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Video Game / Rainbow Islands

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Rainbow Islands: The Story of Bubble Bobble 2 is a vertically-oriented platform game by Taito, originally released as an Arcade Game in 1987.

Following on from the end of Bubble Bobble, Bubby and Bobby have regained their human forms and now have to fight their way through the Rainbow Islands, seven differently themed islands each with different enemies and a huge boss at the end. Complicating this mission is the fact the islands are flooding, and each level must be completed before the water reaches the top, since the water kills instantly when touched.

The main difference between Rainbow Islands and its predecessor is the increased size of the levels, which are many screens high. It also introduces a new weapon for defeating bad guys; rainbows, which are fired in front of the player and have an arc shape, so that they can trap enemies, be stood or bounced on, and, most importantly, collapsed, which is the best way to destroy enemies.


The game has been praised for being surprisingly complex, largely due to its enormous array of potential collectibles and the various ways of obtaining them.

It has had a few iterations:

  • Rainbow Islands: Putty's Party (WonderSwan) (2000)
  • Rainbow Islands Revolution (DS) (2005) released in Japan as New Rainbow Islands
  • Rainbow Islands Evolution (PSP) (2007) released in Japan as New Rainbow Island: Hurdy Gurdy Daibouken!!
  • Rainbow Islands: Towering Adventure (Wii, Xbox 360) (2009)


This video game provides examples of:

  • 100% Completion: You need to get each of the seven big diamonds on each of the first seven islands, and you need to collect 7 little diamonds to do that. If you miss one, you can't backtrack to previous islands.
  • Bland-Name Product: WcDonald's French fries also appear here in world 10, Bubble Island.
  • "Blind Idiot" Translation:
    • The final boss is known as "The Boss of Shadow".
    • In one boss level, the boss is a spaceship called... Electric Fan?!?!
    • Special condition: "Beware of the Skull's blood!! Otherwise, you will lose your all lives!!"
  • Color-Coded Multiplayer: Player 1 has to play as Bubby (green shirt) and player 2 has to play as Bobby (blue shirt).
  • Big Boo's Haunt: World 3.
  • Damsel in Distress: There are people jailed atop a hidden island. The player does not know this the first time around, though.
  • Death Throws: When a player character dies, he is thrown off the platform and falls past the bottom of the screen in the US/Japanese NES version. Otherwise, the player character hits the platform he was shot off of.
  • Early Installment Weirdness: The Bubble Bobble enemies have expanded versions of their attacks that never show up in later games.
  • Eternal Engine: World 6, Robot Island is the factory of Rainbow Islands.
  • Everything Fades: An item that's been left alone disappears, with ambiguous but simple eight out-ward facing lines.
  • Everything's Better with Rainbows: Especially if rainbows can be used to kill your enemies!
  • Everything Trying to Kill You: Everything's still trying to walk into you.
  • Floating in a Bubble: In Rainbow Islands Revolution, Bubby is in a bubble and must be dragged around with the stylus. Japan is lucky to be able to use the D-pad.
  • Getting Crap Past the Radar: Manuke/Rocky from Kiki Kaikai/Pocky and Rocky shows up in the Kiki Kaikai-themed island on the NES and Famicom console versions, disguised as Sayo/Pocky. Thing is, when you beat him he drops the disguise, and his sprite has, let's say, a couple of things Tanuki are very famous for, even in the American NES version!
  • Giant Spider: The first boss.
  • Gotta Catch Them All: All seven giant diamonds from the seven islands must be collected in order to properly advance in the story.
  • Green Hill Zone: World 1, while there's some castle ruins and inhabit by some caterpillars, bumblebees, spiders, crows, and beetles.
  • Guide Dang It!: For the best ending, you need to know you have to drop rainbows or use stars on enemies to get the diamonds. And where to make the enemies land.


Video Example(s):


Rainbow Islands Alt. Game Over

If Bub gets bubbled and transformed by the True Final Boss on his last life, the alternate Game Over screen shows that he gets imprisoned with eleven other people who were transformed.

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Example of:

Main / ItsAWonderfulFailure

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