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Video Game / Project Nimbus

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Forty years has passed since the World War III destroyed the Earth's surface. World's superpowers moved to flying cities in the sky, leaving billions to die in the planet's remaining wastes. Only in the sky where humanity continue to thrive, with the remaining surface population only at tenth of what it used to be. The tales of the fallen nations on the surface became part of forgotten past, while mankind writes its new chapter in the sky...
- Project Nimbus Early Access Trailer

Project Nimbus is a single-player high-speed mecha action game with many shout-outs to other mecha anime and video games series such as Armored Core, Gundam, and Ace Combat. It was developed by Thai-based indie group GameCrafterTeam, published internationally by KISS Ltd and by GameTomo in Japan. It was funded on Kickstarter and spent some time in Steam Early Access, before releasing for PC on 26th September 2017.

In far future, Earth's surface is devastated. Usage of solar nuclear warheads forced the population to build flying cities in order to survive. New superpowers emerge, the Coalition of Free Nations and United Continental Nations, continuing to conduct skirmishes over scarce resources on the surface using next-generation humanoid aerial war machines called BattleFrames against each other, unaware that those who were left behind are running out of patience...

Its Playstation 4 version, named Project Nimbus: Code Mirai, was announced in 20th September 2017, aiming to provide more polish to the graphics and gameplay. Later in 17 November 2018, RISE MIRAI DLC is announced, aiming to add the story that is still lagging behind PC version and new endless game-mode called Warfront. This version is being developed by Active Gaming Media and Quadra Entertainment. And later, Complete Edition was released on Nintendo Switch on 16th May 2019, while Code Mirai launched on September 3rd, 2019.

A sequel, named Nimbus Infinity is announced to be under development in 9th May 2018. It is initially released for a Steam Early Access in February 16, 2022, and is released on June 22, 2023.

Project Nimbus contains examples of:

  • Ace Custom: Andei's bright red Terminator is probably the poster child of this trope for Project Nimbus. We also have Jennifer's custom M3 Striker Valkyrie, as well as many modified versions of existing BattleFrames submitted by Kickstarter backers.
  • Ace Pilot: Several;
    • Akin Morgan of PMC firm Mithril who co-pilots the GCTX-01 Mirai.
    • On the Spetsnaz side, we have Col. Andei Dmitri and Lt. Yuliana Alexandrov.
    • The four commanders of Children of Fallen Nations; Beridze, Jennifer Carrera, Takeshi and a man named J.P.H.
  • Artificial Stupidity: The A.I.s can get stuck in scenery and act rather random at times. Later Early Access updates fixed this issue somewhat.
  • Attack Drone:
    • The lightly-armed ARX-3 Drone acts as a Mook in the game.
    • Psycho Drones can automatically target whatever you lock on or protect you from missiles ala Funnels.
  • Beam Spam: Almost every warship you encounter.
    • One mission has a Kirov-class cruiser firing an ion cannon barrage at the USS Takao. Fortunately it's not very accurate from a distance.
    • The High-Speed Orbital Attacker in Mission 13 is Frickin' Laser Beams incarnate.
  • BFG: The Particle Cannon(s) on Col.Andei's custom Terminator and the Budusheye. It can kill majority of the non-boss targets, including aces, in one shot if you time the firing delay correctly.
  • Cool Ship: USS Takao, a battle carrier used by Mithril.
  • Creator Cameo: GCTX-01 Mirai is developed by General Cybernetic Technology.
    • It even uses the same logo as GameCrafterTeam, as if it wasn't obvious enough.
  • Damn You, Muscle Memory!: M5 Viper's flight mode uses a control scheme similar to an arcade flight simulator. It can take a while before you can fly properly without screwing up your field of view and moving upside down by accident.
    • Changes made in Code:Mirai and later versions now requires you to go through 'aim animation' every time you want to fire your arm weapons (such as SMG, rifle or arm mini-gun) whereas the original game immediately readies your weapons the moment you select them, meaning that you'll have to hold down your fire button for longer. Also, PsychoDrones and Smart Missile no longer deploy the instant you select them with hotkey.
  • Dodge the Bullet
  • Endless Game: Survival Mode has you facing an endless series of waves of enemies from all factions and kinds.
  • Guns Akimbo: Jennifer Carrera and her dual-SMG wielding M3 Striker.
  • Grand Theft Prototype: This occurred in the backstory of Mirai Korona, a stripped-down version of Mirai painted in alternative colors, available only to Kickstarter backers of certain tier. It was originally a prototype from GCT but later got stolen by the UCN military. None of this is described in-game proper however.
  • Humongous Mecha: Called BattleFrames in-universe.
  • Joke Character: M1 Guardian, the world's first BattleFrame. The thing's got a puny machine gun, a missile launcher that carries 3 ammo, and no quick-boost feature. If you got past wave 10 in Survival Mode with it, chances are you're cheating.
  • Macross Missile Massacre: Oh yes.
    • Most of BattleFrames are equipped with some all-purpose missiles, while later generations come with a great quantity of smaller Micro-Missiles. ISA machines and some UCN Battleframes have their own Varpunen variant that are slightly less in number but pack a larger punch.
    • Smart Missiles carried by some high-spec Battleframes are cluster munitions which don't require user lock-on to be fired, and are suited for taking down a single hard-to-chase aerial target. Or a large group of enemies.
    • The Typhoon is very guilty of this trope.
  • Mecha Expansion Pack: The M3 Striker has two variants of the Uber Striker Pack which include additional armor and equipment add-ons. We have "Kampfer" for high-speed close range combat, and "Bogenschute" for long-range fire support.
  • Meaningful Name: Mission 9 is named "Thermopylae", after the location of the famous battle between ancient Greek soldiers against much larger Persian forces in 480 BC.
  • Mid-Season Upgrade: Akarui Mirai and ZX-08 Budusheye.
  • More Dakka: All weapons have no limit on maximum ammo capacity, although they still have to be reloaded when the 'magazine' is empty.
    • Several BattleFrames run on this trope, such as Ingrid's custom M3 or UCN's Berkut that rocks an automatic shotgun.
  • Running Gag: A Skull team member often asks what's for dinner
  • Shout-Out: Has its own page.
  • Super Prototype: GCTX-01 Mirai from Mithril.
    • The ZX-03 Judgement is a BattleFrame test-bed for particle weaponry built by UCN, but somehow it was stolen by Children of Fallen Nations.
  • Tim Taylor Technology: This Overbooster, apparently.
  • Transforming Mecha: M5 Viper can transform into flight mode, gaining immense speed at the cost of maneuverability.
  • Wham Episode: Act two could be considered this, but in mission 15 (Tenshi No Saigo), we get what could probably be the saddest moment in the game.
  • World War III: Happened in the backstory and responsible for current state of the world.