SYNTHETIK 2 is a top-down shooter/roguelike developed by Flow Fire Games. The sequel to their previous game SYNTHETIK, it entered Early Access on 11th November 2021.
- Alternate History: Unlike the mostly lore-free first game, SYNTHETIK 2 is now set in a retro-futuristic timeline where AI and robotics are massively advanced.
- Art Evolution: Thanks to a refined and more distinct art style, guns are more stylized compared to the first game, losing most of the resemblance to their real-life counterparts.
- Attack Its Weak Point: All enemies now have weakpoints that can be shot for big damage multiplier. Some legacy items (such as Facemelter) which used to proc on headshots now also triggers on weakpoint hits, making them much more versatile. Of course, you need to figure out where the weakpoints are first.
- Armor-Piercing Attack: AP works by subtracting the enemy's armor stat as in the previous game, but now it's possible to have too much of it: for every point of AP over the enemy's armor, your shots have a percentage chance to Pierce instead, passing through the target for reduced damage.
- Challenge Run: The Escalation system grants increasingly powerful buffs to the Machine Legion to make an already-hard game even tougher. You do get some minor buffs to compensate, however.
- Faction Calculus: The Early Access release features two factions at launch, with more on the way:
- The Imperial S.A.T. Force is a Powerhouse. They use riot shields, tear gas, and electric weapons to lock down targets, and utilize tough wheeled vehicles for fire support. Being derived from police forces, however, they lack dedicated armor-piercing weapons and may struggle against heavy armor. Their weapons mainly consist of standard Soft Ballistic small arms, with some Shock Lightning and the odd Ion weapons here and there.
- The S.A.T. Chrono Squad is Subversive. Instead of sheer armor, they rely on Deflector Shields and teleportation to conduct hit-and-run. Augmenting their androids are a fleet of flying drones and alarm bots that can call in reinforcements. The Chrono Squad mainly utilize Fusion weapons, which strengthens and does more damage against shields.
- Guns Akimbo: Dual-wielded pistols can be on from crates or bought from shops. They fire two shots per trigger pull, but feature fast fire rate, decent recoil control, and ample magazine capacity to compensate for their low base damage.
- Magic 8-Ball: Among the upgrades you can buy from a terminal is a magic 8 ball. It ranges from dispensing genuinely good life advice (but not good for, say, an immediate firefight), Soviet propaganda, or telling you there's still time to join the Machine Legion.
- Monowheel Mayhem: Part of the S.A.T. Force vehicle fleet is an armor-plated monowheel with guns on each side.
- Pinball Projectile: Bullets can be Deflected if they hit a target with more armor than their armor piercing stat, which in turn can strike another enemy (or the shooter). The Dynamic Reflector attachment improves the properties of Deflected bullets and treats the target as having more armor just to increases the chances of it happening.
- Pistol-Whipping: Assault Grenadier will automatically club nearby enemies with his weapon.
- Sniper Pistol: The Patrol Revolver some Specializations can start with is basically a pocket sniper rifle, having very high damage and accuracy for a starting handgun.
- Teleport Spam: Remember the Chrono Troopers from the first game? They're a whole faction now! Even their melee units will teleport every time they get hit, so bring high-damage single-shot weapon to deal with them.
- Oh, and they're a playable class. Now you can join in on the cover-violating fun.
- Video Game 3D Leap: The first game used 2D sprites on a Three-Quarters View. SYNTHETIK 2 is fully 3D on a fixed isometric camera angle.