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Beat 'em UpThe Western edition.

Railroad Rampage is a flash action game made by Miniclip.com, part of their beat 'em up series based on old-school arcade games.

Set in the Wild West, the player assumes the role of a Sheriff in pursuit of a gang of outlaws on the run after boarding a train. The Sheriff, getting aboard the tail end of each train, then proceeds to travel from carriage to carriage, beating up or shooting assorted mooks while avoiding falling into carriages full of burning coal, and confronting the boss at the train's front end.


Railroad Rampage contains examples of:

  • Airborne Mook: Every now and then, the Sheriff will get assailed by vultures, enemies who dies in a single hit but can be pretty annoying when busy dealing with other human mooks.
  • Adorable Evil Minions: Manikins are outlaws who stood roughly half a foot above the Sheriff's waist, and attacks by bouncing around the area. There is even a mini-stage where the Sheriff gets to beat up an endless stream of manikins just for fun and extra points.
  • Bonus Stage: Pops up in-between levels, which the Sheriff can destroy stuff and beat up assorted minions for fun and extra points.
  • Boss Rush: The last two stages pits the Sheriff against most of the boss-variety enemies, one after another.
  • Company Cameo: In the last few stages, the level will generate crates which spells out "MINICLIP" in CAPS – name of the website which made this game. Neat.
  • Contractual Boss Immunity: Unfortunately, Mook Lieutenant-variety enemies cannot be harmed when thrown on burning carriages.
  • Crate Expectations: Oh yes, all over the place. Destroyed crates will reveal bounty, extra bullets, food and all sorts of bonuses. There’s even a mini-stage where the Sheriff gets to destroy an entire screen worth of crates!
  • Death Dealer: One of the more colorfully-dressed Mook Lieutenant variety of enemies, outlaws in magenta outfits who throws poker cards, five at a time, in an arc. Which can take away quite a lot of the Sheriff's health if they score a hit.
  • Excuse Plot: The Western setting is merely a set-up for the Sheriff to beat up a whole train filled with enemies.
  • Grievous Bottley Harm: Glass bottles can be picked up as weapons against enemies. They are initially used for bludgeoning, but breaks after one hit and are subsequently used as a stabbing weapon.
  • Guns Akimbo: One of the Mook Lieutenant variety of enemies, an outlaw leader who wields dual revolvers at the same time
  • Hanging by the Fingers: Crossing carriages transporting burning coal involves the Sheriff (and occasionally mooks) clinging on a long rope stretching between two carriages, holding on for dear life while trying to move from one end to another. Falling in-between from a poorly-timed jump would have the Sheriff getting roasted alive or losing most of his health at the very least.
  • Lighter and Softer: This is probably the most light-hearted installment of the various beat 'em ups made by Miniclip, with all the enemies being human-based, an extremely straightforward plot without a dark backstory, a lot of the mooks being portrayed comically (such as the silly-looking manikins and the flambouyantly-dressed Death Dealers) and the story's overall tone being really comedic.
  • Locomotive Level: Every single stage is set on a railroad, with the Sheriff going from carriage-to-carriage fighting every outlaw that gets in his way.
  • Low Clearance: A very, very common hazard when fighting on top of carriages. The Sheriff (and mooks) will need to constantly jump or slide to avoid getting hit by horizontal bars or signs, lest if they end up getting knocked backwards and lose their health. In worst cases, getting hit from the top of one carriage... and ending up in an adjacent one carrying burning coal.
  • Man on Fire: After the first few levels, the game will throw carriages transporting burning coal in-between, with the only way across being a rope. Mooks who fell in will get incinerated on the spot and turn to ashes within seconds (in comical ways) while the Sheriff will either die the same way (with the same death animation, no less!) or lose most of his current health unless he got out on time.
  • Mook Lieutenant: The outlaws are usually led by one of these, which shows up at the end of each stage as a Boss Battle, but later comes back two or three at a time as a Degraded Boss. The last few levels have multiple varieties of outlaw leaders thrown together so the Sheriff can battle an assortment of bosses, all at once.
  • Outlaw: Most of the enemies in the game.
  • Primitive Clubs: The assorted outlaw mooks includes club-swinging overweight bandidos.
  • The Savage Indian: Tomahawk-wielding Red Indians are a recurring enemy type. There's also Red Indian Chieftains serving as Mook Lieutenants to the lesser Indians.
  • The Sheriff: The player assumes the role of one, who takes on armies of outlaws and hostile Indians all by himself.
  • Teleport Spam: The Death Dealer-outlaws have ability to teleport all over the place during battle, for some reason.
  • Video Game Cruelty Potential: Let's face it, throwing enemies atop a carriage full of burning coal has never been this much fun!
  • Wolfpack Boss: The last two levels ends with the Sheriff taking on different Mook Lieutenant-variety enemies, which shows up maybe five at a time. Like facing a Death Dealer, a Red Indian Chief, a flail-swinging burly outlaw and a dual revolver-swinging leader, at the same time.
  • Written Sound Effect: Score a hit each time and the words "BANG!" "BLAM!" "WHAM!" etc. will pop out.

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