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Video Game / Prestige Tree

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The tree (not shown: rest of row 3 and lower rows).
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Prestige Tree is an Idle Game by Jacorb 90 released in 2020. Initially, you click on a node with "P" on it, claim prestige points, and buy prestige upgrades once you have enough of them. As you play, more nodes show up and become accessible, which feature more things that let you progress further, like boosters and generators, though these reset your prestige points and upgrades until you gain the ability to not make them reset earlier stuff. Can you reach e1e11 points?

The game proved to be influential enough to start The Modding Tree engine for Game Mods, attracting a decent modding community who made plenty of them. An official remade version called Prestige Tree Rewritten has been made in that engine featuring different upgrades, new nodes and altered mechanics for certain tree nodes.

The original game (retroactively titled Prestige Tree: Classic) can be played here, while Prestige Tree: Rewritten can be played here.

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The original (and usually Rewritten as well) provides examples of:

  • All the Worlds Are a Stage: The final unlockable hindrance for the 5th tree, "The Final Stockade", contains all the previous hindrances at once with the exceptions of "Slowed To A Halt" and "Anti-Enhancers". Later, there's "The Truly Final Stockade" that contains all the hindrances, including those two.
  • Challenge Run: The hindrances, which involve an attempt to reach a certain point total with a restriction (like no third tier resources) or slowed down progress (like Prestige Point gain has a power of 0.01). Completing them gives a stat increase for the main game.
  • Early Installment Weirdness: The game originally lacked shading/outlines and had a much more elliptical reset button for layer resources.
  • Export Save: You can export the 3KB+ save into the clipboard and import it into a window that pops up.
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  • New Game+: Exaggerated; starting over is your first action, converting your starting ten Points into one Prestige Point. Progression consists entirely of resetting all previous tiers to gain an upgrade that makes you progress faster. As you go down the tree, you find things that let you make those things not reset previous tiers.
  • Notice This: Nodes are given a subtle grey outline when a reset is possible or a sinister red outline when an upgrade for them is available.
  • Skill Point Reset: You can reset Space Buildings so you can buy different ones, but that performs a space reset as well.
  • Tech Tree: The whole game focuses on a tree of this sort, whre you have to click on nodes and upgrade things in them, which tend to affect the things above or reset them.
  • Timed Mission: The "Slowed to a Halt" hindrance makes time slow down over time, coming to a stop in 10 seconds. This effectively puts a time limit to reach 1.0e16,500 before things stop.

Rewritten provides examples of:

  • Colour Coded Item Tiers: Each node has its own colour.
    • Prestige: Teal
    • Boosters: Medium blue
    • Generators: Light green
    • Time: Dark green
    • Enhance: Pink-purple
    • Space: Chalk-coloured
    • Super Boosters: Navy blue
    • Super Generators: Bright green
    • Solarity: Orange
    • Hinderance: Red-brown
    • Quirks: Dark pink/Magenta
    • Subspace: White (a brighter shade than regular space)
    • Magic: Bright pink
    • Balance: Light yellow
    • Phantom Souls: Grey-purple
    • Nebula: Midnight blue
    • Honour: Gold
    • Hyperspace: White (with a hint of very light purple)
    • Imperium: Cream
    • Mastery: Light orange (with a hint of red/pink)
    • Gears: Grey/silver
    • Machines: Brown (with a hint of grey)
    • Energy: Neon-yellow
    • Neurons: Lilac
    • Ideas: Bright yellow
    • Robots: Sky blue
    • AIs: Metallic gray (with a very slight yellow-greenish tinge).
    • Civilizations: Light purple
  • Double Unlock: A few of the upgrades require you to achieve a certain milestone to unlock, and after that still require the usual tier point requirements to actually purchase.
  • New Game+: Just like the original version. A straighter example of this trope is "Mastery", which allows you to go back to previous nodes and master them by giving you a steeper curve with which to purchase upgrades, with some nodes (such as Honour and Imperium) being virtually impossible to master if you buy the upgrades in the wrong order.
  • The Power of the Sun: The Solarity layer has you produce solarity that generates Solar Energy that multiplies the Time Energy limit and lowers solarity requirements every second and can be spend on resources like Solar Cores and Coronal Waves.
  • Shout-Out:
  • Strategy Guide: There's a guide accessible by clicking the yellow question mark. It gives the optimal way to progress through game parts, what you should focus on purchasing, etc.
  • Video Game Remake: A remake of the original, now with new layers, an achievement system, revamped Hindrances, and altered mechanics for many layers.

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