Follow TV Tropes

Following

Video Game / Realm Royale

Go To

https://static.tvtropes.org/pmwiki/pub/images/realm_royale_1.jpg
Choose a class. Forge your legend.
Advertisement:

A Battle Royale Game created by Hi-Rez Studios, the creators of SMITE and Paladins. Set in a High Fantasy world similar to Paladins, Realm Royale airdrops one hundred players onto a large deserted island with naught but a cheap knife and a summonable mount to their names. They'll have to contend with each other as they loot chests and forge new weapons and abilities, all while a deadly fogbank rolls in, forcing them into ever-tighter confines.

Realm stands out from its contemporaries with a number of unique mechanics. Firstly, players can choose from four classes - Warrior, Mage, Assassin, and Hunter - which give a number of passive bonuses and lean towards a particular playstyle. Secondly, all players have active abilities (similar to the Hero Shooter the game was based on) as well as slots for new passive abilities, all of which can be looted and swapped out as players prefer. Lastly is the forging system - unwanted weapons and abilities can be disenchanted for shards, which can then be used to create new, more powerful weapons and abilities at one of the many forges scattered around the map.

Advertisement:

Players can queue for matches as teams of four, teams of two, or by themselves.


Tropes regarding Realm Royale are:

  • Advancing Wall of Doom: The Fog, which damages any player caught in it.
  • An Ax To Grind: Throwing axes take out huge chunks of health and armor on impact, have no damage falloff at range, can be thrown around corners with careful timing, and don't need to be reloaded. However, they "fire" slowly, can't travel very far, and accounting for the timing of the throws and the distance to the target is a lot harder than just shooting someone.
  • Armor Meter/Points: Armor is essentially a second health bar, and will be depleted first when taking damage.
  • Automatic Crossbows: The crossbow can fire eight shots in fairly rapid succession, dealing considerable damage with decent aim. However, it has lower base damage than the similar arbalest, and suffers from damage falloff, making it more of a midrange ambush weapon.
  • Advertisement:
  • A Winner Is You: Killing your way through an island full of similarly-homicidal lunatics will earn you a simple congratulatory message.
  • Back from the Dead: In team games, dead teammates who haven't already returned to the lobby can be brought back to life by forging a Resurrection Scroll. This takes considerable time and a lot of shards, and the dead player(s) will revive as chickens (potentially getting killed again if they're not careful), but it can potentially turn the game around if a shard-rich teammate escapes to a forge.
  • Baleful Polymorph: Taking lethal damage will turn you into a chicken (or some other useless form), during which you can't use any of your abilities or weapons, and you can only defend yourself with a couple of extremely weak melee attacks. If you manage to survive for twenty seconds, you'll return to normal (albeit at half health) - however, you can only become a chicken so many times before the next lethal hit kills you outright, and being killed as a chicken is an immediate Game Over.
  • Catapult to Glory: The island has several catapults that players can use to launch themselves over great distances - useful for quickly getting away from the fog, assaulting a position from a new angle, or saving yourself the ride to the next town.
  • Cherry Tapping: Killing an enemy with your starting dagger takes effort, especially since it's permanently replaced the minute you pick up a real weapon. Killing an enemy as a chicken is also quite difficult.
  • Color-Coded Item Tiers: Both weapons and abilities come in tiers - rarer weapons deal more damage, and rarer abilities are more effective and have shorter cooldowns. The tiers are commonnote , rarenote , epicnote , and legendarynote .
  • Cool Horse: There's a number of different mounts you can purchase or unlock, which you can call to your side almost instantly.
  • Cool Sword: Longswords swing in a wide arc and can deal large amounts of damage very quickly - unfortunately, you'll be outranged most fights, on account the fact that most players have guns.
  • Deflector Shields: Players can generate these for short periods with Shielding Shout and Shielding Potion, taking set amounts of damage before breaking. There are also unlockable passives for different classes that grant shields after using certain abilities.
  • Drop the Hammer: Heavy hammers are actually ranged weapons, throwing bolts of energy with every swing.
  • Elemental Weapon: Legendary weapons often have an associated element - fire, ice, or lightning, each of which have their own special effectsnote .
  • Fantasy Character Classes:
    • Warriors are strongest in close-range combat, specializing in longswords, heavy hammers, and throwing axes, and have a variety of healing and protection abilities that give them considerable sustainability.
    • Assassins are skilled in attacking from ambush, get bonuses with shredders, heirloom rifles, and sniper rifles, and their abilities allow them to obscure their position or make themselves harder to track.
    • Hunters are long-range experts, are most effective with bows, crossbows, and arbalests, and their abilities are based on hunting down enemies, dodging their attacks, and catching them off-guard with traps or blast arrows.
    • Mages are most capable in mid-range, are skilled with magic staves of all kinds, and their abilities are a hodgepodge of defensive and and supportive magics paired with some of the best mobility skills in the game
  • Freemium: Downplayed. The game is free to play, but most cosmetics require crowns - and while you can get crowns as login bonuses, it's at a pretty slow pace, and the shop items change frequently enough that you might miss an item you want if you haven't been saving up. In addition, there are seasonal battlepasses which give rewards the more you play. If you pay the crowns to unlock the pass, you get rewards ever tier (including more crowns), but otherwise, you only get rewards every so often. There are also special item bundles that can only be paid for with real money. Ultimately, though, none of it affects gameplay at all.
  • Gatling Good: The Gatekeeper is a man-portable minigun, found only in airdropped gold chests and by killing loot goblins. Though it takes a second to spin up and you can't move very quickly while firing, it can chew through enemies very quickly.
  • Grenade Launcher: The plasma launcher fires small canisters of energy that explode on impact, dealing splash damage in a small radius.
  • Ground-Shattering Landing: The inhabitants of the Realm Royale world apparently think parachutes are for pansies, so every skydive (or suitably long fall) ends with your character smashing into the ground, complete with superhero landing.
  • Harmless Freezing: The Ice Block ability encases you in ice, making you immune to damage and recovering a small amount of health, though you can't move or attack. Mages can upgrade it to provide a shield after thawing.
  • Healing Potion: Your main source of recovering health.
  • In a Single Bound: The Heroic Leap ability, which allows you to jump considerable distances. Warriors can upgrade the ability either to create a shield bubble or to deal damage to enemies on impact.
  • Invisibility: Several abilities (particularly assassin ones) can turn you invisible, aiding you in an escape or ambush.
  • Magic Staff: In three flavors - ice, stone, and bolt.
  • Man on Fire: Fire-enchanted weapons will deal a small amount of damage over time with every hit.
  • Molotov Cocktail: The Fire Bomb ability, which creates a patch of fire that damages any enemy standing in it.
  • More Dakka: SM Gs provide a high rate of fire, at the cost of the spray making it inaccurate at range. Assault rifles fire slightly slower, but have better accuracy due to their tighter spray. The much-rarer LMG is slower still, but more than makes up for it with solid base damage, good accuracy, and a high-cap magazine to ensure it keeps shooting for as long as it needs to. But for sheer volume of bullets, you can't beat the Gatekeeper. Honorable mention goes to the burst rifle, which fires three rounds with every pull of the trigger.
  • Piñata Enemy: If you hear high-pitched giggling or taunting, that means there's an invisible loot goblin hiding nearby. If you follow the voice to its source, the goblin will reveal itself, and quickly run away. Shooting the goblin causes it to drop shards, and killing it causes it to drop a pile of high-quality items - however, the goblin has a lot of health, runs faster than you can on foot, and the gunfire will probably attract the attention of nearby players...
  • Revolvers Are Just Better: Five-round revolvers are one of the basic weapon types. They have fairly high damage per shot, but suffer from extreme damage falloff at long range, making them more suited to close-quarters fights.
  • Short-Range Shotgun: At a distance, the shotgun probably won't even deal enough damage to knock someone off their horse. Up close, however, it's vicious.
  • Sky Pirate: You're carried to the island on an airship piloted by a rather jaunty-looking fellow dressed like a buccaneer.
  • Sniper Rifle: It's the only weapon with an actual scope, and can deal absurd amounts of damage from very far away, especially with a headshot. However, it has to be reloaded after every shot, so missing a nearby enemy will usually go poorly for you.
Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report