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The fifth game in the Professor Layton series, second of the prequel trilogy, and the first to be on the Nintendo 3DS. Known as Professor Layton and the Mask of Miracle in Japan.

Professor Layton has been asked to investigate mysterious happenings in the city of Monte d'Or, where the Masked Gentleman, wearing the Mask of Chaos referred to in the title, has been wreaking havoc on the town by causing "miracles" to happen, such as turning people into stone and into horses. Once again, the professor is met with people hiding their fair amount of secrets...

That is, in the present, anyway. The game also has segments involving a high school age Layton, whose experiences in the past are key to solving his present mystery.

Please place series-spanning examples on the main Professor Layton page.

Released in Europe on October 26th, and in North America on October 28th, of 2012.


This game provides examples of:

  • 100% Completion: You get absolutely nothing for collecting all 40 treasures in the Collection. Nor do you get anything by collecting all flags on every course in the horseback race minigame.
  • All Deserts Have Cacti: The desert next to Monte d'Or has cacti, despite being in the UK. Although that's the least of the problems with its location.
    Luke: That's a cactus, isn't it? You don't see many of those round London.
  • Amusement Park: Pumpkin Park (or Tingly Town, depending on if you're playing the PAL version), where the gang has to solve puzzles based on amusement park rides in order to find where the Masked Gentleman's next "Dark Miracle" will take place.
  • And Now for Someone Completely Different: You briefly team up with Layton’s childhood friend Randall in a flashback and solve a few puzzles as him. Also the final puzzle is solved by Angela... who is then revealed to be Descole in disguise, meaning you were actually playing as the Big Bad.
  • And Your Reward Is Interior Decorating: The daily downloadable puzzles allow you to pick from one of two furniture items to add to Layton's room after the first downloadable puzzle you solve and every 10 puzzles thereafter. After a while, you eventually start getting second chances to pick one of the previous items. And when you solve all the puzzles of a particular type, you earn an extra item themed around that puzzle.
  • Apocalypse How: The Masked Gentleman's ultimate goal is the Local Area kind, planning to bury Monte D'or and everyone in it under a flood of sand
  • Arc Welding: It is revealed in this game that both the Golden Garden and Ambrosia, as well as the ruins of Akbadain from Miracle Mask itself, are legacies from the ancient civilization of Azran, which is going to feature heavily in the sixth game. It also hints that the Hint Coins, present from day one, may also be related to the Azran. Layton and Randall make a note of it when they find one in some ruins, and one of the collectibles is an "Enigma Coin"; similar to a Hint Coin only silver and with an R instead of an L on it. Again, the characters comment on it; and it's the only collectible they do that for.
  • Arranged Marriage: Angela was meant to marry the richest guy in Stansbury by her parents. Randall was the one (whom she truly loved), but when he disappeared, Dalston was the second option. She ends up marrying Henry who became the richest person. Though she was merely acting as Henry's wife so her parents would stop bothering her, as she and Henry both believed that Randall was still alive somewhere and they waited all this time.
  • Arson, Murder, and Jaywalking: Officer Sheffield's hilarious reaction upon entering the briefing room.
    Sheffield: How did all these people get into my briefing room? Who are these civilians?! Where's my tea?!
  • Art Evolution: Outside of cutscenes, characters are actually modeled in cel-shaded 3D. Understandable, considering the platform. If you wish to see their 2D models, the Profiles have the option for both 2D and 3D art.
  • Art Initiates Life: One of the Masked Gentleman's stunts before Layton arrived involved bringing paintings to life. Like all the others, it's a trick. The paintings were prepared so their subjects (but not the backgrounds) would fade and disappear, and when that happened hired accomplices dressed as those subjects ran around the city, giving the impression that they escaped the paintings.
  • Artistic License – Geography: Monte d'Or is located in a desert. In the UK. Anyone should know that the UK does not have any deserts.
  • Attack of the Town Festival: The game takes place during a carnival in the town of Monte d'Or, complete with a mysterious masked villain who performs new "dark miracles" every night. Such acts are proven to be just well-elaborated illusions, but the very last intended act is real and dangerous: The masked villain aims to activate a mechanism within Nautilus capable of sinking the city beneath the desert's sand.
  • Background Music Override:
    • The puzzle that appears just after Randall falls into the ravine in the ruins forgoes the game's designated puzzle theme, as the music heard instead is "Norwell" (a.k.a. the Azran theme); it also happens to be Puzzle #100.
