Qasir al-Wasat is a 2012 stealth action-adventure game developed by Aduge Studio and published by Zueira Digital in which you control an invisible creature. You have to carefully move from room to room while avoiding enemies, listening to conversations and solving puzzles. The creature can discreetly kill guards with a limited venomous attack, but fighting carelessly will lead to him getting splattered with blood until he can find shallow pools to clean it off.
The story takes place in Syria during the 12th Century. A sorceror named Farid ibn Abihi summons a creature known as Makhor into an interdimensional palace to assassinate three powerful guardians that have been unloyal to him. For this job Makhor would earn the legendary weapons of the guardians which all contain poisons the creature can metabolize, but before killing all guardians Makhor must seek information on how to travel between worlds on his own.
An "International Edition" was released in 2016 for Steam.
Tropes featured in this game include:
- Death Is a Slap on the Wrist: Dying just sets you back to the last auto save, even though the failure screen reminds you that in-story Makhor would be forced to become Farid's slave.
- Dragon with an Agenda: Before Makhor fulfills the contract he must learn all he can about dimensional travel and find out what his summoner's intentions really are.
- Dumb Muscle: Farid had previously summoned a creature like this to do his bidding. Other than constantly requiring human sacrifices for food, it was incapable of solving the palace's enigmas without constantly being told what to do and wouldn't bother to avoid any traps. It didn't achieve much before getting killed.
- Leitmotif: Every character type has a distinct noise that plays whenever they talk or move.
- Multiple Endings: One for killing the final target when you see him and one for properly solving all the mysteries before that.
- One-Hit Point Wonder: Get hit by anything and you're down.
- Shout-Out: One book you can read tells the story of Toren.
- Visible Invisibility: You wouldn't be able to control Makhor very well otherwise. However, he is completely visible when under the effects of the palace's true form.