Follow TV Tropes

Following

Video Game / Psycho Killer

Go To

https://static.tvtropes.org/pmwiki/pub/images/psychokillah.jpg

Once upon a time there was a man who heard strange voices...
Advertisement:

Psycho Killer is a video game on the Commodore Amiga CDTV and MS DOS, released in 1992, developed by Delta 4 Interactive and published by On-Line Entertaiment, the same people who brought us The Town with No Name.

The game's plot is simple. A woman goes into a car and drives, but suddenly runs into the titular killer. The protagonist also goes driving, but her car blocks the road and he has to stop. After that, we see the woman being kidnapped by the psycho, and our hero goes into the woods to save her.

The game plays like a Point-and-Click Adventure Game, you have to use the directional pad to move the pointer, pick a direction (left, up or right) and see as FMVs happen. Sometimes it's necessary to click something in time, for example to stop the car or defend yourself from the eponymous killer.

Advertisement:

A sequel was planned, and apparently it would be "all in your mind", but it was never released.

Not to be confused with the Talking Heads song.


This game provides examples of:

  • Antagonist Title: The title obviously refers to the killer, who's the Big Bad.
  • Ax-Crazy: The PSYCHO killer.
  • Big Bad: The killer is the one who kidnaps the girl, making the hero save her and defeat him in the end.
  • Damsel in Distress: At the start of the game, you see a girl being kidnapped by the killer.
  • Don't Go in the Woods: Most of the game takes place in a forest.
  • Every Car Is a Pinto: If you crash the car at the beginning of the game, it explodes and you die.
  • Evil Sounds Deep: The killer's voice is very deep, almost on an impossible level. The creators might have used an audio filter.
  • Have a Nice Death: "Now my name is carved is stone... the ground is my eternal home."
  • Advertisement:
  • Machete Mayhem: The killer ambushed you with one, you can kick him win the face and you can pick it up for yourself to attack the Killer when he has a Molotov Cocktail in his hands but it slips.
  • The Many Deaths of You: Downplayed. There's quite a few different death FMVs, but almost all of them are caused by the killer.
  • Molotov Cocktail: One of the weapons the killer attempts to use against you. As the developers are British, the player character identifies it as a "petrol bomb".
  • Never Found the Body: After the killer supposedly drowns, it's said they never found his body. Even though the news article in the end outright states that the killer was killed.
  • No Name Given: We don't know the names of the hero or the girl outside of the end credits. The killer may be named Morgan, due to a weird sequence where a man says "Morgan... Are you too weak to kill?".
  • Multiple Endings: There's a not-as-well-known second ending if you check the train time table at the station and go to the left platform and wait for a train to arrive. You can board the train to escape the killer, but the ending states that he proceeded to kill the girl and four others. You can also not board the train and the player will narrate that he doesn't want to abandon the girl. This is rendered moot because doing this (or going onto the left platform without checking the time table first) will lock the game into a loss state as either path you take afterwards leads to the killer getting you.
  • Photoshop Filter of Evil: When the killer appears on the screen, the game's colors turn to shades of red.
  • Serial Killer: The killer himself. Though it's kind of an Informed Attribute. He isn't shown killing anyone, but the ending newspaper says he's an escaped killer, so he likely caused some deaths before the game's events.
    • In an alternative ending, a newspaper headline states that the killer went on to claim five victims.
  • Schmuck Bait: Near the end of the game, there's a rather tempting phone, that seems like a chance for more plot or calling for help... too bad that if you go for it, the killer gets you, saying "Hang up... forever!".
  • Zero-Effort Boss: After losing his machete in the final encounter, the killer no longer seems able to do anything to you (and indeed, no matter how long you sit on the screen where he's unarmed, all he does is flail around like an idiot), so the only thing left to do is throw him into the water.

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report