    • During the final chapter, when the Masked Gentleman activates an ancient Azran mechanism to sink all of Monte d'Or into the desert's sands, his Leitmotif is heard at all times before the climax. This not only replaces the usually cheery town music of Monte d'Or itself, but also the puzzles' theme when one has to be solved.
  • Back-to-Back Badasses: Randall and Layton sword fight a bunch of mummies like this in the Akbadain ruins.
  • Batman Gambit: After Layton foils Descole's plot and exposes his plans, Descole replies that he had already won. It turns out he knew Layton would come to Monte d'Or and eventually solve the puzzle of Akbadain. In solving the puzzle, which Layton did with Descole (disguised as Angela), Layton unknowingly revealed the Nautilus Chamber of Akbadain (which was Descole's true goal). In the end, after being outwitted twice by Layton (in The Last Specter and The Eternal Diva), he decided to accept the fact that the Professor would solve the mystery and made it so that when the Professor solved it, Descole's true goal would be achieved!
  • Big Bad: The Masked Gentleman is posed to be the main antagonist, though it turns out his evil actions are motivated by the plotting of Jean Descole.
  • Block Puzzle: Chapter 6 is a long top-down view dungeon adventure, with plenty of rolling boulder puzzles, with possible goals ranging from making a bridge to destroying some crystals that are in your way to mowing down enemies.
  • Breaking the Fourth Wall: In the Bonus Scene after entering the code from Spectre's Call/Last Spectre, Emmy and Luke break the Fourth Wall by speaking to the audience, later getting told by Inspector Grosky that they need a permit to do so.
  • Brutal Bonus Level: The game gives a slide puzzle for its second-to-last puzzle in the style of the formidable "grand final puzzle" seen in reach of the previous games, while the actual final puzzle is different from usual: It's supposed to be a harder version of what was faced in the Azran Chamber, but being it's just stepping on buttons, it's really not as hard as you would imagine.
  • Call-Back: In the stinger Bronev mentions the Misthallery Garden of Peace and The lost Kingdom of Ambrosia
  • Call-Forward:
    • Randall spent a great deal of time 18 years ago trying to get Layton as excited about puzzles and archaeology as he was. Not to mention the fact that the professor would chronologically go on to use many of Randall's lines as "Puzzle Solved" voice clips.
    • In one optional dialogue, Emmy speculates on what the Masked Gentleman's possible trick at an amusement park might be, like having the Ferris Wheel break off or the carousel horses come to life. Luke thinks any of those sound kind of neat - but he wouldn't enjoy the Ferris Wheel of Doom bit when it eventually does happen in Curious Village.
    • During the sequence where Layton and the other detectives systemically talk through finding out how the Masked Gentleman completed his first three dark miracles, one of the options during the paintings-coming-to-life bit is chalking it up to hallucinogenic gas. The same thing the entire plot of Diabolical Box revolves around.
  • Carousel Kidnapping: One of the Masked Gentleman's illusions is to make everyone in the funfair disappear. Layton and co. notice the carousel is abandoned when they are meant to meet someone by it. When they go looking for him, they then notice that everyone around the area has been kidnapped, though in reality they are in a replica of the funfair.
  • Cel Shading: Done in order to simulate the hand-drawn look of previous Layton games while taking advantage of the new hardware.
  • Chekhov's Gunman: That puzzle-giving NPC who came to Monte d'Or in search of his foster son? He's looking for Randall, being the one who took him in after he washed up with no memory of who he was.
  • Chekhov's Skill: We've known the Professor was a good swordsman since Diabolical Box, but even so a scene with Randall and Hershel practicing fencing helps set up a later scene where they have to defend themselves.
  • Circus Episode: The game takes place in the town of Monte d'Or, which is loved for its circus and amusement park. The game begins with a circus parade including jugglers, stilt-walkers, and a giant clown balloon. There are many Non Ironic Clowns to talk to, and one minigame involves training a rabbit to perform circus tricks.
  • Cool Horse: Layton and Emmy ride some while chasing the Masked Gentleman. Luke's donkey...isn't really that cool.
    Luke: Mine has something wrong with it!
  • Cool Mask: The Mask of Chaos allows the wearer to turn people to stone and control gravity. Of course, the "miracles" all turn out to be tricks, but the design of the mask is still cool. It's also actually two masks.
