff.
- Monogender Monsters: Lionesses are encountered, but never male lions.
- Mummy: The Guardian, which appears in levels where the sacred relics are and will chase the player relentlessly. Fortunately, it is the only thing in the game which actually can be killed, but the only way to do that is to throw the Scarab of Ra at it.
- No Animals Were Harmed: You can find tranquilizer guns, but no conventional firearms.
- Randomly Generated Levels: You enter at the top of the pyramid and work your way downward, so each maze level is slightly larger than the last, each with a random layout, item, trap, and monster placement.
- Scarab Power: The eponymous Scarab is one of the three relics you must collect, and is the only item in the game that can harm the Guardians.
- Technical Pacifist: There's no killing the animals, but you can permanently immobilize them in nets.
- Video Game Geography: The game takes place in a pyramid with each level below the level above it, but the entrance to each level is in the northwest corner, and the exit is in the southeast corner. This means that when you go through the door from one level to the next, you're actually being teleported to the opposite side of the pyramid.
- Wizard Needs Food Badly: The player risks dying of hunger if they can't find enough food to sustain them.