Power Pro-kun Pocket 9 is a 2006 Baseball simulator + visual novel + card game + turn based RPG developed by Pawapuro Production, formerly Diamond Head, and published by Konami for the Nintendo DS. The game lets players choose the Card Baseball mode from Pawapoke Dash for the Outer Success mode in place of the standard gameplay and adds a short "Mini Success" mode.
Outer Success Mode: Vagabond Nice Guy EditionIn Tonoe Town, the people of the Boogie Woogie Shopping District are on the losing side of a conflict against the Judgment supermarket chain — both in usual business and Baseball competitions. That's when a mysterious wandering wanderer, "Hero 9", wanders in to provide assistance to their Victories team.
Inner Success Mode: Space Captain EditionA space captain has 250 days to collect 50 tons worth of vaccine in a time of war and economic crisis in the galaxy.
Mini Success Mode: Shōshin Temple EditionA ballplayer oversleeps on a bus ride to a temple where he was supposed to train with his team at and ends up in a martial arts temple. Seems he has no choice but to spend his 40-days vacation in there.
This game features the following tropes:
- Blown Across the Room: In the Platform Fighter minigame, each character has an attack which deals heavy knockback to foes. It is the only way to finish an opponent who's at 0 HP.
- Continuing Is Painful: You get infinite continues, but every time you fail the story or reset you get a penalty. From the second failure on, the game starts chopping your core stats until they go below base values. At this point it basically ruins the playthrough.
- Damn You, Muscle Memory!: In the original version of Card Baseball, you had to get green and orange results in the roulette as the batter and blue ones as the pitcher. This games changes it so you always have to get the green and orange slots.
- Easter Egg: Touching and holding either the top-left or the bottom-left corner of the screen on the minigame screen runs the pachinko minigame.
- Featureless Protagonist: Basically averted with Hero 9, who looks pretty unique compared to other Power Pro protagonists. He wears a brown cloak and hat and has Perma-Stubble to indicate he's unkempt and/or at least over his twenties.
- Feel No Pain: Downplayed. When the Banzai meter is filled enough, you can spend it for up to 10 turns in which you can train with an experience boost. This makes Hero 9 able to train even if he's currently injured, but the usual chance of failure training sessions have still applies AND once the Banzai turns end fatigue will catch up to him and set a bunch of penalties anyway.
- Gameplay and Story Segregation: Story-wise Hero 9 is really tough and has no trouble convincing people to let a random hobo join the local team, but gameplay-wise he starts with mediocre stats like any other Power Pro-kun and can spend a good chunk of a playthrough afflicted with the injury status.
- Luck-Based Mission:
- A lot of the difficulty in the main story is from how likely it is to get the Injury status from bad decisions or random events. When injured you can't train for several turns.
- The galaxy in Space Captain is randomly arranged on each playthough. This drastically affects the story's difficulty.
- Mysterious Past: Hero 9 has an unknown background even he is unaware of, or so he says.
- Mythology Gag: In the Platform Fighter minigame, Hero 9 uses a paper fan to whack enemies away.
- New Game+:
- From the second playthrough of the Outer Success scenario onwards, you can use points to purchase up to three starting items.
- You can enter custom characters in My Pennant mode to play a year-long season. From this game on, there is a second loop in this mode if you can achieve a high enough salary. The random events and dialogue present in previous My Pennants have also been forever scrapped.
- Nice Guy: It's in the title. Hero 9 is characterized as kinder than the usual Pawapoke everyman.
- Powerup Letdown: As mentioned above, the Banzai powerup is rather impractical. You can make Hero 9 train while injured, and you get bonus experience. However, training can still fail and once the powerup ends the accumulated fatigue comes crashing down, setting the Injury status for nearly as many weeks as the Banzai lasted and depleting nearly all your experience points.
- Quick Time Event: In Shōshin Temple, the martial artists must be fought in quick time events via the touch screen.
- Scarf Of Asskicking: Hero 9 wears a yellow scarf, just like Ranger Red back in 7...
- Suspiciously Similar Substitute: Kanta looks much like a Glasses Clan member but isn't actually related to them.
- Unkempt Beauty: Hero 9 is a hobo with a "Handsomeness Meter". Filling it up reveals him to be a bishonen and affects relationships with other characters.
- Walk the Earth: Hero 9 wanders around Japan with a tent and a fishing rod. You can choose to stay or to leave the shopping district at the end, with varying consequences.