  • Creator Cameo: Yuming is actually a cameo of Yumi Matsutoya, whose nickname is Yuming, the singer of the Japanese version's ending theme.
  • Damsel in Distress: Angela Ledore behind the scenes sometime after meeting Layton for the first time in years (the time would be before "Angela" simply shrugged losing her pendant, which is a pretty important MacGuffin). Ultimately, she disguises herself to aid Layton without raising suspicion.
  • Deadpan Snarker: Michelle, though she really does have a reason for being like that.
  • Downloadable Content: Instead of having Weekly Puzzles like the four DS games, Miracle Mask has a collection of Daily Puzzles, raising the total from 52 to 365. They're distributed in 20 categories. This expanded format is carried over to Azran Legacy and Mystery Journey.
  • Dungeon Town: The game features a chapter where a young Hershel Layton and his friend Randall explore a very deep, intrincate labyrinth known as the Akbadain Ruins. The chapter, which spawns eight floors of puzzles to gather and solve, traps and obstacles to tackle, and enemy dodging, is played very similarly to the dungeons in Zelda, and the control scheme is similar as well (going as far as replacing the point-and-click interface).
  • Dying Town: Stansbury became this some time after Randall's presumed death, with the majority of the townsfolk eventually finding their way to Monte d'Or instead. Layton even meets one of his former neighbors who tells him Stansbury is a lonely, desolate town now, with only a few people remaining. Dalston tells him the same thing, and that he left to start his hotel business somewhere else because it'd be useless to own a hotel no one visits.
  • Easily Forgiven: The main villain tried to destroy the entire city and drown its inhabitants in sand out of petty revenge because he listened to some guy he didn't know instead of his friends. To a lesser extent he framed a couple of people and put Luke in danger. But because he's friends with everybody and was really sorry, he is not only welcomed back by everybody, but gets the entire city. On the other hand, Layton expresses in a late-game journal entry that he can't forgive the person in question, but isn't willing to give up on him.
  • Easy Amnesia: Randall lost his memories as a result of his fall and eventually gave up hope of ever regaining them. Once Descole contacted him, however, Randall's memory returned in full.
  • Endgame+: When you first reach the epilogue, you can't explore, just look through the menus and trigger the ending. After seeing the ending you can continue the game, but this time you can move around. You even unlock the ability to change the time between day and night and switch between Stansbury in the past and Monte d'Or in the present.
  • "Eureka!" Moment: Dalston commenting on being "left in the dark" helped Layton figure out the Masked Gentleman's amusement park trick.
  • Evil Costume Switch: Randall Ascot as the Masked Gentleman, though he was deceived into doing it by Descole.
  • Fangirl:
    • The NPC Madelaine is this for the Masked Gentleman.
    • Hannah, Grotsky's fangirl, returns from the previous game.
  • Fantasy Counterpart Culture: Let's see: A carnival town, in the middle of the desert, with all sorts of attractions including an avenue of casinos with blinding neon lights. Monte d'Or is a British Laytonverse version of Las Vegas.
  • Flashback to Catchphrase: In addition to finding out about where Layton's interest in puzzles and archaeology came from, we learn that Layton's trademark "Every puzzle has a solution" catchphrase originally came from Randall.
  • Forced Transformation: The tourists that are turned into horses amidst the chaos during the festival. It was an elaborate trick. There were hired people hiding horses wearing some clothes in the nearby alleys, pushing the horses out while everybody was distracted to make them think people turned into horses.
  • Foreshadowing:
    • Of Descole disguising himself as Angela. The first time Layton notices something 'off' about Angela is when him and the others visit the Ledores the day after first meeting Angela to go into Henry's study. When you check the couch pillow, what's the collection item there that you couldn't get the night before? The Captured Queen.
    • A very subtle example comes from the title screen. The background to the menus is none other than the Nautilus Chamber, revealed at the end of the game to be Descole's and, later, Bronev's true goal. But if you're playing it through for the first time, it's just a pretty pattern...
  • Frictionless Ice: There are three puzzles where you have to make the Emperor Penguin stop at the central tile of the iceberg, and for that you have to make it clash against the smaller penguins (which, unfortunately for them, will get bounced to the cold water upon clash).
  • Ghost Town: The town of Stansbury becomes this after the incident with Randall leaves everyone torn down. However, most of its citizens have moved to Monte d'Or.
