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The flyer for the first game.
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Rushing Beat was a Beat 'em Up trilogy made by Jaleco. It was released for the Super NES in the early 1990s. One of the more memorable features of the game was an "angry mode", where you became invincible and did more damage. While the series itself has decent games, the overseas versions of the series suffered from questionable localizations.

The series consisted of:

  • Rushing Beat (Released outside Japan as Rival Turf), 1992
  • Rushing Beat Run (Released outside Japan as Brawl Brothers), 1993
  • Rushing Beat Shura (Released outside Japan as The Peace Keepers), 1994

Both Brawl Brothers and The Peace Keepers have been uploaded to the Nintendo Switch's online service, passing over Rival Turf entirely.


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This game series provides examples of:

  • Absurdly Spacious Sewer: It becomes The Maze in level 1 of Brawl Brothers.
    • You also fight in a sewer as one of the routes in Peace Keepers.
  • Action Girl: Wendy Milan in Rushing Beat Ran and Elfin in Rushing Beat Shura.
  • All There in the Manual: The US versions of these games have this, save for Peace Keepers, and even then, they're different from the original Japanese games.
  • Badasses in Distress: In Rushing Beat Ran, you choose two characters at the start. The other three get kidnapped and must be rescued.
  • Berserk Button: Tread lightly if you're in the Japanese Castle in Rushing Beat Shura and you come across a golden-yellow Vase. You will get yourself destroyed by a VERY ANGRY karate master if you actually break that. He's still the level boss even if you pass it by, but he is far less dangerous due to not being permanently in Angry Mode - both figuratively and 99% literally!
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  • Breath Weapon: Kintark/Big Al, the final boss of the first game has this in the form of a Hadouken. Also, Bild has a fire breathing move in Rushing Beat Ran.
  • Captain Ersatz: Bild/Nelson/Slash is basically M. Bison as a good guy.
  • Cast From Hit Points: In terms of desperation attacks:
    • Rival Turf averted this so executing desperation attacks requires 5 points from your body count, which is located above your life meter and increases by one for every enemy defeated.
    • The desperation attacks in Brawl Brothers all pose as "offensive special" ones from the Streets of Rage series, meaning that they will drain a small amount of your health when performed, whether it hits or misses. However, wait long enough without being hit or reusing the special attack, and you'll get the health back, allowing careful players to use them as a valid cornerstone of their battle strategy.
    • The Peace Keepers utilize the traditional "defensive special" moves, so whenever these hit an enemy, a small portion of life will be sacrificed. Oddly, a few characters have moves that are clearly more offensive-based in nature but otherwise work the same way.
  • Clean Dub Name: The second boss in the original Rushing Beat is a black rollerskater named "Honky". Unsurprisingly, he's renamed to Sledge in Rival Turf.
  • Color-Coded Multiplayer:
    • Rival Turf has Player 1 in red and Player 2 in blue, allowing both players to use the same character if they wanted to (officially, both Norton/Flak and Bild/Nelson wear red).
    • Brawl Brothers will allow both players to choose the same character, but only in versus mode. The five main characters each have his/her third color palette for his/her AI-controlled variant.
    • The Peace Keepers does the same with Brawl Brothers, except up to four players, still only in versus mode. Also, using the shoulder buttons at the versus mode character select screen will change the color palette of which character you're deciding on.
  • Contemptible Cover: The American covers for all three games.
  • Damsel in Distress: Rick Norton's sister, Maria, who's kidnapped in the first game. If Wendy wasn't one of the characters you picked in Rushing Beat Ran, you'll need to rescue her in one of the levels. Maria's also kidnapped in Rushing Beat Shura, and Rick can be found on several of the routes, some easier to parse out than others.
  • Darker and Edgier: The first game dealt with a crime syndicate's excess of power and drug trade, and then the second game took a turn for the weird with a cyber clone invasion, complete with comic book effects for beatdowns. The third game, Shura, has the main antagonist, Kulmbach Lawrencium, committing a global takeover with both technology and twisted human experimentation. The tone is overall more serious and the stakes significantly higher, and the bad guys are totally willing to kill innocent people and even wipe out an airport with a plane crash if given the opportunity.
  • Difficulty by Region: The Japanese versions of the games are easier than the American ones, as evident in the following examples:
    • Rival Turf had no difficulty settings unlike the Japanese version, where you could also adjust the number of lives as well.
    • Brawl Brothers had the sewer become a maze you had to navigate, whereas in the Japanese version you just fought straight through to the boss. Likewise, in Stage 3, when you board an elevator, you had to choose a certain floor to continue on in the overseas version, while the Japanese version just took you to the next floor. In both situations in the American version, it's very easy to go into loops if you're not paying attention or not taking notes, and the enemies WILL respawn in already-cleared areas if you do so.
    • The Peace Keepers had 12 continues to clear the game with as opposed to the Japanese version's 30.
