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Raze 2 was an online flash game made by game developer Juice-tin and AddisonR. It is a mash-up of 2D Platform and First Person Shooter games, with the game allowing players to buy different weapons with credits that they earn from kill bonuses and winning battles. It was released in Armor Games around September 2011.

Humanity had won, but with a cost. With the aid of their well-trained Raze task force, they manage to drive off the invading Aliens away from their planet. Before their victory, the Aliens had dropped a chemical weapon that unleashes a deadly virus to the surface, turning many of its people into Zombies. After the war, the remaining humans were huddled up in protected cities, finding a cure for the zombie virus while trying to repair the damage that the Aliens left.

The game has two campaigns, each having a different point of view from one other. In the Human campaign, it explores on one of the Raze, having been awakened from stasis to be deployed for battle despite having the virus inside of him. In the Alien campaign, it explores in the eyes of an Alien Commander, who seeks on a series of artifacts that a human ship carries.


Raze 2 provides examples of:

  • A Day in the Limelight: The 4th chapter in the Human Campaign stars Captain Biggs as well as viewing on what had happened a week before that led to his ship crash and the start of the alien invasion.
  • Abnormal Ammo:
  • After the End: The game sets place 4 years after the first Alien Invasion and much of Earth's population infected with a zombie virus. The rest of humanity were living in highly secured settlements and were still looking for a cure against the zombie disease.
  • And Then John Was a Zombie: The Raze soldier mutated part way into a zombie at the final mission. He is surprisingly durable at the stage.
  • Awesome, but Impractical:
    • The Holy Grail is a sniper rifle with incredible stats in terms of power, accuracy and range. However, it also occupies a single slot of ammo, takes some time to reload and the amount of ammo obtained in each generator is two.
    • The Credit Cannon is absurdly powerful but sucks up your credits like no one's business.
  • Blessed with Suck: The Static Field ability protects the user from all attacks and even deflecting them towards their enemies, at the cost of not being able to move for 1.5 seconds.
  • Chekhov's Gun: The artifacts obtained from the crashed ship where powerful force field generators that can create a force field large enough to defend a planet from an incoming destructive massive meteor shower that could destroy anything in its path. No wonder why the Aliens wanted them so badly...
  • Elite Army: The Raze is a special task force of Human soldiers trained specifically to eradicate alien invaders, described as the best of the best and unparalleled in skill strategy. Unfortunately, by the time the game sets in, all but one were put in stasis until a cure is found.
  • Groin Attack: The aptly named 'Crotch Shot' kill bonus.
  • Heroic Mime: The Raze soldier never speaks throughout the entire campaign. Inverted as he is a Silent Antagonist in the Alien campaign.
  • Joke Item: The Golden Mauser, which is described as "unusual weak" and getting killed by one is so embarrassing. However, killing an enemy with said gun also gives out a kill bonus.
  • Katanas Are Just Better: Used by many human characters and are capable of deflecting incoming bullets and slice through armor.
  • Last Lousy Point: The third game has a rank system where a maximum of three stars are awarded for achieving a high credit score. This score depends on the number of kills along with kill bonuses. However, there are two mission where it is extremely difficult to get the third star:
    • Human Campaign: Mission 10 (Sniper Support). This mission has you play as Ghost who provides cover fire for the player character. This is a lot tougher than it looks because Ghost's sniper rifle bullets have a very tiny hitbox and you might get unlucky if the player character simply stands around instead of approaching the enemies because your screen is locked to the player character and you have no control over the player character's movement.
    • Alien Campaign: Mission 5 (T-14 Terminator): This mission has you and your allies fighting a very tough enemy with five lives. If you want to get three stars, you must find a way to maximize your score by preventing your allies from stealing your kills.
  • Our Zombies Are Different: The zombies are born from a Virus, which makes them Plague Zombie. However, their bites don't appear to be infectious and they are also capable of using use weapons. Justified as they are artificially produced by the Aliens.
  • People Jars: Used to store those who were infected but have not yet turned, this includes the Raze task force and the playable Raze soldier.
  • Perspective Flip: The Alien campaign shows the aliens as good guys.. mostly. They're not ones to shy away from killing loads of humans, but don't want to start a war, and don't kill any humans they don't have to.
  • Revolvers Are Just Better: Years into the future, and the Human military force is still using some old-fashioned guns despite the fact that they have a futuristic railgun, a large gun that shoots out flaming rotating blades, a homing ice rocket launcher and an ion cannon.
  • Undignified Death: Getting killed by the Golden Mauser weapon, which is a kill bonus in-game.
  • Timed Mission: In the final chapter, you have to take out all of your enemies before the meteor shower arrives. Failure to do so will let the meteors to hit Earth, killing everyone in it.
  • We Will Spend Credits in the Future: Exactly What It Says on the Tin
  • Zombie Apocalypse: Invoked by the Aliens, who weaponized them in the past.


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