  • Gratuitous English:
    • "Mask of Miracle"? Thankfully fixed with the official English title, Professor Layton and the Miracle Mask.
      "The city of miracle... Look how busy even at night. The city sure is sleepless."
    • The game's Anime Theme Song "Mysterious Flower" is the first song in the series to have any English in it save the title of "iris"
  • Greater-Scope Villain: Even though Jean Descole was behind the events in Monte d'Or, he's upstaged by Bronev, leader of the shadowy Targent organization in the Sequel Hook.
  • Guest-Star Party Member: Angela Ledore in the final puzzle of the main story. There's no way to see what her "failing" animation is, though.
    • It gets horribly subverted, as that Angela who helped Layton and smiled ever so sweetly at the camera wasn't really the one you thought it was...
  • Heroic BSoD:
    • After being told the truth about his relatives and friends, Randall becomes utterly shocked and wishes to fall down the abyss just like he did a long time ago... but Henry won't have any of it.
    • Angela becomes utterly broken once Randall is declared dead. The reason why she is strongly against the idea is because she lost her brother, who was also into archaelogy, in a ruins expedition.
  • Hopeless Suitor: Poor Jean-Paul for Emmy. Emmy doesn't even seem to be aware of his fervent affection for her.
  • Inconveniently-Placed Conveyor Belt: The Toy Robot minigame has conveyor belts in many of its levels; while some of them are helpful for the player to work out the route to land exactly at the exit spot, others have only the purpose of mess up with said route, or even prevent the player from reaching the exit from certain positions. Two of the hidden levels are mazes made up entirely of these. Interestingly, the conveyors appear to be non-functional, but they do activate when the robot lands in them in its current turn's last step.
  • Inexplicably Indentical Individuals: The police officers of Monte d'Or are completely identical, much to the frustration of everyone, specially between themselves.
  • Ironic Nursery Tune: Puck mutters one after Emmy suggests how a funfair could possibly be dangerous which goes "La la-laa! Merry-go-horses running stray. I think I'd better staaaaay awaaaaay."
  • King Mook: The Mechamutt is the King Mook of the robotic enemies that roam in the stages of the Toy Robot minigame.
  • Light and Mirrors Puzzle: There's a series of them in the daily downloadable puzzles, where you have to position mirrors to reflect colored beams of light a certain number of times until they hit matching-colored ghosts.
  • Long Song, Short Scene: These songs don't play for long enough in cutscenes, but thankfully both of these songs can be accessed through the Extras section:
    • Descole's Theme, yet again. The game makes up for it by using the far better live version, though.
    • Layton's Theme, which is only played in one cutscene, meaning that you can't let it carry on for an unlimited time like in the dialogue, despite it being the theme song of the series (well, technically).
  • Loophole Abuse: One puzzle requires you to hit various colored blocks on their side with a hammer so that they are arranged in a certain order. The other ones involved hitting them in a certain order, but this specific puzzle is impossible... unless you hit the block at the bottom, which tilts the base on which the stones rest and causes them to slide into the correct positions.
  • MacGuffin: Angela's pendant is a very crucial piece that shouldn't be ignored if you're suspecting her.
  • Malaproper: In the UK English version, Serena can barely go a sentence without getting at least two words wrong.
    Serena: At night, there are spardiant, brinkling lights everywhere! Makes me feel like a star, like a famous celery!
  • The Man Behind the Man: The Masked Gentleman was manipulated into his 'dark miracles' by none other than Jean Descole, Big Bad of Professor Layton and the Last Specter.
  • Mechanical Monster: The game has a large robot (only known as "mechamutt", due to its dog-like face) fought in the last regular level of the Toy Robot minigame. Unlike the smaller, weaker dog robots that appear in the other levels, the Mechamutt is large, strong and capable of moving around while covering a wide area, thus being a lot more dangerous. The main character (a small toy robot built by Emmy) has to use a windup key to ram at the monster and damage it (the process has to be done twice to defeat it).
  • My Greatest Failure: Layton feels this for not having saved Randall from his fall. This eventually breaks the entire town and changes everybody's lives forever.
  • My Master, Right or Wrong: A positive example with Henry to Randall. This belief turns into a rather complicated theme 18 years later, and in the end, Henry never stole anything from Randall.
  • Never Bareheaded: Averted in the Flashback sequences, where Layton's younger self has a massive and unruly mop of hair. Which might be why he wears a hat all the time.