  • Double Jump: An ability of Kazan in Ran.
  • Dub Name Change: The two main heroes of the franchise; they changed for the first game, changed again for Brawl Brothers, and then got their original names back in Peace Keepers. On that note, Peace Keepers changed most of the characters' names abroad (Dick to Flynn, Elfin to Echo, Kythring to Al, Jimmy to Prokop, and Metal Frame to Orbot) - Norton gets his original name back, though you wouldn't know this was the case if you're only familiar with the Americanized versions of the first two games.
  • Elevator Action Sequence: Subverted in Rival Turf's third stage, where the boss encounters you in a Rooftop Confrontation.
    • Played straight in the second game, though.
  • Excuse Plot: There's a bad guy crime syndicate, go beat them up. The Japanese versions had slightly more plot, but in the original's case, barely that much more. Shura on the other hand subverts this with a noticeable increase in story to the point of multiple endings, something that was significantly dumbed down but still somewhat intact even in the Peace Keepers localization.
  • Expy: Rick Norton is Cody, Douglas Bild is Haggar, the enemy types correspond to those from Final Fight, one enemy does the Hurricane Kick, one of the bosses is Vega, the final boss shoots out Hadoukens from his mouth, one of the characters from the later games fights like Guy, and on and on.
  • Flash of Pain: Player characters in The Peace Keepers blink red while in Angry Mode.
  • Groin Attack: Bild has one, and many enemies have a special animation for being hit by it, but it's unfortunately missing in the overseas versions of the first two games. Shura doesn't have Bild as a playable character and thus it's missing entirely in either version.
  • Hit Flash: The gameplay in Brawl Brothers has a slight comic book feel when it comes to enemies getting hit.
  • Hurricane Kick: Two of the enemies in Rival Turf use this attack.
  • Level 1 Music Represents: The first stage's theme from the first game has appeared in all of the games. However, the theme plays in the last levels of the sequels instead of the first, and it's extended a bit as well.
  • Life Meter: Everyone's got one. All three games have layered health bars for the enemies, and coincidentally, the way they're used corresponds to each game in Streets of Rage - in the first, you can only see the exact amount of health an enemy/boss has in the final bar, and in the second and third games, you can see exactly how much health is in each bar at all times.
  • Limit Break: Angry Mode, which makes you invincible and more powerful after you take enough damage from enemies. The other Limit Break appears to be the character-specific "Termination Skill" in Peace Keepers, which deals about 60% of a full life bar to all on-screen enemies (far more than enough to kill all but three specific Blade/Axes in exactly one place), though a fair bit less to bosses. However, Norton's Termination Skill gives him an instant Angry Mode while Orbot doesn't have a Termination Skill at all. Velk/Tybalt has a Termination Skill as well. Hope you were paying attention to the hint that you can block it.
  • Luke, I Am Your Father: Rushing Beat's final boss, Kintark (Big Al), is Rick and Maria's father.
  • Magic Skirt: Wendy.
  • Marathon Boss: Dieter in Brawl Brothers, the only boss to have more than one layer to his super-sized boss life bar, and the only enemy period to have three life bars.
  • Market-Based Title: It's a mystery what Jaleco was trying to accomplish by distancing games in an established franchise from each other outside of Japan.
  • Masked Luchador: The boss Karn/Ice Man in Rival Turf.
  • Meaningful Name: The original name, Rushing Beat, refers to to a rushing attack and the two characters are cops working a "beat". The name Rival Turf refers to the cops and the gang members as rivals trying to claim their turf.
  • Multiple Endings: Peace Keepers has two main endings, and two epilogues for all six characters on top of those - which ones you get depend on the paths you took, how many scientists you saved, who you're playing as, and if you have certain characters in your party by the game's conclusion.
  • No Celebrities Were Harmed: A muscleman named Arnold, a dreadlocked man named Bob (Marley, though only in the Japanese version unless you change it back from 'Reggie' with the 'rename everybody' code), and on and on.
  • Race Lift: Douglas Bild becomes a black guy instead of a white one in the overseas versions of the series. In Peace Keepers, it's Kythring.
    • Funnily, in all three games, the ending forgets to make this change with Bild, though you'll only see it in Shura if you get Norton's good ending.
  • Rapid-Fire Fisticuffs: Rick gets this as a special move in Ran.
  • Secret A.I. Moves: AI-controlled Wendy in Rushing Beat Ran could jump onto the ring ropes in the background.
  • Significant Anagram: The gang in the first two games is known as Joecal.note 
  • Slide Attack: Norton in the original, Kazan in Ran, Dick/Flynn in Shura.
  • Totally Radical: The manual of Rival Turf was obviously written by the same guy who localized Totally Rad.
  • Turns Red: The final boss in Rushing Beat/Rival Turf turns red a few times throughout the battle as you damage him. He becomes more powerful and invincible too, so it's his version of angry mode.
    • Yamaoka can do this in Shura, and God help you if you broke the golden vase to trigger the fight as he'll do so far, far more often.
  • Wrestler in All of Us: Especially when in angry mode, where throws are more over the top and more powerful than ever.
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