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Roll Away is a PlayStation game in which you roll a beach ball through various three-dimensional block constructs suspended hundreds of feet above various exotic locales, collecting x number of keys to open the exit to the next level whilst also collecting fruits, coins and other shiny trinkets.

Released in the PAL region first (it was developed in Sweden, after all) under the name Kula World. In Japan, the game is known as Kula Quest note . Roll Away was never a massive hit when it first came out, but thanks to its rarity, inclusion on various demo discs and sheer uniqueness, it still goes for over the odds on eBay long after being released as a download.

The game is said to have influenced the creators of Super Monkey Ball, and some of the original designers would go on to make Puzzle Dimension, a game based around a very similar idea.

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This game provides examples of:

  • After the End: Levels 135-150.
  • Big Colour-Coded Button: Activates and de-activates lasers and teleporters of the corresponding colour.
  • Bonus Dungeon: The Final, aka Levels 151-170.
  • Covers Always Lie: Some of the screenshots on the back of the cover were from development builds containing levels and backdrops never ultimately used.
  • Death Is a Slap on the Wrist: Unless you're low on points. Every time you die, you are hit with a score penalty which is however many points you'd scored in that level so far plus an amount based on the level number. Drop below 0 and game over.
  • Energy Weapon: Lasers behave as they would in real life - an instant continuous beam of instant continuous death.
  • Everything Trying to Kill You: Spikes, lasers, "Captivators" of several varieties, fire, retractable spikes, and the timer.
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