  • Never Found the Body: Henry's countless search parties always result in this, believing that Randall never died. There was an underground river that broke Randall's fall from the beginning, carrying him away to a village where he got amnesia and started a new life before being told who he really was... from the villain.
  • One-Time Dungeon: The Akbadain Ruins, explored in Chapter 6, cannot be revisited upon completion. It's justified in-game because Hershel wants nothing to do with the place after the apparent death of his best friend Randall. While missing any optional puzzles from it won't be a big problem (Granny Riddleton will retrieve them for you once Chapter 7 starts), any missed Hint Coins and Treasure will stay lost, so gathering them all is important if 100% Completion is a priority.
  • Permanently Missable Content: The hint coins and collectibles in Chapter 6's ruins can't be obtained once you finish it, so collect them while you can.
  • Police Are Useless: None of the people of the city really have much respect for the police unless they're being helped by somebody else who does have experience. Michelle even snarks at how they surely jail the wrong people in a crime.
  • Product Delivery Ordeal: The 12th and 80th puzzles revolve around two porters who have to transport a number of pieces of luggage (six small ones in the earlier version, two large ones in the later one) into the room of a hotel where the guests await. In both versions, each piece of luggage weights differently (and specifically, the six pieces in the earlier version are labeled from A to F, ordered from lightest to heaviest), but the porters are tasked to carry the same total amount of luggage mass in one trip, so the player has to figure out the correct distribution. The solution for the first version is to have each porter take three pieces in a way such that one of them carries the heaviest (A) and the lightest (F) to even things out, while the solution for the second version is to have the two porters carry the two big pieces together.
  • Rags to Riches: Henry. Dalston speculates that Henry used Randall all along to find the treasure for him. While Henry did find the treasure in one of the expeditions he made, he used it to call adventurers to find Randall within the ruins. He had built the Reunion Inn as a base of operations with the money, and from there, the influx of people indirectly made him richer until Monte d'Or came to being over 18 years.
  • Real Song Theme Tune: "Mysterious Flower," which is a slightly edited version of a song by Japanese singer/songwriter Yumi Matsutoya.
  • Red Herring: The treasure in Akbadain is this, meaning to distract intruders from the real archaeological treasure.
  • Revenge Before Reason: Randall, but he was tricked into doing it by Descole.
  • Schizo Tech: The features a minigame where you have to guide a robot (previously assembled by Emmy) through a series of levels that include conveyor belts, robotic mice and empowering windup keys.
  • Sequel Hook:
    • The extra cutscene at the end of the credits heavily hints at the sixth game of the series revolving around the ancient Azran civilization.
    • The secret password from Azran Legacy adds another Sequel Hook cutscene into the bonus menu.
  • Shell Game: An early puzzle involves a shell game with four cups. Trying to play the game straight will get you nowhere. The solution is that the guy running the shell game uses his fingers to indicate which cup the ball is actually under.
  • Soft Water: How Randall survived his fall eighteen years ago.
  • Take My Hand!: Happens twice during the game. The first time, Randall dangles over an abyss while young Layton tells him to drop the Mask of Chaos and grab his other hand before it's too late. Randall refuses to give it up and falls. The second is a Call-Back to the previous situation, with Randall once again in danger of falling and Layton telling him not to let go. Randall almost lets himself fall, but Henry grabs his wrist as well, convinces him to keep living, and helps pull him to safety.
  • Taken for Granite: The festival shows a lot of people turning to stone. Obviously, it proves to be fake. The trick is that there is a carriage carrying stone statues hidden in the giant clown balloon.
  • Teen Genius: Layton, during flashback sections. Also applies to Randall, though he decides to go on a frankly suicidal adventure through the Akbadain Ruins.
  • Temple of Doom: The Akbadain ruins. They're filled with murderous mummies.
  • Too Dumb to Live: Randall, who decided it'd be a great idea to go on a dungeon crawl through unexplored ruins accompanied only by his best friend and with only two other people knowing where they were going or what they were up to. Even after discovering that the ruins' defenses were all still perfectly operational, he kept on going, which led to him... you guessed it: falling victim to the ruins' last trap. And of course, he could have gone through all of that and turned out okay, too... if he'd just listened to Hershel and dropped that stupid mask so that he could give him his other hand, which he refused to do, for some unfathomable reason. Also, nothing in the scene is preventing Randall from at least offering Hershel his other arm so he can grab his wrist, or just tossing the mask up onto the ledge next to Hershel, or even just briefly passing the mask to Hershel's free hand so he can set it aside and grab Randall's now open hand. This situation was, almost hilariously, quite salvageable.
