A turn-based, Faux First-Person 3D Rogue Like that visually resembles Maze War, set inside an Egyptian pyramid. Released for Macintosh in 1987 by Semicolon Software.
This game contains examples of:
- Implacable Man: The Guardian, which will chase the player down in any level in which one of the sacred relics are present. Unlike the animals, it can be killed, but only by throwing the Scarab of Ra at it.
- Infinite Flashlight: Averted; your lantern needs oil.
- Interchangeable Antimatter Keys: Any given key found works on any given door, but only once.
- Instant Sedation: Hitting animals with tranquilizer rounds immediately puts them to sleep.
- Lampshade Hanging: You can use a plank to cross a trap and then safely retrieve the plank before stepping off it; the game explains that "Fortunately, you are putting yourself through college by performing as a contortionist in a local sideshow".
- Locked Door: Plenty, usually requiring one of the Interchangeable Antimatter Keys to open.
- Mischief-Making Monkey: Watch out, or the monkey'll steal all your stuff.
- Monogender Monsters: Lionesses are encountered, but never male lions.
- Mummy: The Guardian, which appears in levels where the sacred relics are and will chase the player relentlessly. Fortunately, it is the only thing in the game which actually can be killed, but the only way to do that is to throw the Scarab of Ra at it.
- No Animals Were Harmed: You can find tranquilizer guns, but no conventional firearms.
- Randomly Generated Levels: You enter at the top of the pyramid and work your way downward, so each maze level is slightly larger than the last, each with a random layout, item, trap, and monster placement.
- Technical Pacifist: There's no killing the animals, but you can permanently immobilize them in nets.
- Whip It Good: Subverted; the bullwhip frightens animals but can't injure them.
- Wizard Needs Food Badly: The player risks dying of hunger if they can't find enough food to sustain them.