  • Tourism-Derailing Event: Monte d'Or is a lively, sprawling city that revels in its touristic businesses, such as casinos, horse tracks, parades, circuses, toy shops, and illusory attractions. It was built in the midst of a desert after Henry Ledore rediscovered the riches originally found by Hershel and Randall 18 years ago. However, the safety of the city is compromised when the Masked Gentleman appears to perform "dark miracles" that scare tourists and inhabitants alike. While many of these acts are harmless for the apparent victims (and are done only to scare the witnesses), the last one he attempts in the final chapter (activating a mechanism that sinks Monte d'Or beneath the desert's sand and kill everyone in it) is real. The whole conflict is resolved in the end, but not before Hershel and his friends discover a set of very complex circumstances related to said conflict, including one that affects Hershel personally.
  • Trick Shot Puzzle: There's a puzzle where a young Professor Layton has to hit a bell next to a window to call his friend Randall and enter his house from said window (trying to enter from the main door won't work because Layton isn't allowed to enter due to Randall's father). The puzzle consists of figuring out from which angle he has to shoot a rock so it hits the bell, and due to the latter being placed very high Layton relies on the rock ricocheting with objects along the way, such as a can and a pot.
  • The Unreveal: After the credits, Descole is unmasked by Bronev, but Descole's servant throws a smoke bomb and saves him before Bronev (and the player) can see his face.
  • Undying Loyalty: Henry to Randall.
  • Unexpected Gameplay Change: After four and a half games of straight puzzle gameplay, Chapter 6 of this game turns into a top-down dungeon crawl. There are still puzzles, but the format is wildly different, and even among the more normally formatted ones, there's a pair (Hershel vs. Mummies and Tilt to Traverse, respectively) that require reasonably fast reaction time or use the 3DS gyroscope to slide blocks around. They're the only puzzles in the series to do so aside from their bonus content sequels.
  • The Very Definitely Final Dungeon: The Reunion Inn, which was built by the search party led by Henry Ledore to look for Randall in the Akbadain ruins. It is now there where the Masked Gentleman (Randall himself) is secretly plotting his dark miracles.
  • Video Game 3D Leap: Two of them! Not only is this the first Layton game for the Nintendo 3DS, it's also the first to feature rendered characters and environments.
  • Villain: Exit, Stage Left: The Man Behind the Man, after a bit of villainous gloating, leaps away, while Layton and the rest stare close by.
  • Villain with Good Publicity: The Masked Gentleman is attributed for being a reason why there are so many tourists in Monte d'Or. Madelaine is a very fine example.
  • Visual Pun: Layton's childhood friend Randal Ascot wears an ascot. The Masked Gentleman also has a visual pun, but it's spoilerific: he's Randal Ascot, and he's still wearing an ascot!
  • Voodoo Shark: Miracle Mask mostly averts this for the first time in the series. Except for those wings...
  • Wham Line: When the professor is faced with the Masked Gentleman, he says this, revealing his identity as his supposedly dead friend, Randall:
    Layton: It pains me to see you like this, Randall.
  • When All You Have Is a Hammer…: During chapter 6, your only method of attack is to dig a hole for the enemies to fall into. Kind of justified in that both Layton and Randall were 17.
  • Worthless Treasure Twist: Played with. Layton and his friend Randall explored some Azran ruins in their youth, a perilous expedition that ended with Randall falling into a chasm and seemingly perishing. Layton opened the final chamber and found a large stash of treasure, which would seem like a valuable find; but Randall was after knowledge, not wealth, and Layton did not consider the wealth worth his friend's life at all, so Layton was heartbroken that it was apparently All for Nothing. Of course, it turns out that wasn't the real secret behind those ruins, as Layton only uncovers the truth in the present day, during the climax of the game.
  • You ALL Look Familiar: The entire police force looks exactly the same. Bloom lampshades this. Oddly enough, the force doesn't look the same in the cutscenes. Some of the background NPCs (aka the ones you can't interact with) are cops that look distinctly different.

Alternative Title(s): Professor Layton And The Mask Of Miracle

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